From: "Thomas Bagwell" Newsgroups: rec.games.frp.misc Subject: Runes and Runequest Date: Sun, 18 Jun 2000 02:41:20 -0500 Organization: Smart Lines: 12 Sender: tnbagwell@freewwweb.com@*@ppp-197.tnt-1.aus.smartworld.net Message-ID: <8ihttf$9no$1@news.smartworld.net> NNTP-Posting-Host: ppp-197.tnt-1.aus.smartworld.net X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2919.6600 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6600 Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news.nextra.ch!news1.sunrise.ch!news.imp.ch!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!cpk-news-hub1.bbnplanet.com!news.gtei.net!feeder.qis.net!ptdnetP!newsgate.ptd.net!attmtf!att542!ip.att.net!news.smartworld.net!not-for-mail Xref: chonsp.franklin.ch rec.games.frp.misc:9752 Something I've wondered about for quite some time... I first saw Runequest in its 3rd edition and wondered, what do Runes have to do with it? There's a lot about magic, and runes are mentioned in passing, but what is it about them that makes them important enough to name the game after them? Is this something that was lost from earlier editions? I expected Runes of Power, that you sought out...Runes that granted great power when used...true, it's been a few years since reading the rules in depth, so did I just miss that section? Tom Bagwell ###### From: ed Newsgroups: rec.games.frp.misc Approved: Apparently Subject: Re: Runes and Runequest Organization: Team Rodent Reply-To: edhogg@equus.demon.co.uk Message-ID: References: <8ihttf$9no$1@news.smartworld.net> X-Newsreader: Forte Agent 1.8/32.548 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 38 Date: Sun, 18 Jun 2000 10:52:29 +0100 NNTP-Posting-Host: 62.252.151.42 X-Complaints-To: abuse@net.ntl.com X-Trace: news2-win.server.ntlworld.com 961321712 62.252.151.42 (Sun, 18 Jun 2000 10:48:32 BST) NNTP-Posting-Date: Sun, 18 Jun 2000 10:48:32 BST Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news-ge.switch.ch!bignews.mediaways.net!newsfeed.icl.net!ldn-newsfeed.speedport.net!newsfeed.speedport.net!newspeer.clara.net!news.clara.net!news5-gui.server.ntli.net!ntli.net!news2-win.server.ntlworld.com.POSTED!not-for-mail Xref: chonsp.franklin.ch rec.games.frp.misc:9870 The noble "Thomas Bagwell" spake on the day of Sun, 18 Jun 2000 02:41:20 -0500: >Something I've wondered about for quite some time... I first saw Runequest in >its 3rd edition and wondered, what do Runes have to do with it? There's a lot >about magic, and runes are mentioned in passing, but what is it about them that >makes them important enough to name the game after them? Is this something that >was lost from earlier editions? Because your characters belong to cults and usually learn their magic from those cults and learns certain skills more easily from those Cults. The Gods are defined in terms of Runes, which have symbolic powers. The cross in RQ terms is the Sword, the Death Rune and Humakt, the warrior cult has two swords as part of its definition. The Storm Bull cult has the Storm and Death Runes (IIRC) as two if its runes. So in RQ it used to mean something because the runes showed your cult background and, in a slight way, what attitudes your character would have >I expected Runes of Power, that you sought >out.. The Quest was in gaining status and power, some of which involved "Hero Questing", travel in myths on the Planes of the Spirits >.Runes that granted great power when used...true, it's been a few years >since reading the rules in depth, so did I just miss that section? THat sounds more like the AH idea for RQ:Slayers ed -- edhogg@equus.demon.co.uk | Dragons Rescued | _//// http://www.equus.demon.co.uk/ | Maidens Slain | o_/o /// For devilbunnies, Diplomacy, RPGs, | Quests P.O.A. | __\ ///__ Science-Fiction and other stuff | | <*> ###### From: "Thomas Bagwell" Newsgroups: rec.games.frp.misc Subject: Re: Runes and Runequest Date: Sun, 18 Jun 2000 16:34:21 -0500 Organization: Smart Lines: 39 Sender: tnbagwell@freewwweb.com@*@ppp-29.tnt-1.aus.smartworld.net Message-ID: <8ijeng$lhv$2@news.smartworld.net> References: <8ihttf$9no$1@news.smartworld.net> NNTP-Posting-Host: ppp-29.tnt-1.aus.smartworld.net X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2919.6600 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6600 Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news.nextra.ch!news1.sunrise.ch!news.imp.ch!