From: dmacks@mail2.sas.upenn.edu (Daniel E. Macks) Newsgroups: alt.tv.simpsons,alt.folklore.computers Subject: Re: Natural Selection and Game Systems, (was Coleco) Date: 23 Nov 1998 15:03:26 GMT Organization: University of Pennsylvania Lines: 97 Message-ID: <73btfu$o4p$1@netnews.upenn.edu> References: <73br6u$q1q@bgtnsc02.worldnet.att.net> NNTP-Posting-Host: mail2.sas.upenn.edu X-Newsreader: TIN [version 1.2 PL2-upenn1.3] Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!newsfeed-zh.ip-plus.net!news-nyc.telia.net!howland.erols.net!news-xfer.newsread.com!netaxs.com!newsread.com!news.misty.com!nntp.upenn.edu!mail2.sas.upenn.edu!dmacks [AFC added 'cuz they might be interested and/or have additional "milestones"...for y'all just tuning in, the discussion was prompted by the Coleco computer that appeared in the 11/22/98 _Simpsons_ episode "Lisa Gets an A"] Thomas Whelton (t.d.whelton@worldnet.att.net) said; ; O.K. Youngsters, Let's all pipe down and let the old man tell a story.... ; ; Pong-appeared in the early to mid-seventies, my family aquired two by way of ; garage sale by 1977 and by that time they were laughably out of date even to ; a five year old. (I arrived in 1972) ; ; Atari-appeared in the late seventies, perhaps the 2600 was launched arround ; 1976-1978 and was in full force market control by 1983. There was nothing ; else. ; ; Intellivision-Appeared by the time I was in second grade in 1980-1981, It's ; great games were Baseball, Astrosmash, Space Invaders, I believe they also ; licensed a version of Pac-Man ; ; Coleco-Vision as it was called then had a far superior quality of game, and ; capitolized on favorites of the time, Dig-Dug, Donkey Kong, Pac-Man, etc. ; ; The rise of the game computer- when games were no longer enough to sell the ; machine the companies began to make home computer attachment modules to try ; to compete with the popular Commodore 64, which as I remember had some ; allright games. Coleco-Vision had ADAM which according to my long time buddy ; Chris- never worked either time his family purchased it. Intellivision also ; had a 'computer' which like ADAM was simply a keyboard with some simple ; capabilities yet no real computing power. You're missin' two classics somewhere in there: the Vic-20 and TI-99/4A. I'd put the Vic (and its TRS-80 cousins) in early game-computer-dom (space invaders and centipede were some classics:). I'm not sure where in the evolutionary scheme the TI falls. It was cartidge-based like the Atari game machine, but there were educational programs, some user programmability, and the ability to save and reload data on cassette. All that made it substantially more than just Pong with a pretty keyboard. And the joy of playing with the Logo turtle robot... *sniff* I remember seeing TIs in a mobile classroom that moved around the local school district in 1982ish (?), and the elementary school even bought one for each classroom in '84 (even though nobody knew what to do with 'em (my how far the educational system hasn't come)). ; By 1983 Atari had launched it's Atari 800 / 400 series which for the time ; byfore Mac/PC weren't all that bad but they were essentially still suped up ; game systems. We aquired both the 400 and 800 the best feature of which was ; the 'Touch tablet' which was a complicated 'Etech-A-Sketch'(sp.) ; ; Anyway by 1984 the Mac was well underway and in 1984 was launched and that's ; when games and computers went seperate ways. ; ; Coleco-Vision died out because the parent company didn't know how to handel ; electronic products well. (Coleco of course made everything from toys to ; above ground pools.) ; ; Intellivision did not keep up with innovation and after the launch of their ; home computer died out quichly, It really was Coleco-Vision that did them ; in. ; ; Atari continued on with its sucessful line of game consoles the 5200 and ; Jaguar both appeared in the mid eighties as well as he first generation of ; Sega. ; ; The first sega appeared arround 1986-7 and was not a huge commercial sucess, ; sega went back to the drawing boards and came up with Genesis, which unlike ; every other game system before or since was and is a remarkable system. I ; bought mine in 1988 in Ft. Lee NJ, it had a compatibility module for all old ; first generation Sega games and an expansion slot for what the salesman ; described as 'CD games' ? The CD expansion module did not come out for five ; years but Sega had been planning it all along. They kept their fan support ; by having great compatibility for upgrades. this is the exact reason why Old ; Nintendo went through two generations and then died. no compatibility. ; ; Super Nintendo 64 is good as is Play station but what's next? ; ; I hope my rant has clearified things- and by the way there will be something ; after N64 and Play station, or else they will die out as have all others, ; espically since all the capabilities of these game consoles can be duped by ; a real computer. dan -- Daniel Macks dmacks@a.chem.upenn.edu dmacks@netspace.org http://www.netspace.org/~dmacks -- Daniel Macks dmacks@a.chem.upenn.edu dmacks@netspace.org http://www.netspace.org/~dmacks ###### From: "Thomas Whelton" Newsgroups: alt.tv.simpsons,alt.folklore.computers Subject: Re: Natural Selection and Game Systems, (was Coleco) Date: 23 Nov 1998 15:22:49 GMT Organization: AT&T WorldNet Services Lines: 158 Message-ID: <73buk9$8tn@bgtnsc02.worldnet.att.net> References: <73br6u$q1q@bgtnsc02.worldnet.att.net> <73btfu$o4p$1@netnews.upenn.edu> NNTP-Posting-Host: 12.78.199.28 X-Newsreader: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!newsfeed-zh.ip-plus.net!news-nyc.telia.net!howland.erols.net!feed1.news.rcn.net!rcn!wn4feed!worldnet.att.net!135.173.83.225!attworldnet!newsadm Good Job! I missed the Vic-20 and probably would have forgotten it entirely if you had not mentioned it. When I was in elementary school we had an LAN of TRS-80's (one of the math teachers was a comp. sci guy in college) I remember that the system had 8 mb of storage and that was collosal! The terminals were modified 'trash 80's' as we called em'. I have fond memories of the text based games we used to play when allowed. There is one that sticks in mind today, perhaps you may remember it, Empire. You built an empire by batteling and dominnating the other fictional players and used 'bushels of wheat' as a monitary system. I think it might have been a UNIX game but would have to ask. As for the TI-99 like a transformer it was 'more than meets the eye' (ok I'm a certified looser, but who cares I'm happy!) The TI-99 had very limited functionality, essentially a storage device, but a superior design. This is shocking so please don't think i'm pulling your leg. The TI-99 used a 64 bit arcitecture! Primitive yes but years ahead of the 80x86 16 and 32 bit stuff. I learned all this from the head of Tech supp. at Dell computers as we worked by phone for several hours to repartition and reinstall some stuff. This guy's hobby was collecting old computers- he first got into computers when the ALTAIR came out oin the early 70's. So this tech. guy was telling me that the chip TI used wes a 64 bit arcitecture, but was passed over by the industry because software had not achieved a level of equilibrium with hardware. Intel went with the simple multi generational approach to hardware- many generations with minor upgrades to keep customers hooked. 64 bit tech. is the next frontier of computing and to think a 64 bit chip has been arround this time and not exploited! I'd love to learn more about this if anyone could tell me more....that's all I know about it. Tom Whelton Boston, MA Daniel E. Macks wrote in message <73btfu$o4p$1@netnews.upenn.edu>... >[AFC added 'cuz they might be interested and/or have additional >"milestones"...for y'all just tuning in, the discussion was prompted >by the Coleco computer that appeared in the 11/22/98 _Simpsons_ >episode "Lisa Gets an A"] > >Thomas Whelton (t.d.whelton@worldnet.att.net) said; >; O.K. Youngsters, Let's all pipe down and let the old man tell a story.... >; >; Pong-appeared in the early to mid-seventies, my family aquired two by way of >; garage sale by 1977 and by that time they were laughably out of date even to >; a five year old. (I arrived in 1972) >; >; Atari-appeared in the late seventies, perhaps the 2600 was launched arround >; 1976-1978 and was in full force market control by 1983. There was nothing >; else. >; >; Intellivision-Appeared by the time I was in second grade in 1980-1981, It's >; great games were Baseball, Astrosmash, Space Invaders, I believe they also >; licensed a version of Pac-Man >; >; Coleco-Vision as it was called then had a far superior quality of game, and >; capitolized on favorites of the time, Dig-Dug, Donkey Kong, Pac-Man, etc. >; >; The rise of the game computer- when games were no longer enough to sell the >; machine the companies began to make home computer attachment modules to try >; to compete with the popular Commodore 64, which as I remember had some >; allright games. Coleco-Vision had ADAM which according to my long time buddy >; Chris- never worked either time his family purchased it. Intellivision also >; had a 'computer' which like ADAM was simply a keyboard with some simple >; capabilities yet no real computing power. > >You're missin' two classics somewhere in there: the Vic-20 and >TI-99/4A. I'd put the Vic (and its TRS-80 cousins) in early >game-computer-dom (space invaders and centipede were some >classics:). I'm not sure where in the evolutionary scheme the TI >falls. It was cartidge-based like the Atari game machine, but there >were educational programs, some user programmability, and the ability >to save and reload data on cassette. All that made it substantially >more than just Pong with a pretty keyboard. And the