From: jwalters@toad.net Newsgroups: rec.games.frp.dnd,rec.games.frp.misc Subject: Resistance campaign ideas Message-ID: <39438413.4286758@news.toad.net> X-Newsreader: Forte Free Agent 1.21/32.243 Lines: 15 Date: Sun, 11 Jun 2000 12:34:15 GMT NNTP-Posting-Host: 209.150.114.162 X-Complaints-To: abuse@toad.net X-Trace: news.abs.net 960726533 209.150.114.162 (Sun, 11 Jun 2000 08:28:53 EDT) NNTP-Posting-Date: Sun, 11 Jun 2000 08:28:53 EDT Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news-ge.switch.ch!news.maxwell.syr.edu!nntp.abs.net!news.abs.net!not-for-mail Xref: chonsp.franklin.ch rec.games.frp.misc:8838 I am planning a fantasy campaign based on the WWII resistance movements. That is, an invading army has conquered the land where the game is set, and the PCs have taken to the hills to fight back. If anybody has run such a campaign, I would get grateful for thoughts or advice. At the moment, my biggest issue is in deciding the role of demi-humans in this campaign. If I go for an all-human setting, I'll alienate one of my players who always runs elves. If I make the invaders orcs, or such, then I'll be giving up plot lines which involve the PCs disguising themselves and infiltrating an enemy camp. On the otherhand, this setting does allow me to place certain races in a role equivalent to the Jews in Nazi occupied Europe. A third option is to put a mix of character races on both sides of the fight. ###### Message-ID: <3943BEB2.ABAABAA3@mho.net> Date: Sun, 11 Jun 2000 10:30:42 -0600 From: Chris Simpson X-Mailer: Mozilla 4.73 [en] (Win98; I) X-Accept-Language: en MIME-Version: 1.0 Newsgroups: rec.games.frp.dnd,rec.games.frp.misc Subject: Re: Resistance campaign ideas References: <39438413.4286758@news.toad.net> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit NNTP-Posting-Host: adsl-63-70-216-80.mho.net X-Trace: 11 Jun 2000 10:30:37 -0600, adsl-63-70-216-80.mho.net Lines: 23 Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news-ge.switch.ch!news.bme.hu!news.iif.hu!fu-berlin.de!news.maxwell.syr.edu!dca1-hub1.news.digex.net!intermedia!newsfeed.skycache.com!Cidera!208.212.95.16!news.mho.net!adsl-63-70-216-80.mho.net Xref: chonsp.franklin.ch rec.games.frp.misc:9103 jwalters@toad.net wrote: > I am planning a fantasy campaign based on the WWII resistance > movements. That is, an invading army has conquered the land where the > game is set, and the PCs have taken to the hills to fight back. If > anybody has run such a campaign, I would get grateful for thoughts or > advice. > > At the moment, my biggest issue is in deciding the role of demi-humans > in this campaign. If I go for an all-human setting, I'll alienate one > of my players who always runs elves. If I make the invaders orcs, or > such, then I'll be giving up plot lines which involve the PCs > disguising themselves and infiltrating an enemy camp. On the > otherhand, this setting does allow me to place certain races in a role > equivalent to the Jews in Nazi occupied Europe. A third option is to > put a mix of character races on both sides of the fight. Mess with the players minds (my DM slogan) put them on both sides of the fight. ###### From: "John Richard Leeper" Newsgroups: rec.games.frp.dnd,rec.games.frp.misc Subject: Re: Resistance campaign ideas Date: Sun, 11 Jun 2000 21:00:45 +0100 Organization: Customer of Planet Online Lines: 40 Message-ID: <8i0r1n$m9s$1@newsg1.svr.pol.co.uk> References: <39438413.4286758@news.toad.net> NNTP-Posting-Host: modem-64.caranthir.dialup.pol.co.uk X-Trace: newsg1.svr.pol.co.uk 960753527 22844 62.136.145.64 (11 Jun 2000 19:58:47 GMT) NNTP-Posting-Date: 11 Jun 2000 19:58:47 GMT X-Complaints-To: abuse@theplanet.net X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!newsfeed-zh.ip-plus.net!news.ip-plus.net!News.Amsterdam.UnisourceCS!skynet.be!news.vas-net.net!diablo.theplanet.net!news.theplanet.net!newspost.theplanet.net!not-for-mail Xref: chonsp.franklin.ch rec.games.frp.misc:9161 Onnwal in the World of Greyhawk has a similar situation It has been invaded by the Scarlet Brotherhood, who are not just human supremacists, but support one particular subrace of humans (the Suloise). There are human collaborators in Onnwal, nearly all of which are Suloise. However, there is a resistance movement, primarily human, but also with demihumans involved (dwarves and gnomes from the nearby Headlands and Iron hills). . Surprisingly enough, the human Scarlet Brotherhood tolerate humanoids (hobgoblins and orcs) a lot better than they tolerate demihumans, and often use evil humanoids as cannon-fodder. Meanwhile, the human resistance has come to a sort of alliance with the demihumans. I'm sure that any elf would help the resistance. I don't normally plug TSR products, but this is one where TSR have set up a similar situation to your campaign plans, so its worth looking at. As for disguising for the sake of infiltrating, try a Change Self or Alter Self spell, or just get the demihumans to wear big hats and platform shoes. As for the equivalent of Jews, the Scarlet Brotherhood have taken hostages from the families of all of Onnwal's upper classes and most of the lower classes so as to assure obedience. That's a lot of hostages, and I understand they are kept in camps.They have already executed some hostages whose families displeased the Brotherhood. If you want certain human PCs to be on the bad guy's side to start with, you can say they are Suloise. Check out the "From the Ashes" boxed set, the "Adventure Begins" book on latest events in Onnwal and "Players Guide to Greyhawk" for the various human subraces. Then there's the Scarlet Brotherhood sourcebook. On the other hand, you can ignore Greyhawk all together and simply use what I've said in your own world. John Leeper ("Why Be Normal?") ###### From: Werebat Newsgroups: rec.games.frp.dnd,rec.games.frp.misc Subject: Re: Resistance campaign ideas Date: Sun, 11 Jun 2000 13:21:06 -0700 Organization: Chaos Lines: 34 Message-ID: <3943F4B2.5C9D@etal.uri.edu> References: <39438413.4286758@news.toad.net> NNTP-Posting-Host: 131.128.23.109 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win95; I; 16bit) Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news-ge.switch.ch!isdnet!newsfeed.cwix.com!newsserver.uri.edu!not-for-mail Xref: chonsp.franklin.ch rec.games.frp.misc:8805 jwalters@toad.net wrote: > At the moment, my biggest issue is in deciding the role of demi-humans > in this campaign. If I go for an all-human setting, I'll alienate one > of my players who always runs elves. If I make the invaders orcs, or > such, then I'll be giving up plot lines which involve the PCs > disguising themselves and infiltrating an enemy camp. On the > otherhand, this setting does allow me to place certain races in a role > equivalent to the Jews in Nazi occupied Europe. A third option is to > put a mix of character races on both sides of the fight. Have them play dopplegangers. There's lots of ways for dopplegangers to profit in such a situation. OK, OK, maybe don't have them PLAY dopplegangers. But detailing a couple of doppleganger NPCs would be a good idea. They'd most likely be living it up in a situation such as what you describe. As for the PCs -- maybe have them play Neutrals. For example, if a human empire invades and subjugates another human empire, they might play humans of a third culture that isn't really involved in the struggle (as well as elves, dwarves, etc.). Alternately, hobgoblins might invade an orcish territory, and this could be the setting of the campaign. - Ron ^*^ -- "You can argue 'til you're blue in the face about morality and dogma