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!newsfeed.skycache.com!Cidera!63.211.125.72!cyclone2.usenetserver.com!news-out.usenetserver.com!ptdnetP!newsgate.ptd.net!attbtf!att541!ip.att.net!news.smartworld.net!not-for-mail Xref: chonsp.franklin.ch rec.games.frp.misc:10001 "ed" wrote in message news:gl6pkssva813a824mek5teq15nsplqgvef@4ax.com... > The noble "Thomas Bagwell" spake on the day of Sun, > 18 Jun 2000 02:41:20 -0500: > > >Something I've wondered about for quite some time... I first saw Runequest in > >its 3rd edition and wondered, what do Runes have to do with it? There's a lot > >about magic, and runes are mentioned in passing, but what is it about them that > >makes them important enough to name the game after them? Is this something that > >was lost from earlier editions? > > Because your characters belong to cults and usually learn their magic > from those cults and learns certain skills more easily from those Cults. > > The Gods are defined in terms of Runes, which have symbolic powers. The > cross in RQ terms is the Sword, the Death Rune and Humakt, the warrior > cult has two swords as part of its definition. The Storm Bull cult has > the Storm and Death Runes (IIRC) as two if its runes. > > So in RQ it used to mean something because the runes showed your cult > background and, in a slight way, what attitudes your character would > have Where is all this explained? It makes sense, and is along the lines of what I felt they should represent, but I can't seem to find where they talk about it. Is this all covered in RQ2? Ironically enough, it seems that Avalon Hill forgot about 'runes' and 'questing' when they prepared RuneQuest 3... Tom B. ###### From: michael.cugley@virgin.net (Michael Cugley) Newsgroups: rec.games.frp.misc Subject: Re: Runes and Runequest Organization: Wombats for World Peace Message-ID: <394d572d.51983581@news.virgin.net> References: <8ihttf$9no$1@news.smartworld.net> X-Newsreader: Forte Free Agent 1.11/32.235 Lines: 28 Date: Sun, 18 Jun 2000 23:17:03 GMT NNTP-Posting-Host: 194.168.74.94 X-Complaints-To: abuse@virgin.net X-Trace: news2-win.server.ntlworld.com 961370262 194.168.74.94 (Mon, 19 Jun 2000 00:17:42 BST) NNTP-Posting-Date: Mon, 19 Jun 2000 00:17:42 BST Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news.nextra.ch!news1.sunrise.ch!news.imp.ch!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!newsfeed.icl.net!newsfeed.icl.net!colt.net!newspeer.clara.net!news.clara.net!news5-gui.server.ntli.net!ntli.net!news2-win.server.ntlworld.com.POSTED!not-for-mail Xref: chonsp.franklin.ch rec.games.frp.misc:9946 On Sun, 18 Jun 2000 02:41:20 -0500, "Thomas Bagwell" wrote: >Something I've wondered about for quite some time... I first saw Runequest in >its 3rd edition and wondered, what do Runes have to do with it? To be fair, this isn't covered in RQ3... In the original (RQ1 and RQ2), RuneQuest was tied to the very lovely world of Glorantha. Runes, in Glorantha, are mystical representations of powers - Air, Earth, Death, Fertility, stuff like that. Each of the gods manifest/own/are the various Runes, and a worshipper of that god will display those Runes (both in a mystical sense, and also they tend to decorate themselves with those Runes). There are also Mastery and Magic runes, which mortals can attain through various deeds. So the Quest (in RuneQuest) is the quest for runic powers (Mastery, Magic, Hero, SuperHero), and for the runic powers of the gods. However, this was all left out of the RQ3 edition, and replaced by a terribly generic fake earth-type background... -- Mike Cugley, lunatic at large. http://freespace.virgin.net/michael.cugley/ -------------"---------------/Art/ for my art pages. Mike's Doom Quake - http://www.crosswinds.net/dundee/~korvar/ ###### X-Originating-Host: 216.70.78.29 Organization: http://www.remarq.com: The World's Usenet/Discussions Start Here Subject: Re: Runes and Runequest Lines: 24 From: Thomas Bagwell Newsgroups: rec.games.frp.misc Message-ID: <18d92ea8.12a1dcea@usw-ex0104-028.remarq.com> References: <8ihttf$9no$1@news.smartworld.net> <394d572d.51983581@news.virgin.net> Bytes: 802 X-Wren-Trace: ePjd9fTtquCrrOLy/L/u9ObnyPD89bSg/vv6u6O9t/agrvaurva/rw== Date: Sun, 18 Jun 2000 16:45:23 -0700 NNTP-Posting-Host: 10.0.2.28 X-Complaints-To: wrenabuse@remarq.com X-Trace: WReNphoon4 961372051 10.0.2.28 (Sun, 18 Jun 2000 16:47:31 PDT) NNTP-Posting-Date: Sun, 18 Jun 2000 16:47:31 PDT Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news.nextra.ch!news1.sunrise.ch!news.imp.ch!sunqbc.risq.qc.ca!newsfeed.berkeley.edu!sn-xit-03!supernews.com!sn-inject-01!WReNclone!WReNphoon4.POSTED!WReN!not-for-mail Xref: chonsp.franklin.ch rec.games.frp.misc:10036 michael.cugley@virgin.net (Michael Cugley) wrote: >So the Quest (in RuneQuest) is the quest for runic powers (Mastery, >Magic, Hero, SuperHero), and for the runic powers of the gods. > >However, this was all left out of the RQ3 edition, and replaced by a >terribly generic fake earth-type background... At the same time I bought the 3rd edition Runequest, I also bought a couple of the Glorantha boxed sets (Genertela and Gods of Glorantha)...so I never paid any attention to the generic Earth setting. Even if they left it out of the rules as being too setting specific, it seems like they would have addressed the issue either in the Genertela or Gods boxed sets. Tom B. Got questions? Get answers over the phone at Keen.com. Up to 100 minutes free! http://www.keen.com ###### From: danbuter@aol.comnojunk (Danbuter) Newsgroups: rec.games.frp.misc Subject: Re: Runes and Runequest Lines: 10 NNTP-Posting-Host: ladder07.news.aol.com X-Admin: news@aol.com Date: 19 Jun 2000 00:24:05 GMT References: <8ijeng$lhv$2@news.smartworld.net> Organization: AOL http://www.aol.com Message-ID: <20000618202405.15215.00000456@ng-fo1.aol.com> Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news.nextra.ch!news1.sunrise.ch!news.imp.ch!