joy of playing >with the Logo turtle robot... *sniff* I >remember seeing TIs in a mobile classroom that moved around the local >school district in 1982ish (?), and the elementary school even bought >one for each classroom in '84 (even though nobody knew what to do with >'em (my how far the educational system hasn't come)). > >; By 1983 Atari had launched it's Atari 800 / 400 series which for the time >; byfore Mac/PC weren't all that bad but they were essentially still suped up >; game systems. We aquired both the 400 and 800 the best feature of which was >; the 'Touch tablet' which was a complicated 'Etech-A-Sketch'(sp.) >; >; Anyway by 1984 the Mac was well underway and in 1984 was launched and that's >; when games and computers went seperate ways. >; >; Coleco-Vision died out because the parent company didn't know how to handel >; electronic products well. (Coleco of course made everything from toys to >; above ground pools.) >; >; Intellivision did not keep up with innovation and after the launch of their >; home computer died out quichly, It really was Coleco-Vision that did them >; in. >; >; Atari continued on with its sucessful line of game consoles the 5200 and >; Jaguar both appeared in the mid eighties as well as he first generation of >; Sega. >; >; The first sega appeared arround 1986-7 and was not a huge commercial sucess, >; sega went back to the drawing boards and came up with Genesis, which unlike >; every other game system before or since was and is a remarkable system. I >; bought mine in 1988 in Ft. Lee NJ, it had a compatibility module for all old >; first generation Sega games and an expansion slot for what the salesman >; described as 'CD games' ? The CD expansion module did not come out for five >; years but Sega had been planning it all along. They kept their fan support >; by having great compatibility for upgrades. this is the exact reason why Old >; Nintendo went through two generations and then died. no compatibility. >; >; Super Nintendo 64 is good as is Play station but what's next? >; >; I hope my rant has clearified things- and by the way there will be something >; after N64 and Play station, or else they will die out as have all others, >; espically since all the capabilities of these game consoles can be duped by >; a real computer. > >dan >-- >Daniel Macks >dmacks@a.chem.upenn.edu >dmacks@netspace.org >http://www.netspace.org/~dmacks > > > >-- >Daniel Macks >dmacks@a.chem.upenn.edu >dmacks@netspace.org >http://www.netspace.org/~dmacks > ###### Path: chonsp.franklin.ch!usenet From: Neil Franklin Newsgroups: alt.tv.simpsons,alt.folklore.computers Subject: Re: Natural Selection and Game Systems, (was Coleco) Date: 23 Nov 1998 23:01:52 +0100 Organization: My own Private Self Lines: 60 Sender: neil@chonsp.franklin.ch Message-ID: References: <73br6u$q1q@bgtnsc02.worldnet.att.net> <73btfu$o4p$1@netnews.upenn.edu> <73buk9$8tn@bgtnsc02.worldnet.att.net> X-Newsreader: Gnus v5.3/Emacs 19.34 "Thomas Whelton" writes: > > As for the TI-99 like a transformer it was 'more than meets the eye' (ok I'm > a certified looser, but who cares I'm happy!) Thanks for noticing. Then there is hope for recovery :-). > The TI-99 had very limited > functionality, essentially a storage device, Nope. Was a full computer, TI just never let it flex its muscles. > but a superior design. Actually badly implemented, see the 256Bytes thing my other post. > shocking so please don't think i'm pulling your leg. The TI-99 used a 64 bit > arcitecture! Primitive yes but years ahead of the 80x86 16 and 32 bit stuff. Nope. 16bit. Wide for them days. But nowhere near 64bit. Also limited to 64kBytes of Memory (16k BASIC ROM, 16k module ROM, 32k extension box RAM if you could afford the e box). The 8086 was already better (faster, more memory) than the TMS9980A in the 99/4A. > I learned all this from the head of Tech supp. at Dell computers as we He was pulling your leg. Or his memory is fading. Or he never knew. > This guy's hobby was collecting old computers- he first got into computers > when the ALTAIR came out oin the early 70's. 1975. So that would be mid 1970's. > me that the chip TI used wes a 64 bit arcitecture, but was passed over by > the industry because software had not achieved a level of equilibrium with > hardware. 64bit software existed since the late 60s. But 64bit computers were in the million dollar price range then. The 9980 was more likely passed over because TI only used them for their own computers, did not sell them like Intel did. > I'd love to learn more about this if anyone could tell me more....that's all > I know about it. Hope I have helped recovery. -- Neil Franklin, Nerd, Geek, Unix Guru, Hacker, Mystic neil@franklin.ch.remove http://neil.franklin.ch/ "No, it was a JOKE! You can't RUN this!" Ken Thompson ###### Path: chonsp.franklin.ch!usenet From: Neil Franklin Newsgroups: alt.tv.simpsons,alt.folklore.computers Subject: Re: Natural Selection and Game Systems, (was Coleco) Date: 23 Nov 1998 23:04:02 +0100 Organization: My own Private Self Lines: 113 Sender: neil@chonsp.franklin.ch Message-ID: References: <73br6u$q1q@bgtnsc02.worldnet.att.net> <73btfu$o4p$1@netnews.upenn.edu> X-Newsreader: Gnus v5.3/Emacs 19.34 dmacks@mail2.sas.upenn.edu (Daniel E. Macks) writes: > > [AFC added 'cuz they might be interested and/or have additional > "milestones" The right place for old computers. a.f.c-ers: yes, 1970/80s is new, not old, no flames please. yes, there are no punched cards in this post either. > Thomas Whelton (t.d.whelton@worldnet.att.net) said; > ; O.K. Youngsters, Let's all pipe down and let the old man tell a story.... > ; a five year old. (I arrived in 1972) Born 1972 = old? I must be fossilised with 1965 :-). Not to mention them 1940-ers on a.f.c. > ; Atari-appeared in the late seventies, Atari made the original arcade pong game ca 1970. Then the TV pongs. > perhaps the 2600 was launched arround 1976-1978 Seems to be about right for the VCS (2600). > and was in full force market control by 1983. There was nothing By then home computers were already stealing its butter. Atari crashed short after then. Top point was 1981/82 range. (Micro-)Computers would be (numbers from Byte magazine September 1985): 1975 Altair 8800 1976 Imsai 8080, Apple I 1977 Apple II, Commodore PET/2001, Tandy/Radio Shack TRS 80 Model I 1978 Atari 400 and 800 1979 TI 99/4A 1980 Commodore VIC-20, Timex/Sinclair ZX80 1981 IBM PC 1982 Commodore C64, IBM PC/XT 1983 Apple Lisa, IBM PCJR 1984 Apple Macintosh, IBM PC/AT > ; The rise of the game computer- when games were no longer enough to sell the Actually most of them games machines were internally real computers (microprocessors/RAM/ROM), they just lacked software (read: BASIC) that allowed users to program them and the necessary keyboard and cassette tape connections. > ; machine the companies began to make home computer attachment modules to try > ; to compete with the popular Commodore 64, which as I remember had some > ; allright games. Attacking an established system without offering any advantage usually fails. And of course they did not have Jack Tramiel (Commodore founder, owner and boss) either. > You're missin' two classics somewhere in there: the Vic-20 and > TI-99/4A. I'd put the Vic VIC-20 was an 1MHz 6502 processor, same the other Commodores and the Ataris. > (and its TRS-80 cousins) TRS-80 were Z80 processors, same the Sinclairs. > in early > game-computer-dom (space invaders and centipede were some classics:). Both were fully featured home computers. > I'm not sure where in the evolutionary scheme the TI falls. TMS9980A processor 16bit (!). But lousy externals such as no RAM in direct access (only the 256Bytes RAM on the 9980 and 16kBytes via the 9918 (?) video chip) spoilt it. > It was cartidge-based like the Atari game machine, but there And it had BASIC in it and keyboard and cassette. Full computer. > ; By 1983 Atari had launched it's Atari 800 / 400 series which for the time A lot earlier, see above. But they never spread due to the innovative approach of making documentation not available (to prevent others from developing rival games modules). > ; when games and computers went seperate ways. Most people did not want to program after all. They just wanted games. I was one that got bitten by the programming bug then (1981), but that was an $15000 dual-Z80 96kByte and 2 160k floppies thing at shool. -- Neil Franklin, Nerd, Geek, Unix Guru, Hacker, Mystic neil@franklin.ch.remove http://neil.franklin.ch/ "No, it was a JOKE! You can't RUN this!" Ken Thompson ###### From: "Andrew Cadley" Newsgroups: alt.tv.simpsons,alt.folklore.computers Subject: Re: Natural Selection and Game Systems, (was Coleco) Date: Mon, 23 Nov 1998 17:39:14 -0000 Organization: University of East Anglia, Norwich, Norfolk, NR47TJ, UK Lines: 18 Message-ID: <73c6n8$8eb@cpca3.uea.ac.uk> References: <73br6u$q1q@bgtnsc02.worldnet.att.net> <73btfu$o4p$1@netnews.upenn.edu> NNTP-Posting-Host: oak6d.vlg1.uea.ac.uk X-Newsreader: Microsoft Outlook Express 4.72.2120.0 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2120.0 Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!newsfeed-zh.ip-plus.net!news-nyc.telia.net!howland.erols.net!rill.news.pipex.net!pipex!server1.netnews.ja.net!cpca3.uea.ac.uk!news Daniel E. Macks wrote in message <73btfu$o4p$1@netnews.upenn.edu>... :; The rise of the game computer- when games were no longer enough to sell the :; machine the companies began to make home computer attachment modules to try :; to compete with the popular Commodore 64, which as I remember had some ^^^^^^^^^^^^ Sinclair ZX Spectrum, surely? ;-) AndyC ###### From: timothy.mccaffrey@spam2filter.unisys.com.takethisoff (Tim McCaffrey) Newsgroups: alt.tv.simpsons,alt.folklore.computers Subject: Re: Natural Selection and Game Systems, (was