and all that crap, and never come to any sort of resolution, but you can't argue with a Flying Windmill Kick to the face from a deity." - Marcus Samarkand, Developer of Midway's "Immortal Kombat" game ###### From: "House Todorovich" Newsgroups: rec.games.frp.dnd,rec.games.frp.misc References: <39438413.4286758@news.toad.net> Subject: Re: Resistance campaign ideas Lines: 82 X-Newsreader: Microsoft Outlook Express 5.00.2919.6600 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6600 Message-ID: X-Abuse-Info: Please be sure to forward a copy of ALL headers X-Abuse-Info: Otherwise we will be unable to process your complaint properly X-Complaints-To: support@usenetserver.com NNTP-Posting-Date: Sun, 11 Jun 2000 17:30:56 EDT Organization: WebUseNet Corp http://www.usenetserver.com - Home of the fastest NNTP servers on the Net. Date: Sun, 11 Jun 2000 16:27:51 -0500 Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!newsfeed-zh.ip-plus.net!news.ip-plus.net!News.Amsterdam.UnisourceCS!newsfeed.mad.ttd.net!nntp-out.monmouth.com!newspeer.monmouth.com!news.maxwell.syr.edu!cyclone2.usenetserver.com!news-out.usenetserver.com!cyclone1.usenetserver.com!cyclone1.usenetserver.com!news-east.usenetserver.com.POSTED!not-for-mail Xref: chonsp.franklin.ch rec.games.frp.misc:9126 Below are some quick thoughts of how to handle some of this issue. Please post and e-mail me if any of this works, or any improvements and refinements you may develop. Check out Frugal Squirrels site for links and texts on fighting a guerrilla war. There are many texts on this. While I am a Christian, Capitalist and Objectivist myself, some of the best rebel/resistance fighting and propaganda works are those used by socialists to fool their "comrades" into putting them into dictatorial power. (Food for Thought?) Also check out manuals on escape and evasion. Dric'Pa wrote in message news:39438413.4286758@news.toad.net... >>snipped for brevity<< > At the moment, my biggest issue is in deciding the role of demi-humans > in this campaign. If I go for an all-human setting, I'll alienate one > of my players who always runs elves. If I make the invaders orcs, or > such, then I'll be giving up plot lines which involve the PCs > disguising themselves and infiltrating an enemy camp. On the > otherhand, this setting does allow me to place certain races in a role > equivalent to the Jews in Nazi occupied Europe. A third option is to > put a mix of character races on both sides of the fight. > Create kingdoms similar to the axis and allies countries of Earth c.a. 1935-1944. You might find the article in Dragon magazine on Demesne Creation to be helpful here in balancing the powers of each kingdom, and creating its history. I would not suggest random roles, but use the point system to balance advantages and weaknesses etc. while keeping the flavor or the country to the style you desire. I.E. Nazi's as dark and evil, but only below the surface of a veneer of honor and law. Russian Cossacks could model barbarians, as could the Lap Landers. Due to immigration and migrations of the last millennia, allow characters of proper alignment, but any appropriate race to serve in any faction. Improper alignment in a kingdom could result in various responses according to the alignment of the king and government. Oppression or only mild mistreatment or possability of banishment as examples of responses. As you note oppressed races can also exist in certain areas. Even alignment may not be enough to rise from oppression, only escape to a "friendly" kingdom could improve the lot of these unfortunates. To have some interesting role playing make it gray, with both sides doing some "bad" things that force soul searching on the part of the players. Perhaps you can use this if they are captured for brainwashing. (use a dice role, and they become temporary NPC's as long as they stay under control. Don't let them tell the others that they have become NPC. Just require them to perform any notes passed to them, or create a probability of obeying commands curve with dice if you want a random variable. You or they can roll as appropriate.) The players may even begin on the wrong side and ultimately have to choose to be true to themselves and change sides or not. (Think about "good" guys in the star wars empire, discovering that the rebels really share their ideals, and the dilemma this places them in regarding loyalty, or alignment.) I see alignment playing a significant part in this type of setting, and would suggest that you develop a consistent tracking method and perks and pain for those off alignment or on alignment. Ultimately they can be forced to switch alignment and be "banished" to the other side if they consist in out of alignment type play. Remember that kingdoms have a official alignment also. This effects how they treat their citizens. I use two sliding scales from -1 to +10 assigned to each individual or demesne that has alignment. One scale measures from chaotic to lawful, the other from evil to good. 0,0 on the scale is true neutral, extrapolate from here. (This does not require rocket science, just SWAG or WAG estimates.) Sometimes I also add a concealment scale. This allows spies and "political" appearances to differ from the truth. Do not be surpassed if magus specializing in divination come to be in high demand. Be prepared to deal with this. You may have to limit or find ways to fool the scryers. I have successfully used "masking gems" that hide the alignment. I just say that it cannot be determined, but that overall the predominate feeling is that of the area. Only in special neutral sites can a alignment be scried easily by just any mage. One with true alignment site would be priceless indeed. All for now. Your mileage may vary. Dric'Pa Del'Verbena~ ###### From: "Klaus Æ. Mogensen" Newsgroups: rec.games.frp.dnd,rec.games.frp.misc References: <39438413.4286758@news.toad.net> Subject: Re: Resistance campaign ideas Lines: 26 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2919.6600 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6600 Message-ID: <7f315.177$%X4.2452@news.get2net.dk> Date: Mon, 12 Jun 2000 12:46:41 +0200 NNTP-Posting-Host: 195.47.128.164 X-Complaints-To: abuse@get2.net X-Trace: news.get2net.dk 960806979 195.47.128.164 (Mon, 12 Jun 2000 12:49:39 MET DST) NNTP-Posting-Date: Mon, 12 Jun 2000 12:49:39 MET DST Organization: get2net Internet Kunde Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news-ge.switch.ch!feed2.news.luth.se!luth.se!news-peer-europe.sprintlink.net!news.sprintlink.net!news.algonet.se!algonet!newsfeed1.uni2.dk!news.get2net.dk!not-for-mail Xref: chonsp.franklin.ch rec.games.frp.misc:9136 wrote... > I am planning a fantasy campaign based on the WWII resistance > movements. That is, an invading army has conquered the land where the > game is set, and the PCs have taken to the hills to fight back. If > anybody has run such a campaign, I would get grateful for thoughts or > advice. I've just started a MERP campaign based on The Kinstrife, using the ICE sourcebook of the same name. Many of the scenarios in it are based on WW2 resistance movements in France, the Netherlands, and Denmark. You can probably find some good ideas in this book (ISBN 1-55806-228-9, ICE product #2015). Demihumans don't play a huge part, but I let one of my players play an elven scholar/mage who befriends the other PCs. -- Klaus Æ. Mogensen http://hjem.get2net.dk/Klaudius Exaggeration facilitates comprehension Understatement facilitates credibility ###### Path: chonsp.franklin.ch!not-for-mail From: Neil Franklin Newsgroups: rec.games.frp.dnd,rec.games.frp.misc Subject: Re: Resistance campaign ideas Date: 12 Jun 2000 17:01:22 +0200 Organization: My own Private Self Lines: 43 Message-ID: <6un1krc5a5.fsf@chonsp.franklin.ch> References: <39438413.4286758@news.toad.net> NNTP-Posting-Host: chonsp.franklin.ch X-Trace: chonsp.franklin.ch 960822084 707 10.0.3.2 (12 Jun 2000 15:01:24 GMT) X-Complaints-To: news@chonsp.franklin.ch NNTP-Posting-Date: 12 Jun 2000 15:01:24 GMT X-Newsreader: Gnus v5.7/Emacs 20.4 Xref: chonsp.franklin.ch rec.games.frp.misc:9188 jwalters@toad.net writes: > At the moment, my biggest issue is in deciding the role of demi-humans > in this campaign. If I go for an all-human setting, I'll alienate one > of my players who always runs elves. Sensible player :-). > If I make the invaders orcs, or > such, then I'll be giving up plot lines which involve the PCs > disguising themselves and infiltrating an enemy camp. Definitevely. And that one fits nicely to the WWII/resistance genre. Not to mention that pure Orc attacks are standard fare. For an interesting attempt to "rewrite" European history to include demi-humans (Pythagoras is a half-elf, Attila the Hun is a half-ogre) and some interesting cooperations of the different races (Athens uses elven technology and Sparta dwarven and so both think they are invincible) into it see: http://inconnu.isu.edu/~bingo/terra/ The World of Terra Viejo Particularly the event time lines are great: http://inconnu.isu.edu/~bingo/terra/world/timeline.html http://inconnu.isu.edu/~bingo/terra/world/achea/acheatime.html http://inconnu.isu.edu/~bingo/terra/world/rome/rometime.html http://inconnu.isu.edu/~bingo/terra/world/empire/empiretime.html Note that it ends about at the renaissance (called "Present Day" in the time line), so you would have to spin the story further into WWII. Also the dating needs converting, because they use an year numbering with 0 at the coronation of Charlemange (about A.D.800). -- Neil Franklin, neil@franklin.ch.remove http://neil.franklin.ch/ Nerd, Geek, Hacker, Unix Guru, Sysadmin, Roleplayer, LARPer, Mystic ###### From: "Thomas Fleming" Newsgroups: rec.games.frp.dnd,rec.games.frp.misc Subject: Re: Resistance campaign ideas Date: Mon, 12 Jun 2000 12:41:29 -0400 Organization: Clemson University Lines: 30 Message-ID: <8i340v$fbf$1@hubcap.clemson.edu> References: <39438413.4286758@news.toad.net> NNTP-Posting-Host: dialin006.clemson.edu X-Trace: hubcap.clemson.edu 960828255 15727 130.127.149.135 (12 Jun 2000 16:44:15 GMT) X-Complaints-To: usenet@hubcap.clemson.edu NNTP-Posting-Date: 12 Jun 2000 16:44:15 GMT X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news-ge.switch.ch!news.maxwell.syr.edu!newsfeed.icl.net!netnews.com!cpk-news-hub1.bbnplanet.com!news.gtei.net!news.mindspring.net!finch!hubcap.clemson.edu!not-for-mail Xref: chonsp.franklin.ch rec.games.frp.misc:9205 jwalters@toad.net wrote in message <39438413.4286758@news.toad.net>... >At the moment, my biggest issue is in deciding the role of demi-humans >in this campaign. If I go for an all-human setting, I'll alienate one >of my players who always runs elves. If I make the invaders orcs, or >such, then I'll be giving up plot lines which involve the PCs >disguising themselves and infiltrating an enemy camp. On the >otherhand, this setting does allow me to place certain races in a role >equivalent to the Jews in Nazi occupied Europe. A third option is to >put a mix of character races on both sides of the fight. > I see two good options. The first is the one you suggested yourself: let the elves fit the niche of the Jews in WWII. The particular elf PC has escaped from the camps and has been taken in by the resistance movement because of his knowledge of the inner workings of their enemy. Another option would be to allow for the existence of a powerful elven nation which is external to the conflict. The elven PC is there as an "advisor," similar to the military advisors sent by the US to Vietnam after the French pulled out. Perhaps part of the campaign might revolve around convincing the elves (through their liason) to commit more openly to the conflict. -Tom Fleming ###### From: jraynor@pantheon.yale.edu (John P. Raynor) Newsgroups: rec.games.frp.dnd,rec.games.frp.misc Subject: Re: Resistance campaign ideas Followup-To: rec.games.frp.dnd,rec.games.frp.misc Date: 12 Jun 2000 19:08:45 GMT Organization: Yale University Lines: 37 Message-ID: <8i3cft$h08$1@news.ycc.yale.edu> References: <39438413.4286758@news.toad.net> <8i340v$fbf$1@hubcap.clemson.edu> NNTP-Posting-Host: morpheus.cis.yale.edu X-Newsreader: TIN [version 1.2 PL2] Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news-ge.switch.ch!isdnet!newsfeed.direct.ca!logbridge.uoregon.edu!news.ycc.yale.edu!jraynor Xref: chonsp.franklin.ch rec.games.frp.misc:9202 Thomas Fleming (tsflemi@clemson.edu) wrote: : jwalters@toad.net wrote in message <39438413.4286758@news.toad.net>... : >At the moment, my biggest issue is in deciding the role of demi-humans : >in this campaign. If I go for an all-human setting, I'll alienate one : >of my players who always runs elves. If I make the invaders orcs, or : >such, then I'll be giving up plot lines which involve the PCs : >disguising themselves and infiltrating an enemy camp. On the : >otherhand, this setting does allow me to place certain races in a role : >equivalent to the Jews in Nazi occupied Europe. A third option is to : >put a mix of character races on both sides of the fight. : : I see two good options. The first is the one you suggested : yourself: let the elves fit the niche of the Jews in WWII. The : particular elf PC has escaped from the camps and has been : taken in by the resistance movement because of his knowledge : of the inner workings of their enemy. : : Another option would be to allow for the existence of a : powerful elven nation which is external to the conflict. : The elven PC is there as an "advisor," similar to the : military advisors sent by the US to Vietnam after the : French pulled out. Perhaps part of the campaign might : revolve around convincing the elves (through their : liason) to commit more openly to the conflict. I see a third good option: the elves *are* the invaders against whom the player characters are fighting. In many respects, a Hitler-like "master race" philosophy would "fit" quite nicely with the usual elvish stereotypes. Elves live longer, but they breed very slowly, and thus feel threatened by short-lived, fast-breeding "lesser" races (such as ordinary human beings). The elves are also an ancient race, and claim credit for having invented everything, and thus dismiss all of the cultural achievements of the "lesser" races as mere inept imitation... - J. Raynor ###### From: "Frank T. Sronce" Newsgroups: rec.games.frp.dnd,rec.games.frp.misc Subject: Re: Resistance campaign ideas Date: Mon, 12 Jun 2000 18:50:38 +0000 Organization: Oceanography Dept, Texas A&M Lines: 39 Message-ID: <394530FE.8C49B94F@myriad.net> References: <39438413.4286758@news.toad.net> NNTP-Posting-Host: deacon.tamu.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit NNTP-Posting-Date: 12 Jun 2000 20:42:52 GMT X-Mailer: Mozilla 4.73 [en] (X11; I; Linux 2.0.36 i686) X-Accept-Language: en Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news-ge.switch.ch!isdnet!