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!cpk-news-hub1.bbnplanet.com!news.gtei.net!portc01.blue.aol.com!audrey04.news.aol.com!not-for-mail Xref: chonsp.franklin.ch rec.games.frp.misc:9964 >Ironically enough, it seems that Avalon Hill forgot about 'runes' and >'questing' >when they prepared RuneQuest 3... They kinda did :>. It's back in the new Hero Wars books (couple pages of direct explanation, plus more mixed in with magic and religions). DAn..... my AD&D stuff: http://members.aol.com/~danbuter/Page1.html ...a Birthright pbem, new classes, home rules, and monsters ###### From: Wayne Shaw Newsgroups: rec.games.frp.misc Subject: Re: Runes and Runequest Message-ID: References: <8ihttf$9no$1@news.smartworld.net> X-Newsreader: Forte Agent 1.6/32.525 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 13 Date: Mon, 19 Jun 2000 00:29:33 -0700 NNTP-Posting-Host: 208.153.245.30 X-Trace: news.randori.com 961399641 208.153.245.30 (Mon, 19 Jun 2000 00:27:21 PDT) NNTP-Posting-Date: Mon, 19 Jun 2000 00:27:21 PDT Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news-ge.switch.ch!news.maxwell.syr.edu!korova.insync.net!news.randori.com!not-for-mail Xref: chonsp.franklin.ch rec.games.frp.misc:10012 On Sun, 18 Jun 2000 02:41:20 -0500, "Thomas Bagwell" wrote: >Something I've wondered about for quite some time... I first saw Runequest in >its 3rd edition and wondered, what do Runes have to do with it? There's a lot >about magic, and runes are mentioned in passing, but what is it about them that >makes them important enough to name the game after them? Is this something that >was lost from earlier editions? I expected Runes of Power, that you sought >out...Runes that granted great power when used...true, it's been a few years >since reading the rules in depth, so did I just miss that section? Runes are a rather important issue in Glorantha, and since the game was originally written for that setting, it made sense there. ###### From: bjm10@cornell.edu (Jubilation T. Cornpone) Newsgroups: rec.games.frp.misc Subject: Re: Runes and Runequest Date: Mon, 19 Jun 2000 13:29:20 GMT Organization: Dogpatch, USA Lines: 5 Sender: verified_for_usenet@cornell.edu (bjm10 on d3126.dialup.cornell.edu) Message-ID: <8il77i$ltq$4@news01.cit.cornell.edu> References: <8ihttf$9no$1@news.smartworld.net> NNTP-Posting-Host: d3126.dialup.cornell.edu X-Trace: news01.cit.cornell.edu 961421362 22458 132.236.236.126 (19 Jun 2000 13:29:22 GMT) X-Complaints-To: usenet@news01.cit.cornell.edu NNTP-Posting-Date: 19 Jun 2000 13:29:22 GMT X-Newsreader: News Xpress 2.01 Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news-ge.switch.ch!news.maxwell.syr.edu!portc01.blue.aol.com!newsstand.cit.cornell.edu!cu-dial-up Xref: chonsp.franklin.ch rec.games.frp.misc:10005 The Runes of RuneQuest are window dressing. --- For those in the know, a potrzebie is truly a necessity. ###### From: bjm10@cornell.edu (Jubilation T. Cornpone) Newsgroups: rec.games.frp.misc Subject: Re: Runes and Runequest Date: Mon, 19 Jun 2000 13:30:48 GMT Organization: Dogpatch, USA Lines: 14 Sender: verified_for_usenet@cornell.edu (bjm10 on d3126.dialup.cornell.edu) Message-ID: <8il7a9$ltq$5@news01.cit.cornell.edu> References: <8ihttf$9no$1@news.smartworld.net> <394d572d.51983581@news.virgin.net> NNTP-Posting-Host: d3126.dialup.cornell.edu X-Trace: news01.cit.cornell.edu 961421449 22458 132.236.236.126 (19 Jun 2000 13:30:49 GMT) X-Complaints-To: usenet@news01.cit.cornell.edu NNTP-Posting-Date: 19 Jun 2000 13:30:49 GMT X-Newsreader: News Xpress 2.01 Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news-ge.switch.ch!codeine.org!proxad.net!fr.usenet-edu.net!usenet-edu.net!