Coleco) Date: 23 Nov 1998 19:42:12 GMT Organization: A series networking Lines: 51 Message-ID: <73cdqk$j5b$1@mail.pl.unisys.com> References: <73br6u$q1q@bgtnsc02.worldnet.att.net> <73btfu$o4p$1@netnews.upenn.edu> <73buk9$8tn@bgtnsc02.worldnet.att.net> NNTP-Posting-Host: mccafftm.tr.unisys.com X-Newsreader: WinVN 0.99.9 (Released Version) (x86 32bit) Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!newsfeed-zh.ip-plus.net!news-nyc.telia.net!newsfeed.cwix.com!192.61.103.81!eanews1!eanews1.unisys.com!plnews.pl.unisys.com!not-for-mail In article <73buk9$8tn@bgtnsc02.worldnet.att.net>, t.d.whelton@worldnet.att.net says... > > >As for the TI-99 like a transformer it was 'more than meets the eye' (ok I'm >a certified looser, but who cares I'm happy!) The TI-99 had very limited >functionality, essentially a storage device, but a superior design. This is >shocking so please don't think i'm pulling your leg. The TI-99 used a 64 bit >arcitecture! Primitive yes but years ahead of the 80x86 16 and 32 bit stuff. >I learned all this from the head of Tech supp. at Dell computers as we >worked by phone for several hours to repartition and reinstall some stuff. >This guy's hobby was collecting old computers- he first got into computers >when the ALTAIR came out oin the early 70's. So this tech. guy was telling >me that the chip TI used wes a 64 bit arcitecture, but was passed over by >the industry because software had not achieved a level of equilibrium with >hardware. Intel went with the simple multi generational approach to >hardware- many generations with minor upgrades to keep customers hooked. 64 >bit tech. is the next frontier of computing and to think a 64 bit chip has >been arround this time and not exploited! > >I'd love to learn more about this if anyone could tell me more....that's all >I know about it. > >Tom Whelton >Boston, MA > > No, sorry, the TI-99 used a TI9900 series processor. It was a 16 architecture with 16, 16 bit GP registers. However, the GP registers were actually located in memory, and a Working Storage Pointer register pointed to where the GP "registers" were actually located. To do a task switch, you only had to change 3 registers, the WS register, the Stack Pointer and the Program Counter. The I/O was all serial based, with the result that a TI9900 compitable UART fit on a 18(16?) pin DIP. The TI9900 was based on TI's minicomputer line, and TI treated it as part of their minicomputers. They were producing the chip in the mid to late 70's, but because TI kept it so close to them, nobody really got a chance to use it. TI eventually produced a 99000, but it was too little (16 bit) and way too late to market. TI could have produced a computer when the TRS-80 and the PET were introduced that would have blown away the competition, but they didn't see a market. If you don't believe me, look up the datasheets for yourself. BTW, to another post, the IBM-PC was introduced in August, 1981. Tim McCaffrey ###### From: "Thomas Whelton" Newsgroups: alt.tv.simpsons,alt.folklore.computers Subject: Re: Natural Selection and Game Systems, (was Coleco) Date: 24 Nov 1998 00:07:27 GMT Organization: AT&T WorldNet Services Lines: 48 Message-ID: <73ctbv$a60@bgtnsc02.worldnet.att.net> References: <73br6u$q1q@bgtnsc02.worldnet.att.net> <73btfu$o4p$1@netnews.upenn.edu> <73buk9$8tn@bgtnsc02.worldnet.att.net> <73cdqk$j5b$1@mail.pl.unisys.com> NNTP-Posting-Host: 12.78.198.35 X-Newsreader: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!newsfeed-zh.ip-plus.net!news-nyc.telia.net!howland.erols.net!wn3feed!worldnet.att.net!135.173.83.225!attworldnet!newsadm I guess my memory or information was wrong, but either way I was wrong- Thanks for the posting so that I don't repeat the story and make more of a fool of myself. Your level of knowledge on this subject begs the question as to how you know all this? Just an avid hacker or a fan of EE? Computer discussions obviously don't belong in the Simpsons group but is there one on this subject or close too it? Tom W. Tim McCaffrey wrote in message <73cdqk$j5b$1@mail.pl.unisys.com>... >In article <73buk9$8tn@bgtnsc02.worldnet.att.net>, >t.d.whelton@worldnet.att.net says... > >No, sorry, the TI-99 used a TI9900 series processor. It was a 16 architecture >with 16, 16 bit GP registers. However, the GP registers were actually located >in memory, and a Working Storage Pointer register pointed to where the GP >"registers" were actually located. To do a task switch, you only had to >change 3 registers, the WS register, the Stack Pointer and the Program >Counter. The I/O was all serial based, with the result that a TI9900 >compitable UART fit on a 18(16?) pin DIP. > >The TI9900 was based on TI's minicomputer line, and TI treated it as part of >their minicomputers. They were producing the chip in the mid to late 70's, >but because TI kept it so close to them, nobody really got a chance to use it. > >TI eventually produced a 99000, but it was too little (16 bit) and way too >late to market. TI could have produced a computer when the TRS-80 and the PET >were introduced that would have blown away the competition, but they didn't >see a market. > >If you don't believe me, look up the datasheets for yourself. > >BTW, to another post, the IBM-PC was introduced in August, 1981. > > Tim McCaffrey > ###### From: lee@adan.kingston.net (Haynes Lee) Newsgroups: alt.tv.simpsons,alt.folklore.computers Subject: Re: Natural Selection and Game Systems, (was Coleco) Date: Tue, 24 Nov 1998 00:32:30 GMT Organization: CompuGlobalHyperMegaNet Lines: 11 Message-ID: <3659fe67.9695894@gollum.kingston.net> References: <73br6u$q1q@bgtnsc02.worldnet.att.net> <73btfu$o4p$1@netnews.upenn.edu> <73buk9$8tn@bgtnsc02.worldnet.att.net> <73cdqk$j5b$1@mail.pl.unisys.com> <73ctbv$a60@bgtnsc02.worldnet.att.net> NNTP-Posting-Host: 206.47.23.162 X-Trace: 911867953 VRL06/YYI17A2CE2FC usenet87.supernews.com X-Complaints-To: newsabuse@supernews.com X-Newsreader: Forte Free Agent 1.1/32.230 Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!newsfeed-zh.ip-plus.net!news-nyc.telia.net!newsfeed.direct.ca!Supernews73!supernews.com!Supernews69!not-for-mail "Thomas Whelton" wrote: > >Computer discussions obviously don't belong in the Simpsons group but is >there one on this subject or close too it? Yes, goto http://www.snpp.com/guides/computers.file.html ###### From: "The WAV King" Newsgroups: alt.tv.simpsons,alt.folklore.computers Subject: Re: Natural Selection and Game Systems, (was Coleco) Date: Tue, 24 Nov 1998 09:02:32 -0500 References: <73br6u$q1q@bgtnsc02.worldnet.att.net> <73btfu$o4p$1@netnews.upenn.edu> <73e8i1$jp9@cpca3.uea.ac.uk> X-Posted-Path-Was: not-for-mail X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 X-ELN-Date: 24 Nov 1998 14:01:58 GMT X-ELN-Insert-Date: Tue Nov 24 06:05:11 1998 Organization: EarthLink Network, Inc. X-Newsreader: Microsoft Outlook Express 4.72.2106.4 Lines: 38 Reply-To: "The WAV King" NNTP-Posting-Host: ipa14.new-cumberland4.pa.pub-ip.psi.net Message-ID: <73ee8m$c4k$1@fir.prod.itd.earthlink.net> Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!newsfeed-zh.ip-plus.net!news-nyc.telia.net!howland.erols.net!cpk-news-hub1.bbnplanet.com!su-news-hub1.bbnplanet.com!la-news-feed1.bbnplanet.com!news.gtei.net!newsfeed1.earthlink.net!nntp.earthlink.net!posted-from-earthlink!not-for-mail I missed some of the thread... Did we forget the TRASH-80 by radio shack? I mean TRS-80. -- Home page at http://home.earthlink.net/~johnn3qzc/index.html Request man for www.icbiass.com see also www.snpp.com for more than you needed to know about the Simpsons ICQ 10176400 AOL instant messenger name "The WAVEKng" Andrew Cadley wrote in message <73e8i1$jp9@cpca3.uea.ac.uk>... > >Neil Franklin wrote in message ... >:dmacks@mail2.sas.upenn.edu (Daniel E. Macks) writes: >:> > >:(Micro-)Computers would be (numbers from Byte magazine September 1985): > > >[snip] >:1982 Commodore C64, IBM PC/XT > >*cough* > >Sinclair's ZX Spectrum was also '82 > >:1983 Apple Lisa, IBM PCJR >:1984 Apple Macintosh, IBM PC/AT > > >and Amstrad's absolutely brilliant CPC 464. :-) > >AndyC > > ###### From: roba@ita.cph.dk (R. Maitland Baxter) Newsgroups: alt.tv.simpsons,alt.folklore.computers Subject: Re: Natural Selection and Game Systems, (was Coleco) Date: Tue, 24 Nov 1998 09:40:44 GMT Organization: CPH Lines: 24 Message-ID: <365a7ef2.519589089@news> References: <73br6u$q1q@bgtnsc02.worldnet.att.net> <73btfu$o4p$1@netnews.upenn.edu> NNTP-Posting-Host: border.cph.dk X-Newsreader: Forte Free Agent 1.11/32.235 Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!newsfeed-zh.ip-plus.net!news-nyc.telia.net!newsfeed.cwix.com!193.162.146.37!miri.tele.dk!not-for-mail On 23 Nov 1998 15:03:26 GMT, dmacks@mail2.sas.upenn.edu (Daniel E. Macks) wrote: >[AFC added 'cuz they might be interested and/or have additional >"milestones"...for y'all just tuning in, the discussion was prompted >by the Coleco computer that appeared in the 11/22/98 _Simpsons_ >episode "Lisa Gets an A"] > >Thomas Whelton (t.d.whelton@worldnet.att.net) said; >; O.K. Youngsters, Let's all pipe down and let the old man tell a story.... >; >; Pong-appeared in the early to mid-seventies, my family aquired two by way of >; garage sale by 1977 and by that time they were laughably out of date even to >; a five year old. (I arrived in 1972) >; >; Atari-appeared in the late seventies, perhaps the 2600 was launched arround >; 1976-1978 and was in full force market control by 1983. There was nothing >; else. >; >; Intellivision-Appeared by the time I was in second grade in 1980-1981, It's >; great games were Baseball, Astrosmash, Space Invaders, I believe they also >; licensed a version of Pac-Man Whoa man, don't forget Burger Time and Shark Shark! ###### From: "Andrew Cadley" Newsgroups: alt.tv.simpsons,alt.folklore.computers Subject: Re: Natural Selection and Game Systems, (was Coleco) Date: Tue, 24 Nov 1998 12:22:53 -0000 Organization: University of East Anglia, Norwich, Norfolk, NR47TJ, UK Message-ID: <73e8i1$jp9@cpca3.uea.ac.uk> References: <73br6u$q1q@bgtnsc02.worldnet.att.net> <73btfu$o4p$1@netnews.upenn.edu> NNTP-Posting-Host: oak6d.vlg1.uea.ac.uk X-Newsreader: Microsoft Outlook Express 4.72.2120.0 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2120.0 Lines: 24 Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news-ge.switch.ch!newsfeed.uk.ibm.net!ibm.net!dispose.news.demon.net!demon!rill.news.pipex.net!pipex!server1.netnews.ja.net!cpca3.uea.ac.uk!news Neil Franklin wrote in message ... :dmacks@mail2.sas.upenn.edu (Daniel E. Macks) writes: :> :(Micro-)Computers would be (numbers from Byte magazine September 1985): [snip] :1982 Commodore C64, IBM PC/XT *cough* Sinclair's ZX Spectrum was also '82 :1983 Apple Lisa, IBM PCJR :1984 Apple Macintosh, IBM PC/AT and Amstrad's absolutely brilliant CPC 464. :-) AndyC ###### Path: chonsp.franklin.ch!usenet From: Neil Franklin Newsgroups: alt.tv.simpsons,alt.folklore.computers Subject: Re: Natural Selection and Game Systems, (was Coleco) Date: 24 Nov 1998 22:31:02 +0100 Organization: My own Private Self Lines: 51 Sender: neil@chonsp.franklin.ch Message-ID: References: <73br6u$q1q@bgtnsc02.worldnet.att.net> <73btfu$o4p$1@netnews.upenn.edu> <73buk9$8tn@bgtnsc02.worldnet.att.net> <73cdqk$j5b$1@mail.pl.unisys.com> X-Newsreader: Gnus v5.3/Emacs 19.34 timothy.mccaffrey@spam2filter.unisys.com.takethisoff (Tim McCaffrey) writes: > > No, sorry, the TI-99 used a TI9900 series processor. > To do a task switch, you only had to > change 3 registers, the WS register, the Stack Pointer and the Program > Counter. Hmmm. How sure are you of that one? IIRC the PC and SP were 2 of the 16 registers in RAM. Doing an read-modify-write on every opcode fetch was one of the things that made the 9900 so surprisingly slow. The CPU context to task switch consisted of the WS (16 bit pointer to the 16 RAM registers) and the status register (8 flag bits and 2 times 4bit to select PC/SP from the 16 RAM registers). > The I/O was all serial based, with the result that a TI9900 > compitable UART fit on a 18(16?) pin DIP. Ah yes, the serial IO bus. I had forgotten that one. Bad they never made real use of it (printer, diskdrive on the serial link would have been cool). > The TI9900 was based on TI's minicomputer line, and TI treated it as part of > their minicomputers. They were producing the chip in the mid to late 70's, > but because TI kept it so close to them, nobody really got a chance to use it Unfortunately. Closed minds, closed system, dead system. > late to market. TI could have produced a computer when the TRS-80 and the PET > were introduced that would have blown away the competition, but they didn't > see a market. Same actually DEC with the LSI-11. Full 16bit microprocessor (used in the Micro-PDP-11). But was never marketed as an PC. Would have been a lot nices architecture as the 8080. > BTW, to another post, the IBM-PC was introduced in August, 1981. Yes. -- Neil Franklin, Nerd, Geek, Unix Guru, Hacker, Mystic neil@franklin.ch.remove http://neil.franklin.ch/ "No, it was a JOKE! You can't RUN this!" Ken Thompson ###### Path: chonsp.franklin.ch!usenet From: Neil Franklin Newsgroups: alt.tv.simpsons,alt.folklore.computers Subject: Re: Natural Selection and Game Systems, (was Coleco) Date: 24 Nov 1998 22:35:05 +0100 Organization: My own Private Self Lines: 27 Sender: neil@chonsp.franklin.ch Message-ID: References: <73br6u$q1q@bgtnsc02.worldnet.att.net> <73btfu$o4p$1@netnews.upenn.edu> <73e8i1$jp9@cpca3.uea.ac.uk> X-Newsreader: Gnus v5.3/Emacs 19.34 "Andrew Cadley" writes: > > Neil Franklin wrote in message ... > > :(Micro-)Computers would be (numbers from Byte magazine September 1985): > > :1982 Commodore C64, IBM PC/XT > > Sinclair's ZX Spectrum was also '82 How did I manage to forget that one? I nearly even bought one of them. > :1984 Apple Macintosh, IBM PC/AT > > and Amstrad's absolutely brilliant CPC 464. :-) The only latecommer that was an success. One still missing: the BBC. Anyone have the date for that one? Lisard? -- Neil Franklin, Nerd, Geek, Unix Guru, Hacker, Mystic neil@franklin.ch.remove http://neil.franklin.ch/ "No, it was a JOKE! You can't RUN this!" Ken Thompson ###### From: scottdav@Eng.nospam.COM (Scott Davidson) Newsgroups: alt.folklore.computers Subject: Re: Natural Selection and Game Systems, ( Date: 24 Nov 1998 20:33:45 GMT Organization: LGP21 Users Group Lines: 149 Message-ID: <73f579$9dd$1@engnews2.Eng.Sun.COM> References: Reply-To: scottdav@Eng.nospam.COM NNTP-Posting-Host: voyager2.eng.sun.com Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!newsfeed-zh.ip-plus.net!news-nyc.telia.net!newsfeed.berkeley.edu!newsfeed.wli.net!su-news-hub1.bbnplanet.com!denver-news-feed1.bbnplanet.com!news.gtei.net!namche.Sun.COM!sunnews1.Eng.Sun.COM!engnews2.Eng.Sun.COM!not-for-mail In article fsf@chonsp.franklin.ch, Neil Franklin writes: >dmacks@mail2.sas.upenn.edu (Daniel E. Macks) writes: >> >> [AFC added 'cuz they might be interested and/or have additional >> "milestones" > >The right place for old computers. >a.f.c-ers: yes, 1970/80s is new, not old, no flames please. > yes, there are no punched cards in this post either. > > >> Thomas Whelton (t.d.whelton@worldnet.att.net) said; >> ; O.K. Youngsters, Let's all pipe down and let the old man tell a story.... >> ; a five year old. (I arrived in 1972) > >Born 1972 = old? I must be fossilised with 1965 :-). Not to mention them >1940-ers on a.f.c. > How about 1951? > >> ; Atari-appeared in the late seventies, > >Atari made the original arcade pong game ca 1970. Then the TV pongs. > The real original game was Computer Space, a space war game, out late '72 early '73. My logic design class made a field trip to the MIT student center where an early game was located to view it. It bombed, because it was too complicated. Pong, just right for bars, was the first success. > >> perhaps the 2600 was launched arround 1976-1978 1977 according to a 2600 emulator home page I just found. Our first was in 1981 (actually the Sears relabel) - so I'm surprised it was out so long before that. > >Seems to be about right for the VCS (2600). > > >> and was in full force market control by 1983. There was nothing > >By then home computers were already stealing its butter. Atari crashed >short after then. Top point was 1981/82 range. > >(Micro-)Computers would be (numbers from Byte magazine September 1985): > >1975 Altair 8800 >1976 Imsai 8080, Apple I >1977 Apple II, Commodore PET/2001, Tandy/Radio Shack TRS 80 Model I >1978 Atari 400 and 800 >1979 TI 99/4A >1980 Commodore VIC-20, Timex/Sinclair ZX80 >1981 IBM PC >1982 Commodore C64, IBM PC/XT >1983 Apple Lisa, IBM PCJR >1984 Apple Macintosh, IBM PC/AT > > >> ; The rise of the game computer- when games were no longer enough to sell the > >Actually most of them games machines were internally real computers >(microprocessors/RAM/ROM), they just lacked software (read: BASIC) that >allowed users to program them and the necessary keyboard and cassette >tape connections. > I seem to remember a Basic cartridge for Atari - but I had a C64 by then. > >> ; machine the companies began to make home computer attachment modules to try >> ; to compete with the popular Commodore 64, which as I remember had some >> ; allright games. > >Attacking an established system without offering any advantage usually >fails. And of course they did not have Jack Tramiel (Commodore founder, >owner and boss) either. > > >> You're missin' two classics somewhere in there: the Vic-20 and >> TI-99/4A. I'd put the Vic > >VIC-20 was an 1MHz 6502 processor, same the other Commodores and the >Ataris. > > >> (and its TRS-80 cousins) > >TRS-80 were Z80 processors, same the Sinclairs. > > >> in early >> game-computer-dom (space invaders and centipede were some classics:). > >Both were fully featured home computers. > > >> I'm not sure where in the evolutionary scheme the TI falls. > >TMS9980A processor 16bit (!). But lousy externals such as no RAM in >direct access (only the 256Bytes RAM on the 9980 and 16kBytes via the >9918 (?) video chip) spoilt it. > > >> It was cartidge-based like the Atari game machine, but there > >And it had BASIC in it and keyboard and cassette. Full computer. > Well, you needed an extra module to allow you to plug in a disk drive, while the C64 had everything internal - you just bought the drive, and plugged it in, and you could even buy two. What really killed the TI machine was that TI got into a price war with Commodore. Commodore had much lower manufacturing costs. The price fell from $900 to $199 in a matter of months. When TI tried to match it, they got killed - I believe they lost in the hundreds of millions of dollars. That was it for their home business. Commodore quality was poor. I knew a VP who told me they deliberately went to market with a flaky video chip (the famous sparkle bug.) But they did price the system right. How was TI quality - I assume it was better. Scott change nospam to sun to email me. > >> ; By 1983 Atari had launched it's Atari 800 / 400 series which for the time > >A lot earlier, see above. But they never spread due to the innovative >approach of making documentation not available (to prevent others from >developing rival games modules). > > >> ; when games and computers went seperate ways. > >Most people did not want to program after all. They just wanted games. > >I was one that got bitten by the programming bug then (1981), but that >was an $15000 dual-Z80 96kByte and 2 160k floppies thing at shool. > > >-- >Neil Franklin, Nerd, Geek, Unix Guru, Hacker, Mystic >neil@franklin.ch.remove http://neil.franklin.ch/ >"No, it was a JOKE! You can't RUN