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!cpk-news-hub1.bbnplanet.com!news.gtei.net!portc01.blue.aol.com!nntp2.giganews.com!nntp.giganews.com!solomon.io.com!news.tamu.edu!not-for-mail Xref: chonsp.franklin.ch rec.games.frp.misc:9235 jwalters@toad.net wrote: > > I am planning a fantasy campaign based on the WWII resistance > movements. That is, an invading army has conquered the land where the > game is set, and the PCs have taken to the hills to fight back. If > anybody has run such a campaign, I would get grateful for thoughts or > advice. > > At the moment, my biggest issue is in deciding the role of demi-humans > in this campaign. If I go for an all-human setting, I'll alienate one > of my players who always runs elves. If I make the invaders orcs, or > such, then I'll be giving up plot lines which involve the PCs > disguising themselves and infiltrating an enemy camp. On the > otherhand, this setting does allow me to place certain races in a role > equivalent to the Jews in Nazi occupied Europe. A third option is to > put a mix of character races on both sides of the fight. Hm. I would point out, though, that unless the invaders are pretty genocidal, there WILL be turncoats and sympathizers among the locals. Not only does this add a level of additional tension ("This guy SEEMS like a good potential member of the resistance, but what if he's actually a spy?"), it can actually make it easier to infiltrate the enemy. Orc 1: Halt, who goes there! Human: Major Quisling, sir, whom your leader appointed to rule over Humanville in his name. Orc 1: Okay, pass! Human: Thank you, sir. Orc 2: Are you sure that was the mayor? Orc 1: Eh, who can tell? These humies all look alike to me. [An enormous explosion rocks the orc camp from the direction the Mayor went.] Orc 1: Oops. Orc 2: Let's not tell Chief Might-Short-Temper about this, eh? Orc 1: Right. Kiz ###### From: "Frank T. Sronce" Newsgroups: rec.games.frp.dnd,rec.games.frp.misc Subject: Re: Resistance campaign ideas Date: Mon, 12 Jun 2000 19:15:22 +0000 Organization: Oceanography Dept, Texas A&M Lines: 40 Message-ID: <394536CA.AC02F262@myriad.net> References: <39438413.4286758@news.toad.net> <394530FE.8C49B94F@myriad.net> NNTP-Posting-Host: deacon.tamu.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit NNTP-Posting-Date: 12 Jun 2000 21:07:37 GMT X-Mailer: Mozilla 4.73 [en] (X11; I; Linux 2.0.36 i686) X-Accept-Language: en Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news-ge.switch.ch!news.maxwell.syr.edu!korova.insync.net!solomon.io.com!news.tamu.edu!not-for-mail Xref: chonsp.franklin.ch rec.games.frp.misc:9229 "Frank T. Sronce" wrote: > > jwalters@toad.net wrote: > > > > I am planning a fantasy campaign based on the WWII resistance > > movements. That is, an invading army has conquered the land where the > > game is set, and the PCs have taken to the hills to fight back. If > > anybody has run such a campaign, I would get grateful for thoughts or > > advice. > > > > At the moment, my biggest issue is in deciding the role of demi-humans > > in this campaign. If I go for an all-human setting, I'll alienate one > > of my players who always runs elves. If I make the invaders orcs, or > > such, then I'll be giving up plot lines which involve the PCs > > disguising themselves and infiltrating an enemy camp. On the > > otherhand, this setting does allow me to place certain races in a role > > equivalent to the Jews in Nazi occupied Europe. A third option is to > > put a mix of character races on both sides of the fight. > > Hm. I would point out, though, that unless the invaders are pretty > genocidal, there WILL be turncoats and sympathizers among the locals. > Not only does this add a level of additional tension ("This guy SEEMS > like a good potential member of the resistance, but what if he's > actually a spy?"), it can actually make it easier to infiltrate the > enemy. > > Orc 1: Halt, who goes there! > Human: Mayor Quisling, sir, whom your leader appointed to rule over > Humanville in his name. > Orc 1: Okay, pass! > Human: Thank you, sir. > Orc 2: Are you sure that was the mayor? > Orc 1: Eh, who can tell? These humies all look alike to me. > [An enormous explosion rocks the orc camp from the direction the Mayor > went.] > Orc 1: Oops. > Orc 2: Let's not tell Chief Might-Short-Temper about this, eh? > Orc 1: Right. > > Kiz ###### From: Arthur Boff Newsgroups: rec.games.frp.dnd,rec.games.frp.misc Subject: Re: Resistance campaign ideas Date: Mon, 12 Jun 2000 19:35:08 GMT Organization: Deja.com - Before you buy. Lines: 29 Message-ID: <8i3e1c$iqo$1@nnrp1.deja.com> References: <39438413.4286758@news.toad.net> <7f315.177$%X4.2452@news.get2net.dk> NNTP-Posting-Host: 194.112.53.213 X-Article-Creation-Date: Mon Jun 12 19:35:08 2000 GMT X-Http-User-Agent: Mozilla/4.0 (compatible; MSIE 5.0; Windows 95; DigExt) X-Http-Proxy: 1.1 x57.deja.com:80 (Squid/1.1.22) for client 194.112.53.213 X-MyDeja-Info: XMYDJUIDarthur_boff Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!newsfeed-zh.ip-plus.net!news.ip-plus.net!nyc-news-feed1.bbnplanet.com!colt.net!newsfeed.icl.net!netnews.com!cpk-news-hub1.bbnplanet.com!news.gtei.net!newspeer.monmouth.com!nntp2.deja.com!nnrp1.deja.com!not-for-mail Xref: chonsp.franklin.ch rec.games.frp.misc:9249 In article <7f315.177$%X4.2452@news.get2net.dk>, "Klaus Æ. Mogensen" wrote: > wrote... > > I am planning a fantasy campaign based on the WWII resistance > > movements. That is, an invading army has conquered the land > where the > > game is set, and the PCs have taken to the hills to fight back. > If > > anybody has run such a campaign, I would get grateful for > thoughts or > > advice. > > I've just started a MERP campaign based on The Kinstrife, using > the ICE sourcebook of the same name. Many of the scenarios in it > are based on WW2 resistance movements in France, the Netherlands, > and Denmark. You can probably find some good ideas in this book > (ISBN 1-55806-228-9, ICE product #2015). Demihumans don't play a > huge part, but I let one of my players play an elven scholar/mage > who befriends the other PCs. Here's a subversive idea: Supposing the new regime leaves the country and the citizenry better off than the old, corrupt regime? Not all wars are fought between Good and Evil (WWII is an obvious exception, of course), so unless the occupying forces are Fantasy Nazis it could well be that they bring in a kinder, fairer government. Sent via Deja.com http://www.deja.com/ Before you buy. ###### From: jwalters@toad.net Newsgroups: rec.games.frp.dnd,rec.games.frp.misc Subject: Re: Resistance campaign ideas Message-ID: <39456094.1477863@news.toad.net> References: <39438413.4286758@news.toad.net> <7f315.177$%X4.2452@news.get2net.dk> <8i3e1c$iqo$1@nnrp1.deja.com> X-Newsreader: Forte Free Agent 1.21/32.243 Lines: 32 Date: Mon, 12 Jun 2000 22:14:27 GMT NNTP-Posting-Host: 209.150.114.114 X-Complaints-To: abuse@toad.net X-Trace: news.abs.net 960847743 209.150.114.114 (Mon, 12 Jun 2000 18:09:03 EDT) NNTP-Posting-Date: Mon, 12 Jun 2000 18:09:03 EDT Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!newsfeed-zh.ip-plus.net!news.ip-plus.net!News.Amsterdam.UnisourceCS!skynet.be!dca1-hub1.news.digex.net!intermedia!nntp.abs.net!news.abs.net!not-for-mail Xref: chonsp.franklin.ch rec.games.frp.misc:9242 On Mon, 12 Jun 2000 19:35:08 GMT, Arthur Boff wrote: >In article <7f315.177$%X4.2452@news.get2net.dk>, > "Klaus Æ. Mogensen" wrote: >> wrote... >> > I am planning a fantasy campaign based on the WWII resistance >> > movements. That is, an invading army has conquered the land >> where the >> > game is set, and the PCs have taken to the hills to fight back. >> If >> > anybody has run such a campaign, I would get grateful for >> thoughts or >> > advice. >> >> I've just started a MERP campaign based on The Kinstrife, using >> the ICE sourcebook of the same name. Many of the scenarios in it >> are based on