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!newsfeed.skycache.com!Cidera!152.163.239.129!portc01.blue.aol.com!newsstand.cit.cornell.edu!cu-dial-up Xref: chonsp.franklin.ch rec.games.frp.misc:10004 In article <394d572d.51983581@news.virgin.net>, michael.cugley@virgin.net (Michael Cugley) wrote: >So the Quest (in RuneQuest) is the quest for runic powers (Mastery, >Magic, Hero, SuperHero), and for the runic powers of the gods. > >However, this was all left out of the RQ3 edition, and replaced by a >terribly generic fake earth-type background... And specific "questing" for specific "runes" has since likewise been said to be really just a game mechanic in any case and not really part of Glorantha (and the "hero" and "superhero" "runes" never existed). --- For those in the know, a potrzebie is truly a necessity. ###### From: ed Newsgroups: rec.games.frp.misc Approved: Apparently Subject: Re: Runes and Runequest Organization: Team Rodent Reply-To: edhogg@equus.demon.co.uk Message-ID: References: <8ihttf$9no$1@news.smartworld.net> <8ijeng$lhv$2@news.smartworld.net> X-Newsreader: Forte Agent 1.8/32.548 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 24 Date: Mon, 19 Jun 2000 22:50:42 +0100 NNTP-Posting-Host: 62.252.148.140 X-Complaints-To: abuse@net.ntl.com X-Trace: news6-win.server.ntlworld.com 961451201 62.252.148.140 (Mon, 19 Jun 2000 22:46:41 BST) NNTP-Posting-Date: Mon, 19 Jun 2000 22:46:41 BST Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news.nextra.ch!news1.sunrise.ch!news.imp.ch!netnews.globalip.ch!news-lond.gip.net!news.gsl.net!gip.net!colt.net!newspeer.clara.net!news.clara.net!news5-gui.server.ntli.net!ntli.net!news6-win.server.ntlworld.com.POSTED!not-for-mail Xref: chonsp.franklin.ch rec.games.frp.misc:9905 The noble "Thomas Bagwell" spake on the day of Sun, 18 Jun 2000 16:34:21 -0500: >> So in RQ it used to mean something because the runes showed your cult >> background and, in a slight way, what attitudes your character would >> have > >Where is all this explained? > >It makes sense, and is along the lines of what I felt they should represent, but >I can't seem to find where they talk about it. Is this all covered in RQ2? >Ironically enough, it seems that Avalon Hill forgot about 'runes' and 'questing' >when they prepared RuneQuest 3... Avalon Hill cut it out of RQ3 because they wanted to try and make it "generic" fantasy. A task for which the Spirit Magic and Cult magic systems weren't well suited. ed -- edhogg@equus.demon.co.uk | Dragons Rescued | _//// http://www.equus.demon.co.uk/ | Maidens Slain | o_/o /// For devilbunnies, Diplomacy, RPGs, | Quests P.O.A. | __\ ///__ Science-Fiction and other stuff | | <*> ###### From: Wayne Shaw Newsgroups: rec.games.frp.misc Subject: Re: Runes and Runequest Message-ID: References: <8ihttf$9no$1@news.smartworld.net> <8ijeng$lhv$2@news.smartworld.net> X-Newsreader: Forte Agent 1.6/32.525 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 8 Date: Mon, 19 Jun 2000 18:37:21 -0700 NNTP-Posting-Host: 208.153.245.30 X-Trace: news.randori.com 961464907 208.153.245.30 (Mon, 19 Jun 2000 18:35:07 PDT) NNTP-Posting-Date: Mon, 19 Jun 2000 18:35:07 PDT Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news.nextra.ch!news1.sunrise.ch!news.imp.ch!nntp-out.monmouth.com!newspeer.monmouth.com!news.minn.net!cyclone2.usenetserver.com!news-out.usenetserver.com!news.randori.com!not-for-mail Xref: chonsp.franklin.ch rec.games.frp.misc:10033 >Avalon Hill cut it out of RQ3 because they wanted to try and make it >"generic" fantasy. A task for which the Spirit Magic and Cult magic >systems weren't well suited. I'm not so sure; the combination of Divine Magic, Shamanistic Magic and Intellectual Magic made as viable a generalized magic system (other than the fact the third was broken) as the magic systems usually put out in general purpose fantasy games. ###### X-Originating-Host: 216.70.79.22 Organization: http://www.remarq.com: The World's Usenet/Discussions Start Here Subject: Re: Runes and Runequest Lines: 34 From: Thomas Bagwell Newsgroups: rec.games.frp.misc Message-ID: <051ff0a6.32b71265@usw-ex0106-047.remarq.com> References: <8ihttf$9no$1@news.smartworld.net> Bytes: 1168 X-Wren-Trace: eDYTOzojZC5lYiw8MnEgOigpBj4yO3puMDU0dW1zeThuYDhgYThxag== Date: Mon, 19 Jun 2000 23:43:39 -0700 NNTP-Posting-Host: 10.0.2.47 X-Complaints-To: wrenabuse@remarq.com X-Trace: WReNphoon4 961483566 10.0.2.47 (Mon, 19 Jun 2000 23:46:06 PDT) NNTP-Posting-Date: Mon, 19 Jun 2000 23:46:06 PDT Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news.nextra.ch!news1.sunrise.ch!news.imp.ch!