this!" Ken Thompson ###### From: lisard@zetnet.co.uk Newsgroups: alt.tv.simpsons,alt.folklore.computers Subject: Re: Natural Selection and Game Systems, (was Coleco) Date: 24 Nov 1998 20:05:14 GMT Lines: 25 Message-ID: <73f3hq$f8l$3@irk.zetnet.co.uk> References: <73buk9$8tn@bgtnsc02.worldnet.att.net> NNTP-Posting-Host: man-025.dialup.zetnet.co.uk X-Trace: irk.zetnet.co.uk 911937914 15637 194.247.41.31 (24 Nov 1998 20:05:14 GMT) NNTP-Posting-Date: 24 Nov 1998 20:05:14 GMT X-Everything: Net-Tamer V 1.08X Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news.belnet.be!newsfeed.wirehub.nl!ayres.ftech.net!news.ftech.net!peer.news.zetnet.net!zetnet.co.uk!not-for-mail On 1998-11-23 t.d.whelton@worldnet.att.net said: :As for the TI-99 like a transformer it was 'more than meets the :eye' (ok I'm a certified looser, but who cares I'm happy!) The :TI-99 had very limited functionality, essentially a storage device, :but a superior design. This is shocking so please don't think i'm :pulling your leg. The TI-99 used a 64 bit arcitecture! Primitive :yes but years ahead of the 80x86 16 and 32 bit stuff. I learned all :this from the head of Tech supp. at Dell computers as we worked by :phone for several hours to repartition and reinstall some stuff. I think you should go back and have a real go at this guy, because he's probably still laughing about this one. The TI-99 used a 16-bit architecture, which although it was a more sophisticated architecture than anything else you could buy for a hundred quid wasn't quite the quantum leap you've been led to believe. It was the TMS9995, which had an 8-bit data bus. It was somewhat sluggish, though; first, because the processor architecture was highly memory-intensive, for example keeping all registers in memory (though I seem to remember the 9995 including a little RAM on-chip - am I wrong?); second, because the CPU couldn't address its memory directly, but had to go through the graphics processor to get at it. (One of the 9918 series?) -- Communa (lisard@zetnet.co.uk) -- you know soft spoken changes nothing ###### From: Mike Swaim Subject: Re: Natural Selection and Game Systems, (was Coleco) Newsgroups: alt.tv.simpsons,alt.folklore.computers References: <73buk9$8tn@bgtnsc02.worldnet.att.net> <73f3hq$f8l$3@irk.zetnet.co.uk> User-Agent: tin/pre-1.4-980226 (UNIX) (FreeBSD/2.2.6-RELEASE (i386)) Lines: 19 Message-ID: Date: Tue, 24 Nov 1998 21:02:25 GMT NNTP-Posting-Host: 209.127.0.130 X-Trace: news2.giganews.com 911941345 209.127.0.130 (Tue, 24 Nov 1998 15:02:25 CDT) NNTP-Posting-Date: Tue, 24 Nov 1998 15:02:25 CDT Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news-ge.switch.ch!news.maxwell.syr.edu!newsfeed.cwix.com!207.207.0.26!nntp.giganews.com!news2.giganews.com.POSTED!gemini.c-com.net!swaim In alt.folklore.computers lisard@zetnet.co.uk wrote: : On 1998-11-23 t.d.whelton@worldnet.att.net said: : an 8-bit data bus. It was somewhat sluggish, though; first, because the : processor architecture was highly memory-intensive, for example keeping : all registers in memory (though I seem to remember the 9995 including a : little RAM on-chip - am I wrong?); ~256 bytes, I believe. : second, because the CPU couldn't : address its memory directly, but had to go through the graphics : processor to get at it. (One of the 9918 series?) Correct about going through the graphics chip to get to main memory. The 32K expansion and assembler cartridge (with 4K of ram) were directly accessed by the CPU. Extended BASIC was nice, though. -- Mike Swaim, Avatar of Chaos: Disclaimer:I sometimes lie. Home: swaim@c-com.net Alum: swaim@alumni.rice.edu Quote: "Boingie"^4 Y,W&D ###### From: timothy.mccaffrey@spam2filter.unisys.com.takethisoff (Tim McCaffrey) Newsgroups: alt.tv.simpsons,alt.folklore.computers Subject: Re: Natural Selection and Game Systems, (was Coleco) Date: 24 Nov 1998 22:34:57 GMT Organization: A series networking Lines: 39 Message-ID: <73fcah$r2q$1@mail.pl.unisys.com> References: <73br6u$q1q@bgtnsc02.worldnet.att.net> <73btfu$o4p$1@netnews.upenn.edu> <73buk9$8tn@bgtnsc02.worldnet.att.net> <73cdqk$j5b$1@mail.pl.unisys.com> <73ctbv$a60@bgtnsc02.worldnet.att.net> NNTP-Posting-Host: mccafftm.tr.unisys.com X-Newsreader: WinVN 0.99.9 (Released Version) (x86 32bit) Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news.belnet.be!news-raspail.gip.net!news-peer.gip.net!news.gsl.net!gip.net!newsfeed.cwix.com!192.61.103.81!eanews1!eanews1.unisys.com!plnews.pl.unisys.com!not-for-mail In article <73ctbv$a60@bgtnsc02.worldnet.att.net>, t.d.whelton@worldnet.att.net says... >> >Your level of knowledge on this subject begs the question as to how you know >all this? Just an avid hacker or a fan of EE? > >Tom W. > I got interested in computers in high school, and promptly went out to the local computer store and looked longingly at a IMSAI 8800. I bought Lancaster's TTL and CMOS cookbooks, and while I never built anything of significance, I learned alot about digital electronics. I looked up information about every processor that was out at the time, as I wanted to build a system myself from the ground up, never did get around to it. In retrospect, it would have been better to have bought an Apple II. The processors I remember from that time were: 8080 Z-80 6502 6800 1802 2650 (ever notice the relation of the number to 6502?) (BTW, I think Signetics should have had their head examined for this monstrosity). 9900 (16 bit) (includes variants like 9980 and 9995). F8 (Atari game console?) SCAMP GI-1600 (16 bit) (used in Mattel Intellivision) Bit slice components like 8x300 and 2900. Later on the 6809, 8085, 8086, 68000 and Z8000 appeared. (National and Fairchild also made DG Nova like CPUs). (IMS? made a PDP-8 compatible CPU). Anybody else remember any more? Tim McCaffrey ###### Path: chonsp.franklin.ch!usenet From: Neil Franklin Newsgroups: alt.folklore.computers Subject: Re: Natural Selection and Game Systems, ( Date: 25 Nov 1998 19:58:26 +0100 Organization: My own Private Self Lines: 13 Sender: neil@chonsp.franklin.ch Message-ID: References: <73f579$9dd$1@engnews2.Eng.Sun.COM> X-Newsreader: Gnus v5.3/Emacs 19.34 scottdav@Eng.nospam.COM (Scott Davidson) writes: > > 1977 according to a 2600 emulator home page I just found. Our first was > in 1981 (actually the Sears relabel) - so I'm surprised it was out > so long before that. Where? URL. -- Neil Franklin, Nerd, Geek, Unix Guru, Hacker, Mystic neil@franklin.ch.remove http://neil.franklin.ch/ "No, it was a JOKE! You can't RUN this!" Ken Thompson ###### From: joewest@sr.hp.com (Joe West) Newsgroups: alt.folklore.computers Subject: Re: Natural Selection and Game Systems, ( Date: 25 Nov 1998 16:57:11 GMT Organization: Hewlett Packard Sonoma County Lines: 19 Message-ID: <73hct7$1uu@canyon.sr.hp.com> References: <73f579$9dd$1@engnews2.Eng.Sun.COM> NNTP-Posting-Host: wumpus.sr.hp.com X-Newsreader: TIN [version 1.2 PL2.2] Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news-ge.switch.ch!isdnet!howland.erols.net!vixen.cso.uiuc.edu!sdd.hp.com!hpscit.sc.hp.com!news.dtc.hp.com!canyon.sr.hp.com!joewest Scott Davidson (scottdav@Eng.nospam.COM) wrote: : The real original game was Computer Space, a space war game, out late '72 : early '73. My logic design class made a field trip to the MIT student : center where an early game was located to view it. It bombed, because it : was too complicated. I recall playing a port of this game at the UC Berkeley campus, running on an IBM 1620 (?) in the basement of some building (physics?). There it was called "spacewar", had a vector display that had been hacked onto the 1620. This was about 1971 or so, and the game was not "new" then, although the port was fairly recent IIRC. Lots of fun, good model of the sun's gravitational well. The experienced players were very good at high eccentricity eliptical orbits or even hyperbolic "orbits" as tactics. (Not me, however. I wasn't able to spend much time playing it.) Joe ###### From: scottdav@Eng.nospam.COM (Scott Davidson) Newsgroups: alt.folklore.computers Subject: Re: Natural Selection and Game Systems, ( Date: 25 Nov 1998 18:38:22 GMT Organization: LGP21 Users Group Lines: 38 Message-ID: <73hiqu$s75$1@engnews2.Eng.Sun.COM> References: <73hct7$1uu@canyon.sr.hp.com> Reply-To: scottdav@Eng.nospam.COM NNTP-Posting-Host: voyager2.eng.sun.com Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news.belnet.be!news-raspail.gip.net!news-peer.gip.net!news.gsl.net!gip.net!cpk-news-hub1.bbnplanet.com!denver-news-feed1.bbnplanet.com!news.gtei.net!namche.Sun.COM!sunnews1.Eng.Sun.COM!ebaynews1.Ebay.Sun.COM!engnews2.Eng.Sun.COM!not-for-mail In article 1uu@canyon.sr.hp.com, joewest@sr.hp.com (Joe West) writes: >Scott Davidson (scottdav@Eng.nospam.COM) wrote: > >: The real original game was Computer Space, a space war game, out late '72 >: early '73. My logic design class made a field trip to the MIT student >: center where an early game was located to view it. It bombed, because it >: was too complicated. > >I recall playing a port of this game at the UC Berkeley campus, running on an >IBM 1620 (?) in the basement of some building (physics?). There it was >called "spacewar", had a vector display that had been hacked onto the 1620. >This was about 1971 or so, and the game was not "new" then, although the port >was fairly recent IIRC. Lots of fun, good model of the sun's gravitational >well. The experienced players were very good at high eccentricity eliptical >orbits or even hyperbolic "orbits" as tactics. (Not me, however. I wasn't >able to spend much time playing it.) > Spacewar had been around for a while before Bushnell did it. It was first developed on the MIT PDP-1 (serial #2, #1 was at Harvard) long before my time. I officially learned assembler on that machine - our final project was to implement the Game of Life on the tube. You only got an A if there was no blinking - which meant you handled the interrupts fast enough. I was never aware it had been ported to a 1620 though. Someone here mentioned trying to restore one - I wonder if the game is still available? Scott >Joe > > ###### From: hellsop@execpc.com (Peter H. Coffin) Newsgroups: alt.folklore.computers Subject: Re: Natural Selection and Game Systems, ( Date: Thu, 26 Nov 1998 15:58:46 -0600 Organization: ExecPC Internet - Milwaukee, WI Lines: 14 Approved: ah so, strange news servers bounce "Approved: no" articles. Message-ID: <73kit9$t55@newsops.execpc.com> References: <73br6u$q1q@bgtnsc02.worldnet.att.net> <73btfu$o4p$1@netnews.upenn.edu> <73f579$9dd$1@engnews2.Eng.Sun.COM> NNTP-Posting-Host: traken-43.isdn.mke.execpc.com X-Trace: gotham-globe.newsops.execpc.com 912117481 29861 (None) 169.207.67.171 X-Complaints-To: abuse@execpc.com X-No-Archive: Yes Mail-Copies-To: never X-Face: UlYAGAXCay!kP+LL$r`^aw{/W5<<=s!"D")0|s1#}ZM2YnXH2kq@2dPlI6FBT 8wCJ7YBj2x\^)-vi["NV~D'\"(S|+^@J'':9t3kwytu!d0:"aAQ!