WW2 resistance movements in France, the Netherlands, >> and Denmark. You can probably find some good ideas in this book >> (ISBN 1-55806-228-9, ICE product #2015). Demihumans don't play a >> huge part, but I let one of my players play an elven scholar/mage >> who befriends the other PCs. > >Here's a subversive idea: Supposing the new regime leaves the country >and the citizenry better off than the old, corrupt regime? Not all wars >are fought between Good and Evil (WWII is an obvious exception, of >course), so unless the occupying forces are Fantasy Nazis it could well >be that they bring in a kinder, fairer government. OK, so why would the PCs form a resistance movement to overthrough that government. ###### From: arbane@soho.ios.com (Arbane the Terrible) Newsgroups: rec.games.frp.dnd,rec.games.frp.misc Subject: Re: Resistance campaign ideas Date: Tue, 13 Jun 2000 01:58:49 GMT Organization: IDT (Best News In The World) Lines: 27 Message-ID: <394594c6.4675125@news.idt.net> References: <39438413.4286758@news.toad.net> <7f315.177$%X4.2452@news.get2net.dk> <8i3e1c$iqo$1@nnrp1.deja.com> Reply-To: arbane@soho.ios.com NNTP-Posting-Host: ppp-53.ts-1.den.idt.net X-Newsreader: Forte Free Agent 1.1/32.230 Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news-ge.switch.ch!isdnet!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!cpk-news-hub1.bbnplanet.com!news.gtei.net!news.idt.net!nntp.farm.idt.net!news Xref: chonsp.franklin.ch rec.games.frp.misc:9239 On Mon, 12 Jun 2000 19:35:08 GMT, Arthur Boff wrote: >Here's a subversive idea: Supposing the new regime leaves the country >and the citizenry better off than the old, corrupt regime? Not all wars >are fought between Good and Evil (WWII is an obvious exception, of >course), so unless the occupying forces are Fantasy Nazis it could well >be that they bring in a kinder, fairer government. Wasn't that in "Life of Brian"? "What did the Romans ever do for us?" "Well...they put in the aqueducts." "...and they paved the roads." "...THAT'S NOT THE POINT!" As for why there'd be a resistance, that's obvious: NOBODY wants to be ruled by dem furriners, no matter HOW fair they are. And they killed a lot of people, too! Just look at what they did to poor Duke Grakl the Impaler... --- "How different would Usenet be if, instead of a 'Send' button, your news reader had a 'Do you think anyone really cares?' button?" ###### Reply-To: "Michael T. Richter" From: "Michael T. Richter" Newsgroups: rec.games.frp.dnd,rec.games.frp.misc References: <39438413.4286758@news.toad.net> <7f315.177$%X4.2452@news.get2net.dk> <8i3e1c$iqo$1@nnrp1.deja.com> <39456094.1477863@news.toad.net> Subject: Re: Resistance campaign ideas Lines: 14 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2014.211 X-MIMEOLE: Produced By Microsoft MimeOLE V5.00.2014.211 Message-ID: Date: Tue, 13 Jun 2000 16:00:30 GMT NNTP-Posting-Host: 204.101.128.170 X-Trace: 198.235.216.4 960912030 204.101.128.170 (Tue, 13 Jun 2000 12:00:30 EDT) NNTP-Posting-Date: Tue, 13 Jun 2000 12:00:30 EDT Organization: Bell Solutions Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news-ge.switch.ch!news.maxwell.syr.edu!news-peer.gip.net!news.gsl.net!gip.net!sunqbc.risq.qc.ca!torn!nf1.mgmt.sympatico.ca!news1.bellglobal.com!198.235.216.4.POSTED!not-for-mail Xref: chonsp.franklin.ch rec.games.frp.misc:9227 wrote in message news:39456094.1477863@news.toad.net... >>Here's a subversive idea: Supposing the new regime leaves the country >>and the citizenry better off than the old, corrupt regime? Not all wars >>are fought between Good and Evil (WWII is an obvious exception, of >>course), so unless the occupying forces are Fantasy Nazis it could well >>be that they bring in a kinder, fairer government. > OK, so why would the PCs form a resistance movement to overthrough > that government. They swore an oath of allegiance to the old lord and take their word as their bond, perhaps? ###### From: Arthur Boff Newsgroups: rec.games.frp.dnd,rec.games.frp.misc Subject: Re: Resistance campaign ideas Date: Tue, 13 Jun 2000 17:07:36 GMT Organization: Deja.com - Before you buy. Lines: 51 Message-ID: <8i5poa$6st$1@nnrp1.deja.com> References: <39438413.4286758@news.toad.net> <7f315.177$%X4.2452@news.get2net.dk> <8i3e1c$iqo$1@nnrp1.deja.com> <39456094.1477863@news.toad.net> NNTP-Posting-Host: 194.112.55.203 X-Article-Creation-Date: Tue Jun 13 17:07:36 2000 GMT X-Http-User-Agent: Mozilla/4.0 (compatible; MSIE 5.0; Windows 95; DigExt) X-Http-Proxy: 1.1 x64.deja.com:80 (Squid/1.1.22) for client 194.112.55.203 X-MyDeja-Info: XMYDJUIDarthur_boff Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news-ge.switch.ch!news1.sunrise.ch!news.imp.ch!nntp-out.monmouth.com!newspeer.monmouth.com!nntp2.deja.com!nnrp1.deja.com!not-for-mail Xref: chonsp.franklin.ch rec.games.frp.misc:9250 In article <39456094.1477863@news.toad.net>, jwalters@toad.net wrote: > On Mon, 12 Jun 2000 19:35:08 GMT, Arthur Boff > wrote: > > >In article <7f315.177$%X4.2452@news.get2net.dk>, > > "Klaus Æ. Mogensen" wrote: > >> wrote... > >> > I am planning a fantasy campaign based on the WWII resistance > >> > movements. That is, an invading army has conquered the land > >> where the > >> > game is set, and the PCs have taken to the hills to fight back. > >> If > >> > anybody has run such a campaign, I would get grateful for > >> thoughts or > >> > advice. > >> > >> I've just started a MERP campaign based on The Kinstrife, using > >> the ICE sourcebook of the same name. Many of the scenarios in it > >> are based on WW2 resistance movements in France, the Netherlands, > >> and Denmark. You can probably find some good ideas in this book > >> (ISBN 1-55806-228-9, ICE product #2015). Demihumans don't play a > >> huge part, but I let one of my players play an elven scholar/mage > >> who befriends the other PCs. > > > >Here's a subversive idea: Supposing the new regime leaves the country > >and the citizenry better off than the old, corrupt regime? Not all wars > >are fought between Good and Evil (WWII is an obvious exception, of > >course), so unless the occupying forces are Fantasy Nazis it could well > >be that they bring in a kinder, fairer government. > > OK, so why would the PCs form a resistance movement to overthrough > that government. "My country, right or wrong?" Maybe the PCs didn't grow up in the kingdom, and have been too busy adventuring and hob-nobbing with the former king to notice the mistreatment of the common folk. Perhaps they're from priviledged backgrounds and want the status quo back. Or it could be that the PCs have bought into the rebels' propaganda - maybe the occupation's been going on for a while, and the PCs grew up within the resistance, which is still devoted to restoring the True King. Arthur Sent via Deja.com http://www.deja.com/ Before you buy. ###### From: Arthur Boff Newsgroups: rec.games.frp.dnd,rec.games.frp.misc Subject: Re: Resistance campaign ideas Date: Tue, 13 Jun 2000 17:11:26 GMT Organization: Deja.com - Before you buy. Lines: 31 Message-ID: <8i5pvf$70k$1@nnrp1.deja.com> References: <39438413.4286758@news.toad.net> <7f315.177$%X4.2452@news.get2net.dk> <8i3e1c$iqo$1@nnrp1.deja.com> <394594c6.4675125@news.idt.net> NNTP-Posting-Host: 194.112.55.203 X-Article-Creation-Date: Tue Jun 13 17:11:26 2000 GMT X-Http-User-Agent: Mozilla/4.0 (compatible; MSIE 5.0; Windows 95; DigExt) X-Http-Proxy: 1.1 x64.deja.com:80 (Squid/1.1.22) for client 194.112.55.203 X-MyDeja-Info: XMYDJUIDarthur_boff Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news-ge.switch.ch!news.bme.hu!news.iif.hu!fu-berlin.de!cpk-news-hub1.bbnplanet.com!news.gtei.net!nntp2.deja.com!nnrp1.deja.com!not-for-mail