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!news.he.net!sn-xit-03!supernews.com!sn-inject-01!WReNclone!WReNphoon4.POSTED!WReN!not-for-mail Xref: chonsp.franklin.ch rec.games.frp.misc:10024 Wayne Shaw wrote: >On Sun, 18 Jun 2000 02:41:20 -0500, "Thomas Bagwell" > wrote: > >>Something I've wondered about for quite some time... I first saw Runequest in >>its 3rd edition and wondered, what do Runes have to do with it? There's a lot >>about magic, and runes are mentioned in passing, but what is it about them that >>makes them important enough to name the game after them? Is this something that >>was lost from earlier editions? I expected Runes of Power, that you sought >>out...Runes that granted great power when used...true, it's been a few years >>since reading the rules in depth, so did I just miss that section? > >Runes are a rather important issue in Glorantha, and since the game >was originally written for that setting, it made sense there. And someone else said that Avalon Hill took them out of 3rd edition to make it more generic. But why didn't they put them into the setting material? Boxed set after boxed set devoted to Glorantha...but no runes? Tom B. Got questions? Get answers over the phone at Keen.com. Up to 100 minutes free! http://www.keen.com ###### X-Originating-Host: 216.70.79.22 Organization: http://www.remarq.com: The World's Usenet/Discussions Start Here Subject: Re: Runes and Runequest Lines: 23 From: Thomas Bagwell Newsgroups: rec.games.frp.misc Message-ID: <0676a9be.337c2f80@usw-ex0106-047.remarq.com> References: <8ijeng$lhv$2@news.smartworld.net> <20000618202405.15215.00000456@ng-fo1.aol.com> Bytes: 774 X-Wren-Trace: eOfC6uvytf+0s/3t46Dx6/n41+/j6qu/4eTlpLyiqOm/semxsOmguw== Date: Mon, 19 Jun 2000 23:46:36 -0700 NNTP-Posting-Host: 10.0.2.47 X-Complaints-To: wrenabuse@remarq.com X-Trace: WReNphoon3 961484388 10.0.2.47 (Mon, 19 Jun 2000 23:59:48 PDT) NNTP-Posting-Date: Mon, 19 Jun 2000 23:59:48 PDT Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news-ge.switch.ch!isdnet!howland.erols.net!news.pbi.net.MISMATCH!cyclone-transit.snfc21.pbi.net!216.218.192.242!news.he.net!sn-xit-03!supernews.com!sn-inject-01!WReNclone!WReNphoon3.POSTED!WReN!not-for-mail Xref: chonsp.franklin.ch rec.games.frp.misc:10029 danbuter@aol.comnojunk (Danbuter) wrote: >>Ironically enough, it seems that Avalon Hill forgot about 'runes' and >>'questing' >>when they prepared RuneQuest 3... > >They kinda did :>. It's back in the new Hero Wars books (couple pages of direct >explanation, plus more mixed in with magic and religions). Yeah...I've read enough about Hero Wars to get seriously interested (checking my mail daily for my roleplaying "splurge" of the year...about $70 worth of HW stuff...). I've seen indications that Runes are back. I'm primarily curious as to where they were before now. Apparently they went on hiatus with the launch of 3rd edition... Tom B. Got questions? Get answers over the phone at Keen.com. Up to 100 minutes free! http://www.keen.com ###### From: Wayne Shaw Newsgroups: rec.games.frp.misc Subject: Re: Runes and Runequest Message-ID: References: <8ihttf$9no$1@news.smartworld.net> <051ff0a6.32b71265@usw-ex0106-047.remarq.com> X-Newsreader: Forte Agent 1.6/32.525 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 8 Date: Tue, 20 Jun 2000 04:08:22 -0700 NNTP-Posting-Host: 208.153.245.30 X-Trace: news.randori.com 961499169 208.153.245.30 (Tue, 20 Jun 2000 04:06:09 PDT) NNTP-Posting-Date: Tue, 20 Jun 2000 04:06:09 PDT Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news.nextra.ch!news1.sunrise.ch!news.imp.ch!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!newsfeed.skycache.com!Cidera!63.211.125.72!cyclone2.usenetserver.com!news-out.usenetserver.com!news.randori.com!not-for-mail Xref: chonsp.franklin.ch rec.games.frp.misc:9984 >And someone else said that Avalon Hill took them out of 3rd >edition to make it more generic. But why didn't they put them >into the setting material? Boxed set after boxed set devoted to >Glorantha...but no runes? Hmmm. Are you sure? I thought there was a brief discussion of them with the Glorantha booklet that came with the Delux set. I know the runes were listed with the Gods of Glorantha deities with each deity. ###### From: "Nick Brooke" Newsgroups: rec.games.frp.misc Subject: Re: Runes and Runequest Date: Tue, 20 Jun 2000 21:34:08 +0100 Organization: BT Internet Lines: 16 Message-ID: <8iok3f$dli$1@uranium.btinternet.com> References: <8ijeng$lhv$2@news.smartworld.net> <20000618202405.15215.00000456@ng-fo1.aol.com> <0676a9be.337c2f80@usw-ex0106-047.remarq.com> NNTP-Posting-Host: host213-1-149-115.btinternet.com X-Newsreader: Microsoft Outlook Express 4.72.3155.0 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3155.0 Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news.nextra.ch!news1.sunrise.ch!news.imp.ch!psinet-eu-nl!psiuk-p4!uknet!btnet-peer0!btnet!mendelevium.btinternet.com!not-for-mail Xref: chonsp.franklin.ch rec.games.frp.misc:10225 Thomas Bagwell wrote: > I've seen indications that Runes are back. I'm primarily curious as >to where they were before now. Apparently they went on hiatus with >the launch of 3rd edition... A page of them appeared in the "Introduction to Glorantha" booklet of RQ 3rd edn, along with a face-saving spiel in one of RQ3's introductory chapters which waffled on about what (generic) Runes were, and why (generically) Questing for them might be interesting. But