={]`61+ X-Newsreader: MacSOUP 2.3.3 Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!newsfeed-zh.ip-plus.net!news-nyc.telia.net!howland.erols.net!wn3feed!worldnet.att.net!169.207.30.81!newsfeeds.sol.net!newsops.execpc.com!posts.execpc.com!gotham-globe.newsops.execpc.com!hellsop Scott Davidson wrote: > What really killed the TI machine was that TI got into a price war with > Commodore. Commodore had much lower manufacturing costs. The price fell > from $900 to $199 in a matter of months. When TI tried to match it, they > got killed - I believe they lost in the hundreds of millions of dollars. > That was it for their home business. Hence the "old" joke about TI losing money on every unit, but making it up in volume.. (: -- Someday we'll look back on all this, laugh nervously, and change the subject. ###### From: Luis Fernandes Newsgroups: alt.folklore.computers Subject: Re: Natural Selection and Game Systems, ( Date: 28 Nov 1998 11:19:01 -0500 Organization: Ryerson Polytechnic University Lines: 270 Sender: elf@gemini Message-ID: References: <73hct7$1uu@canyon.sr.hp.com> <73hiqu$s75$1@engnews2.Eng.Sun.COM> NNTP-Posting-Host: sulfur.ee.ryerson.ca X-Newsreader: Gnus v5.6.42/Emacs 19.34 Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news-ge.switch.ch!isdnet!howland.erols.net!torn!news.ryerson.ca!not-for-mail scottdav> I was never aware it had been ported to a 1620 though. scottdav> Someone here mentioned trying to restore one - I wonder scottdav> if the game is still available? Can't help you with a 1620 version. How about one for the PC? Got this one back in Oct. of 1993; someone here sent it to me. I played it on a 386/33 and it played a bit to fast. 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A0 % M @ :Y(^&QNE&AHG" From: peterk@combo.ganesha.com (Dr. Peter Kittel) Subject: Re: Natural Selection and Game Systems, (was Coleco) Reply-To: peterk @ combo.ganesha.com References: <73br6u$q1q@bgtnsc02.worldnet.att.net> <73btfu$o4p$1@netnews.upenn.edu> <73c6n8$8eb@cpca3.uea.ac.uk> X-Newsreader: rn7.bas Lines: 17 Organization: Private Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news.belnet.be!newsfeed.wirehub.nl!oleane!newsfeed.ecrc.net!blackbush.xlink.net!ganesha.ganesha.com!shorter!combo.ganesha.com!peterk In article <73c6n8$8eb@cpca3.uea.ac.uk> "Andrew Cadley" writes: >Daniel E. Macks wrote in message <73btfu$o4p$1@netnews.upenn.edu>... > >:; The rise of the game computer- when games were no longer enough to sell the >:; machine the companies began to make home computer attachment modules to try >:; to compete with the popular Commodore 64, which as I remember had some > ^^^^^^^^^^^^ > >Sinclair ZX Spectrum, surely? Did it also sell in 17 million units, like the C64? >;-) -- Best Regards, Dr. Peter Kittel // E-Mail: Private Site in Frankfurt, Germany \X/ peterk @ combo.ganesha.com ###### Newsgroups: alt.folklore.computers Subject: Re: Natural Selection and Game Systems, (was Coleco) References: <73br6u$q1q@bgtnsc02.worldnet.att.net> <73buk9$8tn@bgtnsc02.worldnet.att.net> <73cdqk$j5b$1@mail.pl.unisys.com> Organization: Best Internet Communications, Inc. X-Newsreader: trn 4.0-test69+ked.01+list.01+nntp_hack.01+02 (11 October 1998) From: bauer@shell3.ba.best.com (Jerry Bauer) Date: 25 Nov 1998 02:33:11 GMT Lines: 53 Message-ID: <365b6c67$0$12772@nntp1.ba.best.com> NNTP-Posting-Host: shell3.ba.best.com X-Trace: nntp1.ba.best.com 911961191 12772 bauer@206.184.139.134 Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!newsfeed-zh.ip-plus.net!news-nyc.telia.net!news.maxwell.syr.edu!news1.best.com!news2.best.com!news3.best.com!nntp1.ba.best.com!not-for-mail In article , Neil Franklin wrote: >timothy.mccaffrey@spam2filter.unisys.com.takethisoff (Tim McCaffrey) writes: <<< snip >>> > >> The I/O was all serial based, with the result that a TI9900 >> compitable UART fit on a 18(16?) pin DIP. > >Ah yes, the serial IO bus. I had forgotten that one. > >Bad they never made real use of it (printer, diskdrive on the >serial link would have been cool). > Actually, the I/O was one-bit-wide parallel -- a fine distinction, to be sure. The address bus provides a unique address for each bit of I/O. "The 9900 processor has a unique I/O architecture and does not incorporate port organized I/O. All of the input/output bits of the 9900 are organized as a single register of 4096 input bits and 4096 output bits. The processor can read a single bit or a grouping of bits from the input register and write a single bit or a grouping of bits to the output register." -- 16 Bit Microprocessor Architecture, Terry Dollhoff, ISBN 0-8359-7001-9 Together, all those I/O bits comprise the CRU -- Communications Register Unit. From the same book, we can learn that there are three registers on-board the CPU -- the Workspace Pointer (WP), the Program Counter (PC, and the STatus register (ST). There is no Stack Pointer. It is up to the programmer to implement a mechanism for calling and returning from subroutines. There is a Branch-and-Link operation (BL) that writes the "old PC" (the return address) into R11 of the current workspace and loads a new value into the PC. But what about nested subroutines? Recursion? Well, ya gotta work it out yersef. There is also available the BLWP (Branch and Load WP), which gives a new set of workspace registers and saves the old PC, WP, and ST in R13, R14, and R15 of the new workspace. There is a corresponding RTWP, to return. That's a little better, but it consumes a bunch of memory (32 bytes) per subroutine call. (Not a lot now, but then ...) There's a lot more uncommon stuff about this processor, some prescient, some just wierd. It was a very interesting design. Jerry Randal Bauer P.S. I cut alt.tv.simpsons; this is posted only to alt.folklore.computers (I hope). ###### From: "Adam Atkinson" Newsgroups: alt.folklore.computers Subject: Re: Natural Selection and Game Systems, (was Coleco) Date: 25 Nov 98 07:17:15 +0000 Organization: Collegio Pierpaoli, Montaguzzo Lines: 11 Message-ID: <322.633T759T4373056@mistral.co.uk> References: <73br6u$q1q@bgtnsc02.worldnet.att.net><73btfu$o4p$1@netnews.upenn.edu> <73e8i1$jp9@cpca3.uea.ac.uk> NNTP-Posting-Host: d2-s17-111-telehouse.mistral.co.uk X-Trace: starburst.uk.insnet.net 912020091 11259 195.184.228.111 (25 Nov 1998 18:54:51 GMT) X-Complaints-To: usenet@starburst.uk.insnet.net NNTP-Posting-Date: 25 Nov 1998 18:54:51 GMT X-No-Ahbou: yes X-Newsreader: THOR 2.5a (Amiga;TCP/IP) Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news-ge.switch.ch!newscore.univie.ac.at!newsfeed.ecrc.net!btnet-peer!btnet!insnet.net!not-for-mail On 24-Nov-98 21:35:05, Neil Franklin said: >One still missing: the BBC. Anyone have the date for that one? Lisard? Has to have been somewhere in the 1980-1982 period. Wasn't 81 or 82 the "Year of IT" in the UK? -- Adam Atkinson (ghira@mistral.co.uk) ZOOGE ###### From: dg@ (David Given) Newsgroups: alt.tv.simpsons,alt.folklore.computers Subject: Re: Natural Selection and Game Systems, (was Coleco) Date: Wed, 25 Nov 1998 12:53:48 GMT Organization: I'm organised? Wow! Message-ID: <911998428.27640.0.nnrp-08.9e9878e0@news.demon.co.uk> References: <73br6u$q1q@bgtnsc02.worldnet.att.net> <73e8i1$jp9@cpca3.uea.ac.uk> NNTP-Posting-Host: taos.demon.co.uk X-NNTP-Posting-Host: taos.demon.co.uk:158.152.120.224 X-Trace: news.demon.co.uk 911998428 nnrp-08:27640 NO-IDENT taos.demon.co.uk:158.152.120.224 X-Complaints-To: abuse@demon.net Lines: 18 Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!newsfeed-zh.ip-plus.net!news-nyc.telia.net!newshub.northeast.verio.net!woodstock.news.demon.net!demon!news.demon.co.uk!demon!taos.demon.co.uk!!dg In article , Neil Franklin wrote: [...] >One still missing: the BBC. Anyone have the date for that one? Lisard? 1981? 