Xref: chonsp.franklin.ch rec.games.frp.misc:9247 In article <394594c6.4675125@news.idt.net>, arbane@soho.ios.com wrote: > On Mon, 12 Jun 2000 19:35:08 GMT, Arthur Boff > wrote: > > >Here's a subversive idea: Supposing the new regime leaves the country > >and the citizenry better off than the old, corrupt regime? Not all wars > >are fought between Good and Evil (WWII is an obvious exception, of > >course), so unless the occupying forces are Fantasy Nazis it could well > >be that they bring in a kinder, fairer government. > > Wasn't that in "Life of Brian"? > > "What did the Romans ever do for us?" > "Well...they put in the aqueducts." > "...and they paved the roads." > > "...THAT'S NOT THE POINT!" > > As for why there'd be a resistance, that's obvious: NOBODY wants to be > ruled by dem furriners, no matter HOW fair they are. And they killed > a lot of people, too! Just look at what they did to poor Duke Grakl > the Impaler... Isn't patriotism great? Sent via Deja.com http://www.deja.com/ Before you buy. ###### Message-ID: <3946837D.D13DB204@my-deja.what-do-you-think.com> From: Deykin ap Gwion X-Mailer: Mozilla 4.7 [en] (Win98; I) X-Accept-Language: en MIME-Version: 1.0 Newsgroups: rec.games.frp.dnd,rec.games.frp.misc Subject: Re: Resistance campaign ideas References: <39438413.4286758@news.toad.net> <7f315.177$%X4.2452@news.get2net.dk> <8i3e1c$iqo$1@nnrp1.deja.com> <39456094.1477863@news.toad.net> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 17 Date: Tue, 13 Jun 2000 13:54:53 -0500 NNTP-Posting-Host: 207.108.105.252 X-Trace: news.uswest.net 960922133 207.108.105.252 (Tue, 13 Jun 2000 13:48:53 CDT) NNTP-Posting-Date: Tue, 13 Jun 2000 13:48:53 CDT Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!newsfeed-zh.ip-plus.net!news.ip-plus.net!News.Amsterdam.UnisourceCS!skynet.be!logbridge.uoregon.edu!news-out.uswest.net!news.uswest.net.POSTED!not-for-mail Xref: chonsp.franklin.ch rec.games.frp.misc:9430 "Michael T. Richter" wrote: > > wrote in message news:39456094.1477863@news.toad.net... > >>Here's a subversive idea: Supposing the new regime leaves the country > >>and the citizenry better off than the old, corrupt regime? Not all wars > >>are fought between Good and Evil (WWII is an obvious exception, of > >>course), so unless the occupying forces are Fantasy Nazis it could well > >>be that they bring in a kinder, fairer government. > > > OK, so why would the PCs form a resistance movement to overthrough > > that government. > > They swore an oath of allegiance to the old lord and take their word as > their bond, perhaps? Or they belong to the disposed old order of power, through ties both familial and allegiance. ###### From: ElocutusOfBorg@hotmail.com Newsgroups: rec.games.frp.dnd,rec.games.frp.misc Subject: Re: Resistance campaign ideas Date: Tue, 13 Jun 2000 19:51:53 GMT Organization: Deja.com - Before you buy. Lines: 20 Message-ID: <8i63ci$eba$1@nnrp1.deja.com> References: <39438413.4286758@news.toad.net> <7f315.177$%X4.2452@news.get2net.dk> NNTP-Posting-Host: 209.191.171.6 X-Article-Creation-Date: Tue Jun 13 19:51:53 2000 GMT X-Http-User-Agent: Mozilla/4.0 (compatible; MSIE 5.0; Windows NT; DigExt) X-Http-Proxy: 1.0 x68.deja.com:80 (Squid/1.1.22) for client 209.191.171.6 X-MyDeja-Info: XMYDJUIDeborg Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!newsfeed-zh.ip-plus.net!news.ip-plus.net!News.Amsterdam.UnisourceCS!skynet.be!dca1-hub1.news.digex.net!intermedia!cpk-news-hub1.bbnplanet.com!news.gtei.net!news.maxwell.syr.edu!nntp2.deja.com!nnrp1.deja.com!not-for-mail Xref: chonsp.franklin.ch rec.games.frp.misc:9351 In article <7f315.177$%X4.2452@news.get2net.dk>, "Klaus Æ. Mogensen" wrote: > > I've just started a MERP campaign based on The Kinstrife, using > the ICE sourcebook of the same name. Many of the scenarios in it > are based on WW2 resistance movements in France, the Netherlands, > and Denmark. You can probably find some good ideas in this book > (ISBN 1-55806-228-9, ICE product #2015). Demihumans don't play a > huge part, but I let one of my players play an elven scholar/mage > who befriends the other PCs. My old campaign had the Kund Liberation Front, a militant group of demihumans in diaspora from their home island. They were a lot of fun to play. --E*Borg Sent via Deja.com http://www.deja.com/ Before you buy. ###### From: peacefulcut@my-deja.com Newsgroups: rec.games.frp.dnd,rec.games.frp.misc Subject: Re: Resistance campaign ideas Date: Tue, 13 Jun 2000 22:35:29 GMT Organization: Deja.com - Before you buy. Lines: 56 Message-ID: <8i6cvg$loe$1@nnrp1.deja.com> References: <39438413.4286758@news.toad.net> <8i340v$fbf$1@hubcap.clemson.edu> <8i3cft$h08$1@news.ycc.yale.edu> NNTP-Posting-Host: 207.202.192.10 X-Article-Creation-Date: Tue Jun 13 22:35:29 2000 GMT X-Http-User-Agent: Mozilla/4.7 [en] (WinNT; I) X-Http-Proxy: 1.0 x73.deja.com:80 (Squid/1.1.22) for client 207.202.192.10 X-MyDeja-Info: XMYDJUIDpeacefulcut Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!newsfeed-zh.ip-plus.net!news.ip-plus.net!News.Amsterdam.UnisourceCS!newshunter!cosy.sbg.ac.at!news.netscum.dk.MISMATCH!CensurBot!news.tele.dk!News.Tele.DK!news.tele.dk!newsfeedZ.netscum.dQ!netscum.int!news.maxwell.syr.edu!nntp2.deja.com!nnrp1.deja.com!not-for-mail Xref: chonsp.franklin.ch rec.games.frp.misc:9358 > : > At the moment, my biggest issue is in deciding the > : > role of demi-humans in this campaign. > : > : I see two good options. The first is the one you suggested > : yourself: let the elves fit the niche of the Jews in WWII. > > I see a third good option: the elves *are* the invaders against > whom the player characters are fighting. Further, split the elves into two main camps: ecofascists and ecosocialists. The PC elf would be socialist or perhaps anarchist. The elves on both sides are relatively few in number and so enlist the help of the other races as footsoldiers, reserving the elves for elite units. A motivation for the aggression could be the re-greening of the land - somebody killed one dryad too many and his/her high-elf lover, mad with grief, swears a mighty oath not to rest until the land has been cleansed of dryad-killers, unto the seventh generation. Since plenty of people's (of all races) great-great-etc-grandsire cut down a tree at some point, there is plenty of grim work to do to fulfil the oath. It will give an additional air of uncertainy and opportunity for betrayal to the resistance movement - was one of your ancestors a dryad-killer? Aren't the elves somewhat justified? - the PC elf would not be entirely out of sympathy with the aggressors, but would have to hold firm that "the end does not justify the means". The PC elf will always be the first to come under suspicion, but then, the player should be used to that. There will almost certainly be some sort of powerful-intelligent -evil (PIE) artifact (or network of artifacts, depending on how hard you want the takedown to be) involved that enables the fascists to "enlist" its wild ocean of minions. I'll suggest a scenario similar to where Galadriel is tempted ... "And I shall not be dark, but beautiful and terrible as the Morning and the Night! Fair as the Sea and the Sun and the Snow upon the Mountain! Dreadful as the Storm and the Lightning! Stronger than the foundations of the earth. All shall love me and despair!" ... but that this time, in her grief, she does not pass the test, but seizes the artifact and invokes its power and is corrupted. peace Sent via Deja.com http://www.deja.com/ Before you buy. ###### From: bluehome@bellsouth.net (Blueman) Newsgroups: rec.games.frp.dnd,rec.games.frp.misc Subject: Re: Resistance campaign ideas Message-ID: <3946e02f.10444635@news1.lig.bellsouth.net> References: <39438413.4286758@news.toad.net> <8i340v$fbf$1@hubcap.clemson.edu> X-Newsreader: Forte Free Agent 1.11/32.235 Lines: 29 Date: Wed, 14 Jun 2000 01:47:14 GMT NNTP-Posting-Host: 216.78.122.53 X-Trace: news3.atl 960946598 216.78.122.53 (Tue, 13 Jun 2000 21:36:38 EDT) NNTP-Posting-Date: Tue, 13 Jun 2000 21:36:38 EDT Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news-ge.switch.ch!news.maxwell.syr.edu!newsfeed.atl.bellsouth.net.MISMATCH!newsfeed.atl!news3.atl.POSTED!not-for-mail Xref: chonsp.franklin.ch rec.games.frp.misc:9410 On Mon, 12 Jun 2000 12:41:29 -0400, "Thomas Fleming" wrote: >I see two good options. The first is the one you suggested >yourself: let the elves fit the niche of the Jews in WWII. The >particular elf PC has escaped from the camps and has been >taken in by the resistance movement because of his knowledge >of the inner workings of their enemy. > Why not start all of the PC's in a prison camp? They have the ability to escape, but have found that they can help the resistance more by using the prison camp as a base of operations... the Characters could have secret tunnels that lead out of the camp which can be used smuggle people and things in and out. Characters will have to use stealth and wit to hide weapons and magic. You could build in a few "outs" for the players to exploit.... Maybe the bald, 1/2 orc, camp commander spends more time polishing his monacle than checking the prisoners. Maybe the fat, old, orc sargent can be easily bribed with food. Heck, Maybe you could get a few Ideas from old WW2 related TV shows.. ;) --- Blueman ###### From: ccamfield@sympatico.ca (Chris Camfield) Newsgroups: rec.games.frp.dnd,rec.games.frp.misc Subject: Re: Resistance campaign ideas Message-ID: <3946ec4b.414408@news1.on.sympatico.ca> References: <39438413.4286758@news.toad.net> <7f315.177$%X4.2452@news.get2net.dk> <8i3e1c$iqo$1@nnrp1.deja.com> <39456094.1477863@news.toad.net> <8i5poa$6st$1@nnrp1.deja.com> X-Newsreader: Forte Free Agent 1.11/32.235 Lines: 56 Date: Wed, 14 Jun 2000 02:18:23 GMT NNTP-Posting-Host: 216.209.161.149 X-Trace: news20.bellglobal.com 960949103 216.209.161.149 (Tue, 13 Jun 2000 22:18:23 EDT) NNTP-Posting-Date: Tue, 13 Jun 2000 22:18:23 EDT Organization: Sympatico Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news-ge.switch.ch!isdnet!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!sunqbc.risq.qc.ca!nf1.mgmt.sympatico.ca!news1.bellglobal.com!news20.bellglobal.com.POSTED!not-for-mail Xref: chonsp.franklin.ch rec.games.frp.misc:9396 On Tue, 13 Jun 2000 17:07:36 GMT, Arthur Boff wrote: >In article <39456094.1477863@news.toad.net>, > jwalters@toad.net wrote: >> On Mon, 12 Jun 2000 19:35:08 GMT, Arthur Boff >> wrote: >> >> >In article <7f315.177$%X4.2452@news.get2net.dk>, >> > "Klaus Æ. Mogensen" wrote: >> >> wrote... >> >> > I am planning a fantasy campaign based on the WWII resistance >> >> > movements. That is, an invading army has conquered the land >> >> where the >> >> > game is set, and the PCs have taken to the hills to fight back. >> >> If >> >> > anybody has run such a campaign, I would get grateful for >> >> thoughts or >> >> > advice. >> >> >> >> I've just started a MERP campaign based on The Kinstrife, using >> >> the ICE sourcebook of the same name. Many of the scenarios in it >> >> are based on WW2 resistance movements in France, the Netherlands, >> >> and Denmark. You can probably find some good ideas in this book >> >> (ISBN 1-55806-228-9, ICE product #2015). Demihumans don't play a >> >> huge part, but I let one of my players play an elven scholar/mage >> >> who befriends the other PCs. >> > >> >Here's a subversive idea: Supposing the new regime leaves the country >> >and the citizenry better off than the old, corrupt regime? Not all >wars >> >are fought between Good and Evil (WWII is an obvious exception, of >> >course), so unless the occupying forces are Fantasy Nazis it could >well >> >be that they bring in a kinder, fairer government. >> >> OK, so why would the PCs form a resistance movement to overthrough >> that government. > >"My country, right or wrong?" I personally think this is the best reason. History and fiction is littered with examples. People were probably better off under Roman occupation than before, but they fought tooth & nail to keep their freedom. I think the novel Tigana portrayed a similar situation; partway through the book, one of the foreign tyrants becomes gentler and probably a better ruler than the original nobility... but the main characters don't stop trying to overthrow him anyways. Or it could be that even though the new government is better, that that is just relative (with the added negative that they're foreign). Or maybe the PCs want to establish a republic, and would be hostile to the old nobility too. (The Scottish nobility were portrayed in Braveheart as rather self-serving, for instance.) Chris ###### From: jwalters@toad.net Newsgroups: rec.games.frp.dnd,rec.games.frp.misc Subject: Re: Resistance campaign ideas Message-ID: <394762fc.5058514@news.toad.net> References: <39438413.4286758@news.toad.net> <7f315.177$%X4.2452@news.get2net.dk> <8i3e1c$iqo$1@nnrp1.deja.com> <39456094.1477863@news.toad.net> <8i5poa$6st$1@nnrp1.deja.com> <3946ec4b.414408@news1.on.sympatico.ca> X-Newsreader: Forte Free Agent 1.21/32.243 Lines: 13 Date: Wed, 14 Jun 2000 10:50:55 GMT NNTP-Posting-Host: 209.150.114.32 X-Complaints-To: abuse@toad.net X-Trace: news.abs.net 960979529 209.150.114.32 (Wed, 14 Jun 2000 06:45:29 EDT) NNTP-Posting-Date: Wed, 14 Jun 2000 06:45:29 EDT Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news-ge.switch.ch!news.maxwell.syr.edu!nntp.abs.net!news.abs.net!not-for-mail Xref: chonsp.franklin.ch rec.games.frp.misc:9353 On Wed, 14 Jun 2000 02:18:23 GMT, ccamfield@sympatico.ca (Chris Camfield) wrote: >On Tue, 13 Jun 2000 17:07:36 GMT, Arthur Boff >wrote: >>"My country, right or wrong?" > >I personally think this is the best reason. Who was it who said "My country, right or wrong" is a lot like "My mother, drunk or sober"? ###### Path: chonsp.franklin.ch!not-for-mail From: Neil Franklin Newsgroups: rec.games.frp.dnd,rec.games.frp.misc Subject: Re: Resistance campaign ideas Date: 15 Jun 2000 00:11:56 +0200 Organization: My own Private Self Lines: 40 Message-ID: <6uzoonud3n.fsf@chonsp.franklin.ch> References: <39438413.4286758@news.toad.net> <8i340v$fbf$1@hubcap.clemson.edu> <8i3cft$h08$1@news.ycc.yale.edu> NNTP-Posting-Host: chonsp.franklin.ch X-Trace: chonsp.franklin.ch 961020720 1053 10.0.3.2 (14 Jun 2000 22:12:00 GMT) X-Complaints-To: news@chonsp.franklin.ch NNTP-Posting-Date: 14 Jun 2000 22:12:00 GMT X-Newsreader: Gnus v5.7/Emacs 20.4 Xref: chonsp.franklin.ch rec.games.frp.misc:9439 jraynor@pantheon.yale.edu (John P. Raynor) writes: > Thomas Fleming (tsflemi@clemson.edu) wrote: > : jwalters@toad.net wrote in message <39438413.4286758@news.toad.net>... > > : >At the moment, my biggest issue is in deciding the role of demi-humans > : >disguising themselves and infiltrating an enemy camp. On the > : >otherhand, this setting does allow me to place certain races in a role > : >equivalent to the Jews in Nazi occupied Europe. A third option is to > : > : I see two good options. The first is the one you suggested > : yourself: let the elves fit the niche of the Jews in WWII. The > : particular elf PC has escaped from the camps and has been If the "Nazi" party is anti-elf, then they are most likely also anti any other demi-human. Could be usefull to