they're back with a vengeance in "Hero Wars" -there's a unique rune for every deity, and more besides! Cheers, Nick ###### From: "Dougie" Newsgroups: rec.games.frp.misc References: <8ihttf$9no$1@news.smartworld.net> <051ff0a6.32b71265@usw-ex0106-047.remarq.com> Subject: Re: Runes and Runequest Lines: 43 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2919.6600 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6600 X-Original-NNTP-Posting-Host: 212.49.232.174 Message-ID: <3958bfad@news.server.worldonline.co.uk> Date: Tue, 27 Jun 2000 15:52:26 +0100 NNTP-Posting-Host: 212.49.224.15 X-Trace: server12-lon1.london1.l3.net 962117549 212.49.224.15 (Tue, 27 Jun 2000 15:52:29 BST) NNTP-Posting-Date: Tue, 27 Jun 2000 15:52:29 BST Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news-ge.switch.ch!isdnet!newscore.gigabell.net!news0.de.colt.net!colt.net!newspeer.highwayone.net!newspush.london1.eu.level3.net!level3eu!server12-lon1.london1.l3.net!news.server.worldonline.co.uk!212.49.232.174 Xref: chonsp.franklin.ch rec.games.frp.misc:11039 they wos put into the Glorantha Book bundlesdwith the 3rd ed Delux Box Set......... "Thomas Bagwell" wrote in message news:051ff0a6.32b71265@usw-ex0106-047.remarq.com... > Wayne Shaw wrote: > >On Sun, 18 Jun 2000 02:41:20 -0500, "Thomas Bagwell" > > wrote: > > > >>Something I've wondered about for quite some time... I first > saw Runequest in > >>its 3rd edition and wondered, what do Runes have to do with > it? There's a lot > >>about magic, and runes are mentioned in passing, but what is > it about them that > >>makes them important enough to name the game after them? Is > this something that > >>was lost from earlier editions? I expected Runes of Power, > that you sought > >>out...Runes that granted great power when used...true, it's > been a few years > >>since reading the rules in depth, so did I just miss that > section? > > > >Runes are a rather important issue in Glorantha, and since the > game > >was originally written for that setting, it made sense there. > > And someone else said that Avalon Hill took them out of 3rd > edition to make it more generic. But why didn't they put them > into the setting material? Boxed set after boxed set devoted to > Glorantha...but no runes? > > Tom B. > > > Got questions? Get answers over the phone at Keen.com. > Up to 100 minutes free! > http://www.keen.com > ###### From: grimbunny2@my-deja.com Newsgroups: rec.games.frp.misc Subject: Re: Runes and Runequest Date: Fri, 30 Jun 2000 17:01:54 GMT Organization: Deja.com - Before you buy. Lines: 22 Message-ID: <8jijpm$gql$1@nnrp1.deja.com> References: <8ihttf$9no$1@news.smartworld.net> <051ff0a6.32b71265@usw-ex0106-047.remarq.com> NNTP-Posting-Host: 209.48.172.20 X-Article-Creation-Date: Fri Jun 30 17:01:54 2000 GMT X-Http-User-Agent: Mozilla/4.5 (Macintosh; I; PPC) X-Http-Proxy: 1.0 x65.deja.com:80 (Squid/1.1.22) for client 209.48.172.20 X-MyDeja-Info: XMYDJUIDgrimbunny2 Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news-ge.switch.ch!newsfeed.berkeley.edu!news-peer.gip.net!news.gsl.net!gip.net!cpk-news-hub1.bbnplanet.com!news.gtei.net!news.maxwell.syr.edu!nntp2.deja.com!nnrp1.deja.com!not-for-mail Xref: chonsp.franklin.ch rec.games.frp.misc:11283 In article , Wayne Shaw wrote: > >And someone else said that Avalon Hill took them out of 3rd > >edition to make it more generic. But why didn't they put them > >into the setting material? Boxed set after boxed set devoted to > >Glorantha...but no runes? > > Hmmm. Are you sure? I thought there was a brief discussion of them > with the Glorantha booklet that came with the Delux set. I know the > runes were listed with the Gods of Glorantha deities with each deity. > I'm pretty sure there was some info on runes in the players book and the glorantha book that cam with the 3rd edition, but they were vague and generic with no particular direct game related info actually. So where the heck were the runes in runequest ?? Well avalon hill didn't know that is for sure. Sent via Deja.com http://www.deja.com/ Before you buy. ###### From: bjm10@cornell.edu (Bryan J. Maloney) Newsgroups: rec.games.frp.misc Subject: Re: Runes and Runequest Date: Fri, 30 Jun 2000 16:50:48 -0400 Organization: Cornell University Lines: 27 Sender: verified_for_usenet@cornell.edu (bjm10 on potato.cit.cornell.edu) Message-ID: References: <8ihttf$9no$1@news.smartworld.net> <051ff0a6.32b71265@usw-ex0106-047.remarq.com> <8jijpm$gql$1@nnrp1.deja.com> NNTP-Posting-Host: potato.cit.cornell.edu X-Trace: news01.cit.cornell.edu 962398248 21671 132.236.156.18 (30 Jun 2000 20:50:48 GMT) X-Complaints-To: usenet@news01.cit.cornell.edu NNTP-Posting-Date: 30 Jun 2000 20:50:48 GMT X-Newsreader: MT-NewsWatcher 2.4.4 Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news-ge.switch.ch!isdnet!netnews.com!europa.netcrusader.net!208.184.7.66!newsfeed.skycache.com!Cidera!152.163.239.129!portc01.blue.aol.com!newsstand.cit.cornell.edu!bjm10 Xref: chonsp.franklin.ch rec.games.frp.misc:11461 In article <8jijpm$gql$1@nnrp1.deja.com>, grimbunny2@my-deja.com wrote: > In article , > Wayne Shaw wrote: > > >And someone else said that Avalon Hill took them out of 3rd > > >edition to make it more generic. But why didn't they put them > > >into the setting material? Boxed set after boxed set devoted to > > >Glorantha...but no runes? > > > > Hmmm. Are you sure? I thought there was a brief discussion of them > > with the Glorantha booklet that came with the Delux set. I know the > > runes were listed with the Gods of Glorantha deities with each deity. > > > I'm pretty sure there was some info on runes in the players book and the > glorantha book that cam with the 3rd edition, but they were vague and > generic with no particular direct game related info actually. So where > the heck were the runes in runequest ?? Well avalon hill didn't know that > is for sure. Stop blaming Avalon Hill. Avalon Hill had no material input (although they can be blamed for layout and graphics). Material input had to be approved by Chaosium first. Thus, any material suckage of RQ3 can be laid at the feet of Chaosium, not AH. AH is to be blamed for layout, graphics, and marketing suck. -- For those in the know, potrzebie is truly necessary. ###### From: mschwartz@mindspring.com (Michael Schwartz) Newsgroups: rec.games.frp.misc Subject: Re: Runes and Runequest Date: Sat, 01 Jul 2000 09:20:45 -0400 Organization: Heretical Raconteurs for a Better Yesteryear Lines: 12 Message-ID: References: <8ihttf$9no$1@news.smartworld.net> <051ff0a6.32b71265@usw-ex0106-047.remarq.com> <8jijpm$gql$1@nnrp1.deja.com> NNTP-Posting-Host: a5.79.d0.0d X-Server-Date: 1 Jul 2000 13:11:50 GMT X-Newsreader: MT-NewsWatcher 2.4.4 Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news.nextra.ch!news1.sunrise.ch!news.imp.ch!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!cpk-news-hub1.bbnplanet.com!news.gtei.net!firehose.mindspring.com!mschwartz Xref: chonsp.franklin.ch rec.games.frp.misc:11438 Bryan J. Maloney wrote: >Stop blaming Avalon Hill. Avalon Hill had no material input (although >they can be blamed for layout and graphics). Material input had to be >approved by Chaosium first. Thus, any material suckage of RQ3 can be laid >at the feet of Chaosium, not AH. AH is to be blamed for layout, graphics, >and marketing suck. Bitter much? LOL ==================================================================== Michael Schwartz mschwartz@mindspring.com Ann Arbor, MI USA ###### Message-ID: <39628018.207E9C26@idirect.com> From: Richard Pace X-Mailer: Mozilla 4.6 [en] (Win95; I) X-Accept-Language: en MIME-Version: 1.0 Newsgroups: rec.games.frp.misc Subject: Re: Runes and Runequest References: <8ihttf$9no$1@news.smartworld.net> <051ff0a6.32b71265@usw-ex0106-047.remarq.com> <8jijpm$gql$1@nnrp1.deja.com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 22 Date: Tue, 04 Jul 2000 21:16:15 GMT NNTP-Posting-Host: 216.154.17.76 X-Complaints-To: abuse@idirect.com X-Trace: quark.idirect.com 962745375 216.154.17.76 (Tue, 04 Jul 2000 17:16:15 EDT) NNTP-Posting-Date: Tue, 04 Jul 2000 17:16:15 EDT Organization: Internet Direct - http://www.mydirect.com Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news.nextra.ch!news1.sunrise.ch!news.imp.ch!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!newsfeed.direct.ca!look.ca!brick.direct.ca!quark.idirect.com.POSTED!not-for-mail Xref: chonsp.franklin.ch rec.games.frp.misc:11611 "Bryan J. Maloney" wrote: > Stop blaming Avalon Hill. Avalon Hill had no material input (although > they can be blamed for layout and graphics). Material input had to be > approved by Chaosium first. Thus, any material suckage of RQ3 can be laid > at the feet of Chaosium, not AH. AH is to be blamed for layout, graphics, > and marketing suck. AH, IIRC, applied _some_ pressure for RQ to be a more generic game resulting in the fucked up transformation of the classic GRYPHON MOUNTAIN into a lowly ISLAND and the weird output of the culture packs, VIKINGS and THE LAND OF THE NINJA. Square pegs, octagonal holes . . . Richard -- The Gallery - http://webhome.idirect.com/~rpace/ ###### Message-ID: <39625A01.7086EDCD@outhere.f9.co.uk> From: iSteve X-Mailer: Mozilla 4.61 [en] (Win98; I) X-Accept-Language: en MIME-Version: 1.0 Newsgroups: rec.games.frp.misc Subject: Re: Runes and Runequest References: <8ihttf$9no$1@news.smartworld.net> <051ff0a6.32b71265@usw-ex0106-047.remarq.com> <8jijpm$gql$1@nnrp1.deja.com> <39628018.207E9C26@idirect.com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 8 Date: Tue, 04 Jul 2000 22:41:21 +0100 NNTP-Posting-Host: 212.159.29.248 X-Complaints-To: abuse@plus.net.uk X-Trace: stones 962746515 212.159.29.248 (Tue, 04 Jul 2000 22:35:15 BST) NNTP-Posting-Date: Tue, 04 Jul 2000 22:35:15 BST Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news.nextra.ch!news1.sunrise.ch!news.imp.ch!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!news-out.nibble.net!btnet-peer0!btnet!landlord!stones.POSTED!not-for-mail Xref: chonsp.franklin.ch rec.games.frp.misc:11616 > and the weird output of the culture packs, VIKINGS and THE LAND OF THE > NINJA. > RQ Vikings weird?? Perfection, my good man. Sheer perfection... iSteve ###### From: klyfix@aol.comedy (Klyfix) Newsgroups: rec.games.frp.misc Subject: Re: Runes and Runequest Lines: 17 NNTP-Posting-Host: ladder07.news.aol.com X-Admin: news@aol.com Date: 04 Jul 2000 23:35:51 GMT References: <39625A01.7086EDCD@outhere.f9.co.uk> Organization: AOL http://www.aol.com X-Newsreader: Session Scheduler Message-ID: <20000704193551.10388.00005274@nso-bk.aol.com> Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news.nextra.ch!news1.sunrise.ch!news.imp.ch!psinet-eu-nl!newsfeeds.belnet.be!news.belnet.be!skynet.be!portc01.blue.aol.com!audrey04.news.aol.com!not-for-mail Xref: chonsp.franklin.ch rec.games.frp.misc:11632 In article <39625A01.7086EDCD@outhere.f9.co.uk>, iSteve writes: > >> and the weird output of the culture packs, VIKINGS and THE LAND OF THE >> NINJA. >> > >RQ Vikings weird?? Perfection, my good man. Sheer perfection... > Are "weird" and "perfection" necessarily mutually exclusive? V. S. Greene : klyfix@aol.com : Boston, near Arkham... Eckzylon: http://m1.aol.com/klyfix/eckzylon.html RPG and SF, predictions, philosophy, and other things. "I wear the cheese; it does not wear me. - BtVS, "Restless" ###### Message-ID: <3962B248.156F417@idirect.com> From: Richard Pace X-Mailer: Mozilla 4.6 [en] (Win95; I) X-Accept-Language: en MIME-Version: 1.0 Newsgroups: rec.games.frp.misc Subject: Re: Runes and Runequest References: <8ihttf$9no$1@news.smartworld.net> <051ff0a6.32b71265@usw-ex0106-047.remarq.com> <8jijpm$gql$1@nnrp1.deja.com> <39628018.207E9C26@idirect.com> <040720001645088445%dunham@SPAM_B_GONE.pensee.com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 26 Date: Wed, 05 Jul 2000 00:50:22 GMT NNTP-Posting-Host: 216.154.13.146 X-Complaints-To: abuse@idirect.com X-Trace: quark.idirect.com 962758222 216.154.13.146 (Tue, 04 Jul 2000 20:50:22 EDT) NNTP-Posting-Date: Tue, 04 Jul 2000 20:50:22 EDT Organization: Internet Direct - http://www.mydirect.com Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news.nextra.ch!news1.sunrise.ch!news.imp.ch!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!newsfeed.direct.ca!look.ca!brick.direct.ca!quark.idirect.com.POSTED!not-for-mail Xref: chonsp.franklin.ch rec.games.frp.misc:11608 David Dunham wrote: > Griffin Mountain is the best supplement ever created, and Griffin > Island wasn't as good -- but it did have better handouts. And Vikings > was quite fine. And while I don't remember it as well, LoN was much > better than its title. > ~GURK~ don't know why I spelled Griffin so odd . . . . It was the longest RQ campaign region I ever ran, often returning the PCs to it after bouts in Prax or Dragon Pass. The de-Gloranthanizing (?!!) of the supplement did nothing but ruin it for me. Of course, by the time it came out, my Balazar was significantly changed in play and made the updated stats useless. Vikings and LoN were wonderful culture resources, but didn't feel right with pure RQ3 play. They were far better material to scavenge from than play with without a versatile home rule set up. Richard -- The Gallery - http://webhome.idirect.com/~rpace/ ###### Message-ID: <3963806C.4068C8BF@outhere.f9.co.uk> From: iSteve X-Mailer: Mozilla 4.61 [en] (Win98; I) X-Accept-Language: en MIME-Version: 1.0 Newsgroups: rec.games.frp.misc Subject: Re: Runes and Runequest References: <39625A01.7086EDCD@outhere.f9.co.uk> <20000704193551.10388.00005274@nso-bk.aol.com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 17 Date: Wed, 05 Jul 2000 19:37:32 +0100 NNTP-Posting-Host: 212.159.29.10 X-Complaints-To: abuse@plus.net.uk X-Trace: stones 962821885 212.159.29.10 (Wed, 05 Jul 2000 19:31:25 BST) NNTP-Posting-Date: Wed, 05 Jul 2000 19:31:25 BST Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news.nextra.ch!news1.sunrise.ch!news.imp.ch!psinet-eu-nl!psiuk-p4!uknet!btnet-peer0!btnet!landlord!stones.POSTED!not-for-mail Xref: chonsp.franklin.ch rec.games.frp.misc:11656 Klyfix wrote: > In article <39625A01.7086EDCD@outhere.f9.co.uk>, iSteve > writes: > > > > >> and the weird output of the culture packs, VIKINGS and THE LAND OF THE > >> NINJA. > >> > > > >RQ Vikings weird?? Perfection, my good man. Sheer perfection... > > > > Are "weird" and "perfection" necessarily mutually exclusive? > Fair point, well made :)