remember this when making NSCs (say a bunch of Orcs wants to help the resistance (against the common enemy) but is distrusted (because of past reputation)). > : Another option would be to allow for the existence of a > : powerful elven nation which is external to the conflict. Thomas post did not appear here, so I am following up to Johns. Third variant: existance of an out-of-public-sight elven nation which has been under pressure from human expansion, destruction of forrests. After the "Nazi" type invasion they see this as even worse. They are going to fight the Nazis anyway, but decide to get in leage with the resistance in the hope of getting an independancy deal for their territory out of it. This will get you some conflict potential within the resistance. -- Neil Franklin, neil@franklin.ch.remove http://neil.franklin.ch/ Nerd, Geek, Hacker, Unix Guru, Sysadmin, Roleplayer, LARPer, Mystic ###### From: Arthur Boff Newsgroups: rec.games.frp.dnd,rec.games.frp.misc Subject: Re: Resistance campaign ideas Date: Wed, 14 Jun 2000 19:14:39 GMT Organization: Deja.com - Before you buy. Lines: 31 Message-ID: <8i8lid$b8i$1@nnrp1.deja.com> References: <39438413.4286758@news.toad.net> <7f315.177$%X4.2452@news.get2net.dk> <8i3e1c$iqo$1@nnrp1.deja.com> <39456094.1477863@news.toad.net> <3946837D.D13DB204@my-deja.what-do-you-think.com> NNTP-Posting-Host: 194.112.53.139 X-Article-Creation-Date: Wed Jun 14 19:14:39 2000 GMT X-Http-User-Agent: Mozilla/4.0 (compatible; MSIE 5.0; Windows 95; DigExt) X-Http-Proxy: 1.1 x54.deja.com:80 (Squid/1.1.22) for client 194.112.53.139 X-MyDeja-Info: XMYDJUIDarthur_boff Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news-ge.switch.ch!feed2.news.luth.se!luth.se!fu-berlin.de!nf1.mgmt.sympatico.ca!cpk-news-hub1.bbnplanet.com!news.gtei.net!nntp2.deja.com!nnrp1.deja.com!not-for-mail Xref: chonsp.franklin.ch rec.games.frp.misc:9459 In article <3946837D.D13DB204@my-deja.what-do-you-think.com>, Deykin ap Gwion wrote: > "Michael T. Richter" wrote: > > > > wrote in message news:39456094.1477863@news.toad.net... > > >>Here's a subversive idea: Supposing the new regime leaves the country > > >>and the citizenry better off than the old, corrupt regime? Not all wars > > >>are fought between Good and Evil (WWII is an obvious exception, of > > >>course), so unless the occupying forces are Fantasy Nazis it could well > > >>be that they bring in a kinder, fairer government. > > > > > OK, so why would the PCs form a resistance movement to overthrough > > > that government. > > > > They swore an oath of allegiance to the old lord and take their word as > > their bond, perhaps? > > Or they belong to the disposed old order of power, through > ties both familial and allegiance. Or the resistance is blackmailing them: if the PCs don't help the rebels, they'll kill 'em. Sent via Deja.com http://www.deja.com/ Before you buy. ###### From: grixit@NOUCE.gci-net.com (Dr Pepper) Newsgroups: rec.games.frp.misc Subject: Resistance campaign ideas Date: Mon, 21 Aug 2000 09:30:41 GMT Organization: GG TECH: Fandom and conversation (42:4802/1001) Lines: 36 Message-ID: X-Complaints-To: newsabuse@supernews.com X-Message-ID: <42:4802/1001@Candynet 75061fe2> X-Gate: grixit@gci-net.com X-Poster: Net-Tamer Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news.nextra.ch!news1.sunrise.ch!news.imp.ch!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!newsfeed.stanford.edu!sn-xit-01!supernews.com!sn-inject-01!corp.supernews.com!not-for-mail Xref: chonsp.franklin.ch rec.games.frp.misc:15518 X-From: grixit@NOUCE.gci-net.com (Dr Pepper) jtn> I am planning a fantasy campaign based on the WWII resistance jtn> movements. That is, an invading army has conquered the land jtn> where the jtn> game is set, and the PCs have taken to the hills to fight jtn> back. If jtn> anybody has run such a campaign, I would get grateful for jtn> thoughts or jtn> advice. jtn> At the moment, my biggest issue is in deciding the role of jtn> demi-humans jtn> in this campaign. If I go for an all-human setting, I'll jtn> alienate one jtn> of my players who always runs elves. If I make the invaders jtn> orcs, or jtn> such, then I'll be giving up plot lines which involve the PCs jtn> disguising themselves and infiltrating an enemy camp. On the jtn> otherhand, this setting does allow me to place certain races jtn> in a role jtn> equivalent to the Jews in Nazi occupied Europe. A third jtn> option is to jtn> put a mix of character races on both sides of the fight. Easy. The invaders *are* elves. The elven player's participation in the resistance makes them a species traitor according to the occupiers, who intend a special punishment. Then the other players have to rescue that character, which makes *them* species traitors according to the subjegated population. | 10 2 | grixit | DR PEPPER | @ | 4 | gci-net.com ###### From: grixit@NOUCE.gci-net.com (Dr Pepper) Newsgroups: rec.games.frp.misc Subject: Resistance campaign ideas Date: Tue, 22 Aug 2000 05:21:25 GMT Organization: GG TECH: Fandom and conversation (42:4802/1001) Lines: 55 Message-ID: X-Complaints-To: newsabuse@supernews.com X-Message-ID: <42:4802/1001@Candynet 75122dcd> X-Gate: grixit@gci-net.com X-Poster: Net-Tamer Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news.nextra.ch!news1.sunrise.ch!news.imp.ch!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!sn-xit-03!supernews.com!sn-inject-01!corp.supernews.com!not-for-mail Xref: chonsp.franklin.ch rec.games.frp.misc:15606 X-From: grixit@NOUCE.gci-net.com (Dr Pepper) On Mon 12 Jun 2000 22:14, jwalters@toad.net wrote to Arthur Boff about "Resistance campaign ideas". jtn> On Mon, 12 Jun 2000 19:35:08 GMT, Arthur Boff jtn> jtn> wrote: >>In article <7f315.177$%X4.2452@news.get2net.dk>, >> "Klaus Æ. Mogensen" wrote: >>> wrote... >>> > I am planning a fantasy campaign based on the WWII resistance >>> > movements. That is, an invading army has conquered the land >>> where the >>> > game is set, and the PCs have taken to the hills to fight back. >>> If >>> > anybody has run such a campaign, I would get grateful for >>> thoughts or >>> > advice. >>> >>> I've just started a MERP campaign based on The Kinstrife, using >>> the ICE sourcebook of the same name. Many of the scenarios in it >>> are based on WW2 resistance movements in France, the Netherlands, >>> and Denmark. You can probably find some good ideas in this book >>> (ISBN 1-55806-228-9, ICE product #2015). Demihumans don't play a >>> huge part, but I let one of my players play an elven scholar/mage >>> who befriends the other PCs. >> >>Here's a subversive idea: Supposing the new regime leaves the country >>and the citizenry better off than the old, corrupt regime? Not all wars >>are fought between Good and Evil (WWII is an obvious exception, of >>course), so unless the occupying forces are Fantasy Nazis it could well >>be that they bring in a kinder, fairer government. jtn> OK, so why would the PCs form a resistance movement to jtn> overthrough that government. Local pride, and a perception that they stand a better chance of power and wealth under a return to the old regime. Perhaps the old regime was an archaic tribal based decentralized despotism and the invaders were trying to set up a centralized authoritarian republic where local powers were not allowed to interfere with trade and where the oppression was evened out with no more special abuse of minority groups. The players might decide that the regime was intolerable only after the occupying authorities rounded them up for trying to use orcs as slave labor. | 10 2 | grixit | DR PEPPER | @ | 4 | gci-net.com