1982? IVR that you could find out which version of Basic by looking at the copyright date (*BASIC to reinitialise; REPORT to display the last error message. Immediately after reset it was the copyright message instead). If it said 1981, it was Basic I. If it said 1982, it was Basic II. If I'm correct, this means that the first BBC's must have been out around '81. -- +- David Given ----------------+ This is a test. This is only a test. | Work: dg@tao.co.uk | Had this been a real emergency, you | Play: dgiven@iname.com | would all be dead by now. +- http://wiredsoc.ml.org/~dg -+ ###### From: William.Hamblen@nashville.com (William Hamblen) Newsgroups: alt.tv.simpsons,alt.folklore.computers Subject: Re: Natural Selection and Game Systems, (was Coleco) Date: Wed, 25 Nov 1998 23:34:49 GMT Organization: Posted via Supernews, http://www.supernews.com - Discussions start here! Lines: 13 Message-ID: <365c83a6.7034328@news.nashville.com> References: <73br6u$q1q@bgtnsc02.worldnet.att.net> <73btfu$o4p$1@netnews.upenn.edu> <73e8i1$jp9@cpca3.uea.ac.uk> NNTP-Posting-Host: 207.65.180.74 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Trace: 912036864 4TJCV727NB44ACF41C usenet52.supernews.com X-Complaints-To: newsabuse@supernews.com X-Newsreader: Forte Agent 1.5/32.452 Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news-ge.switch.ch!newscore.univie.ac.at!howland.erols.net!panix!cam-news-hub1.bbnplanet.com!news.gtei.net!newsfeed.xcom.net!feeder.qis.net!newsfeed-east.supernews.com!supernews.com!Supernews69!not-for-mail On 24 Nov 1998 22:35:05 +0100, Neil Franklin wrote: >One still missing: the BBC. Anyone have the date for that one? Lisard? How about the SWTPC 6800 (1975)? Southwest Technical Products Corp made a living selling hi-fi kits and projects for Popular Electronics articles. One of their products was a TV Typewriter kit. They noticed people were buying TV Typewriters to use with Altairs and brought out a microcomputer kit based on Motorola's 6800 evaluation chip set. The design was practically straight from the 6800 application notes and used the Motorola Mikbug ROM monitor. SWTPC had an ad on the inside front cover of Byte for several years running. ###### From: lisard@zetnet.co.uk Newsgroups: alt.tv.simpsons,alt.folklore.computers Subject: Re: Natural Selection and Game Systems, (was Coleco) Date: 26 Nov 1998 20:46:07 GMT Message-ID: <73kemf$la7$1@irk.zetnet.co.uk> References: NNTP-Posting-Host: man-206.dialup.zetnet.co.uk X-Trace: irk.zetnet.co.uk 912113167 21831 194.247.43.7 (26 Nov 1998 20:46:07 GMT) NNTP-Posting-Date: 26 Nov 1998 20:46:07 GMT X-Everything: Net-Tamer V 1.08X Lines: 24 Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news.belnet.be!news-raspail.gip.net!news-lond.gip.net!news.gsl.net!gip.net!dispose.news.demon.net!demon!peer.news.zetnet.net!zetnet.co.uk!not-for-mail On 1998-11-24 neil@franklin.ch.remove said: :One still missing: the BBC. Anyone have the date for that one? :Lisard? Not exactly, but I think either 1981 or 1982, and here's why: The BBC, when they realised that home computers were to be a Big Thing, decided to make some programmes about them, and fund a big educational push, and wanted to commission a computer. They evaluated a number of alternatives, including the Grundy Newbrain, the Sinclair ZX Spectrum (I believe), and the Acorn Proton. The last of these had all kinds of I/O facilities that the others lacked, and also had a very sexy version of Basic; it was both fast and properly structured. The Acorn Proton won the contract. It became the BBC. But I believe this all happened in either 1981 or 1982, inclining to the latter. Interestingly the Newbrain was another Sinclair design. He tried again with the QL. Nonetheless, the BBC showed very little inclination to switch, staying with Acorn up to the Archimedes (the BBC A3000). -- Communa (lisard@zetnet.co.uk) -- you know soft spoken changes nothing ###### From: martin@ibert.com (Martin Ibert) Newsgroups: alt.tv.simpsons,alt.folklore.computers Subject: Re: Natural Selection and Game Systems, (was Coleco) Date: Fri, 27 Nov 1998 21:16:32 GMT Organization: The Seventh Heaven, Berlin, Germany Lines: 7 Message-ID: <3660168d.15966710@news.home.ibert.com> References: <73br6u$q1q@bgtnsc02.worldnet.att.net> <73btfu$o4p$1@netnews.upenn.edu> NNTP-Posting-Host: arezzo.home.ibert.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent 1.5/32.451 Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news-ge.switch.ch!news-fra1.dfn.de!news-fra.maz.net!newsfeed.ecrc.net!unlisys!news.snafu.de!home.ibert.com!news On 23 Nov 1998 23:04:02 +0100, Neil Franklin wrote: >Most people did not want to program after all. They just wanted games. Do you feel things have changed in this regard in the intervening years? At all? ###### From: "Donald Tees" Newsgroups: alt.tv.simpsons,alt.folklore.computers Subject: Re: Natural Selection and Game Systems, (was Coleco) Date: Sat, 28 Nov 1998 09:27:03 -0500 Organization: IGS - Information Gateway Services Lines: 12 Message-ID: <73p0nd$90l$1@news.igs.net> References: <73br6u$q1q@bgtnsc02.worldnet.att.net> <73btfu$o4p$1@netnews.upenn.edu> <3660168d.15966710@news.home.ibert.com> NNTP-Posting-Host: ttye15.kw.igs.net X-Trace: news.igs.net 912262701 9237 206.248.37.149 (28 Nov 1998 14:18:21 GMT) X-Complaints-To: abuse@igs.net NNTP-Posting-Date: 28 Nov 1998 14:18:21 GMT X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news-ge.switch.ch!newscore.univie.ac.at!howland.erols.net!torn!nntp.igs.net!news.igs.net!not-for-mail And here I thought programming *was* a game ... Martin Ibert wrote in message <3660168d.15966710@news.home.ibert.com>... >On 23 Nov 1998 23:04:02 +0100, Neil Franklin >wrote: > >>Most people did not want to program after all. They just wanted games. > >Do you feel things have changed in this regard in the intervening >years? At all? ###### From: Ariel Scolnicov Newsgroups: alt.tv.simpsons,alt.folklore.computers Subject: Re: Natural Selection and Game Systems, (was Coleco) Date: 29 Nov 1998 22:35:33 +0200 Organization: NetVision Israel Lines: 43 Message-ID: References: <73br6u$q1q@bgtnsc02.worldnet.att.net> <73btfu$o4p$1@netnews.upenn.edu> <73e8i1$jp9@cpca3.uea.ac.uk> NNTP-Posting-Host: bioserv.compugen.co.il X-Trace: news.netvision.net.il 912371812 29194 194.90.227.153 (29 Nov 1998 20:36:52 GMT) X-Complaints-To: abuse@netvision.net.il NNTP-Posting-Date: 29 Nov 1998 20:36:52 GMT X-Newsreader: Gnus v5.5/XEmacs 20.4 - "Emerald" Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news-ge.switch.ch!news.maxwell.syr.edu!howland.erols.net!dca1-hub1.news.digex.net!digex!news-dc.gip.net!news-penn.gip.net!news.gsl.net!gip.net!news-feed.netvision.net.il!194.90.1.15.MISMATCH!news!not-for-mail Neil Franklin writes: > "Andrew Cadley" writes: > > > > Neil Franklin wrote in message ... > > > > :(Micro-)Computers would be (numbers from Byte magazine September 1985): > > > > :1982 Commodore C64, IBM PC/XT > > > > Sinclair's ZX Spectrum was also '82 > > How did I manage to forget that one? I nearly even bought one of them. > > > > :1984 Apple Macintosh, IBM PC/AT > > > > and Amstrad's absolutely brilliant CPC 464. :-) > > The only latecommer that was an success. > > > One still missing: the BBC. Anyone have the date for that one? Lisard? > Copyright dates were 1981 for the model A and 1982 for the model B. Almost all beebs were in practice the model B. This had twice as much memory (32K RAM, but later you could fit non-standard addons for another 16K "shadow" RAM (occupied same addresses as screen memory) and several extra ROM extensions, which sometimes were actually also RAM), and I think a slightly better BASIC. Afterwards (sorry, no dates) came the Electron, a stripped-down version, then the BBC Master series (came in a case like the beeb's, but hunchbacked), which I think was Acorn's last 6502 (65C02) machine. And playing Elite was nicer than on a Commodore. -- Ariel Scolnicov /---------------\ "GCAAGAATTGAACTGTAG" Compugen Ltd. |Join the Dark | Tel: +972-2-6795059 (Jerusalem) 17 Hamacabim St. |Side! Just Say:| Tel: +972-3-9348482 (Main office) Petakh-Tikva, 49220 | "Yes, but..."| Fax: +972-3-9348489 ISRAEL \---------------/ ariels@compugen.co.il ###### From: scottdav@Eng.nospam.COM (Scott Davidson) Newsgroups: alt.folklore.computers Subject: Re: Natural Selection and Game Systems, ( Date: 30 Nov 1998 19:10:03 GMT Organization: LGP21 Users Group Lines: 31 Message-ID: <73uqib$oeb$1@engnews2.Eng.Sun.COM> References: Reply-To: scottdav@Eng.nospam.COM NNTP-Posting-Host: voyager2.eng.sun.com Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news.belnet.be!newsfeed.wirehub.nl!news.maxwell.syr.edu!cpk-news-hub1.bbnplanet.com!denver-news-feed1.bbnplanet.com!news.gtei.net!namche.Sun.COM!sunnews1.Eng.Sun.COM!engnews2.Eng.Sun.COM!not-for-mail In article fsf@chonsp.franklin.ch, Neil Franklin writes: >scottdav@Eng.nospam.COM (Scott Davidson) writes: >> >> 1977 according to a 2600 emulator home page I just found. Our first was >> in 1981 (actually the Sears relabel) - so I'm surprised it was out >> so long before that. > >Where? URL. > Sorry. URL is http://www.v-champion.com/atari.html I searched on Atari 2600 and found lots of stuff. Someday I need to download an emulator and relive the glory days of old. Scott Replace nospam with sun to email me. > >-- >Neil Franklin, Nerd, Geek, Unix Guru, Hacker, Mystic >neil@franklin.ch.remove http://neil.franklin.ch/ >"No, it was a JOKE! You can't RUN this!" Ken Thompson ###### From: kisrael@allegro.cs.tufts.edu (Kirk Is) Newsgroups: alt.folklore.computers Subject: Re: Natural Selection and Game Systems, ( Date: 30 Nov 1998 21:31:00 GMT Organization: Tufts University Lines: 11 Message-ID: <73v2qk$vs3$5@news3.tufts.edu> References: <73uqib$oeb$1@engnews2.Eng.Sun.COM> NNTP-Posting-Host: allegro.eecs.tufts.edu X-Trace: news3.tufts.edu 912461460 32643 (None) 192.138.177.97 X-Complaints-To: news@news.tufts.edu X-Newsreader: TIN [version 1.2 PL2] Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news.belnet.be!news-raspail.gip.net!news-peer.gip.net!news.gsl.net!gip.net!cpk-news-hub1.bbnplanet.com!cam-news-feed5.bbnplanet.com!news.gtei.net!news.tufts.edu!allegro!kisrael Scott Davidson (scottdav@Eng.nospam.COM) wrote: : Someday I need to download an emulator and relive the glory days of old. : Scott Do it soon, there's a crackdown underway... -- Kirk Israel - kisrael@cs.tufts.edu - http://www.alienbill.com "Fear is the lock, and laughter the key to your heart." -Crosby, Stills, Nash & Young ###### Message-ID: <36623832.137E@hiwaay.net> Date: Mon, 30 Nov 1998 00:17:06 -0600 From: David K Cornutt X-Mailer: Mozilla 3.0 (Macintosh; I; PPC) MIME-Version: 1.0 Subject: Re: Natural Selection and Game Systems, (was Coleco) References: <73br6u$q1q@bgtnsc02.worldnet.att.net> <73btfu$o4p$1@netnews.upenn.edu> <73buk9$8tn@bgtnsc02.worldnet.att.net> <73cdqk$j5b$1@mail.pl.unisys.com> <73ctbv$a60@bgtnsc02.worldnet.att.net> <73fcah$r2q$1@mail.pl.unisys.com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Newsgroups: alt.tv.simpsons,alt.folklore.computers Lines: 52 NNTP-Posting-Host: tnt3-246.HiWAAY.net 208.147.146.246 Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news.belnet.be!news-raspail.gip.net!news-peer.gip.net!news.gsl.net!gip.net!newsfeed.cwix.com!208.147.154.58!news.hiwaay.net!pet.hiwaay.net Tim McCaffrey wrote: > F8 (Atari game console?) Nope. This was an 8-bit processor from Fairchild. It was the first ever 8-bit single-chip CPU; Fairchild allegedly had it up and running as early as 1970. It was the basis of a game system that hasn't been mentioned in this thread yet, the Fairchild Channel F (circa 1973), which was I think the first color system on the market. Now this was really a stretch because Fairchild was an aerospace contractor and was not even remotely connected to the entertainment biz, and they didn't have a clue what they were doing in the home market, but in those days neither did anyone else. I still have a Channel F and although it's been up in the attic a while now, it still worked the last time I powered it up several years ago. It had these wonderful 8-degree-of-freedom hand controllers (which unfortunately had fragile wiring; I've got to re-cable mine someday). Fairchild had about 20 game carts available and there were also a few games built into the console. Graphics were still pretty crude in those days, but an improvement over the Pong machines. They didn't sell that well, unfortunately. Maybe it was just a price thing, or maybe people were a bit intimidated by the rather substantial-looking console (remember, in those days few people owned anything that even remotely resembled a computer). Plus the mid-70s were a bad economic time in general. Fairchild never figured out what to do with the F8. In addition to the Channel F, they used the processor in some NASA and military projects, but as far as I know there was never a microcomputer built around it, or any support circuits offered, or even a defined bus. They had the first really practical micro in their hands, and they never took advantage of it. Would that the Xerox PARC people were paying attention... -- David K. Cornutt, Residentially Engineered, Huntsville, AL Solving the Eternal Question: "Who is Kimberly Morris, and how did she get her own exit on Interstate 65?" ###### Newsgroups: alt.folklore.computers From: "Ralph Wade Phillips" Subject: Re: opcodes for Zilog 8800/Intel 8080 X-Nntp-Posting-Host: zs150050.shrv.bna.boeing.com Message-ID: X-Mimeole: Produced By Microsoft MimeOLE V4.72.3110.3 Lines: 42 Sender: nntp@news.boeing.com (Boeing NNTP News Access) Organization: The Boeing Company X-Newsreader: Microsoft Outlook Express 4.72.3110.5 References: <731mj4$9p1@cpca3.uea.ac.uk> <7357vm$uiv$11@irk.zetnet.co.uk> <36593972.6B9C865F@trailing-edge.com> <73c6kh$ptv$1@agate.berkeley.edu> <73d0i7$cg9@cpca3.uea.ac.uk> <365b7e1c.5616325@news.nashville.com> Date: Mon, 30 Nov 1998 13:58:36 GMT Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news-ge.switch.ch!isdnet!newsfeed.cwix.com!192.220.250.21!netnews1.nw.verio.net!netnews.nwnet.net!xyzzy!not-for-mail Hi, William! William Hamblen wrote in message <365b7e1c.5616325@news.nashville.com>... >On Tue, 24 Nov 1998 01:00:16 -0000, "Andrew Cadley" > wrote: > >>At 4Mhz you'll find the Z80 is nearly twice as fast as the 1Mhz 6502 >>routine. There is even a Z80 stack based version which is capable of doing >>it in LESS CYCLES than the 6502 version. This is a classic example of where >>the Z80 is *significantly* faster. > >4 MHz was the "fast" Z80A. The "normal" Z80 ticked over at 2.5 MHz. >An instruction fetch took 4 clocks and other memory references took 3. >So a 2.5 MHz Z80 was roughly equivalent to a 1 MHz 6800 or 6502. >A Z80A would be like a 68B00 (2 MHz clock). I don't recall the part >number for a 2 Mhz 6502. 6502B, IIRC. The 65C02 was the CMOS 2MHz version, with the extended instruction set (again, IIRC from my Apple ][ Service Center days. ORAM failures may have occured ... ) > >The big advantage of the MOS Technology 6502 back in 1975 was that it >was a lot cheaper than the parts produced by the other manufacturers. >That was important for garage inventors. I remember reading an article where Woz mentioned that the main reason for the Apple and the Apple ][ using a 6502 was that the 6800 was still $400 in singles, the 8080 was $495 in singles, and the 6502 was under $10 in singles ... You can put in a HELL of a lot of support TTL for that difference! Actually, I THINK it was the 6500 that was $10 - a pin compatible to the 6800, which wasn't made very long (the 6502 wasn't pin compatible to forstall a lawsuit from Motorola, IIRC.) RwP ###### From: Michael Kircher Newsgroups: alt.folklore.computers Subject: Re: opcodes for Zilog 8800/Intel 8080 Date: 30 Nov 1998 15:01:09 +0100 Organization: CipLab - Institutes for Physics, University of Cologne, Germany Lines: 38 Message-ID: References: <731mj4$9p1@cpca3.uea.ac.uk> <73d0i7$cg9@cpca3.uea.ac.uk> <73fggl$9b4$1@agate.berkeley.edu> <73gem8$u4l@cpca3.uea.ac.uk> NNTP-Posting-Host: jupiter.ph-cip.uni-koeln.de X-Newsreader: Gnus v5.3/Emacs 19.34 Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!newsfeed-zh.ip-plus.net!news-nyc.telia.net!news-feed1.eu.concert.net!fu-berlin.de!RRZ.Uni-Koeln.DE!usenet Neil Franklin writes: > Quarz 14.31818|17.724472 divided 1:18|1:14 (74LS193+flipflop) goes to > PLL (MC4044). Other input is from an PLL controlled VCO divided 1:8 > (6567|6565, the VIC chip). VCO is used for pixel clock, which is 8 > times CPU clock (1.0227|0.985248). > > After this you then get the problem that the VIC wants for every 8 > pixels 1 byte character number and 1 byte pixel pattern = 80 bytes > from DRAM (plus 40 nibbles color number over separate bus from an 2114). The character numbers were only read in the first raster of the respective line, leading to a dead stop of the CPU for only 40*25 cycles per frame. In the following 7 rasters the VIC used something like a cache => 1000 * 60|50 = 60000|50000 cps. > That gives 1.0227|0.985248 - 0.48|0.40 = 0.54|0.58 MHz effective clock. My correction gives 1.0227|0.985248 - 0.06|0.05 = 0.9627|0.935248 effective clock. > Sprites costed an additional 21*4 clocks per frame and per sprite. 21*3 clocks as sprites were fixed 24 pixels (3 Bytes) width. > Then there is the normal DRAM refresh, also done by the VIC. In fact the bus had 2MBytes/sec bandwidth, used by the VIC to read the character patterns every other cycle, with said exception above. However the CPU was unable to use the free cycles in the border. To give the VIC priority for memory accesss was a far better solution than some Sinclair clones employed to resolve bus contention: In some cases a busy CPU could lead to "snow" on the screen :). Greetings, Michael ###### From: Simon Newsgroups: alt.folklore.computers Subject: Re: opcodes for Zilog 8800/Intel 8080 Date: Mon, 30 Nov 1998 15:44:54 +0000 Organization: Imperial College Lines: 48 Message-ID: <3662BD76.2D6D@ic.ac.uk> References: <731mj4$9p1@cpca3.uea.ac.uk> <7357vm$uiv$11@irk.zetnet.co.uk> <36593972.6B9C865F@trailing-edge.com> <73c6kh$ptv$1@agate.berkeley.edu> <73d0i7$cg9@cpca3.uea.ac.uk> <365b7e1c.5616325@news.nashville.com> Reply-To: s.j.harris@ic.ac.uk NNTP-Posting-Host: linpc.me.ic.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news.belnet.be!news-raspail.gip.net!news-lond.gip.net!news.gsl.net!gip.net!nntp.news.xara.net!xara.net!server6.netnews.ja.net!server4.netnews.ja.net!news.cc.ic.ac.uk!not-for-mail Ralph Wade Phillips wrote: > > Hi, William! > > William Hamblen wrote in message <365b7e1c.5616325@news.nashville.com>... > > > >... > >A Z80A would be like a 68B00 (2 MHz clock). I don't recall the part > >number for a 2 Mhz 6502. > > 6502B, IIRC. The 65C02 was the CMOS 2MHz version, with the extended > instruction set (again, IIRC from my Apple ][ Service Center days. ORAM > failures may have occured ... ) > 6502A was the 2MHz part. Although my plain 1MHz 6502 ran quite happily at 2MHz (some of my 650ns 2114s couldn't cope with 2MHz though!). The CMOS 65C02 range ran from 1 to 4 MHz with part numbers 65C02P1 ... 65C02P4. The CMOS parts, I found were more speed critical, and the 65C02P1 I had would not run at 2MHz. > > > >The big advantage of the MOS Technology 6502 back in 1975 was that it > >was a lot cheaper than the parts produced by the other manufacturers. > >That was important for garage inventors. > > I remember reading an article where Woz mentioned that the main > reason for the Apple and the Apple ][ using a 6502 was that the 6800 was > still $400 in singles, the 8080 was $495 in singles, and the 6502 was under > $10 in singles ... You can put in a HELL of a lot of support TTL for that > difference! > > Actually, I THINK it was the 6500 that was $10 - a pin compatible to > the 6800, which wasn't made very long (the 6502 wasn't pin compatible to > forstall a lawsuit from Motorola, IIRC.) > > RwP Even so, the 6502 incompatibilities were kept to the region around the clock generator, so it would still have been possible to make a small 6502 daughterboard that plugged into a 6800 socket, and passed data, address, interrupts, etc. through while doing its own clock generation (6502 clock generators were simpler than the 6800 IIRC). Such a pity the 6809 pins were skewed the way they were wrt to the 6800, making such a plug-in replacement so much more awkward. Pity too, that some 6809 instructions take so long! Simon. ###### From: Kin Hoong CHUNG Newsgroups: alt.folklore.computers Subject: Re: Natural Selection and Game Systems, ( Date: 1 Dec 1998 04:16:47 GMT Organization: University of New South Wales Lines: 19 Message-ID: <73vqjf$dup$1@mirv.unsw.edu.au> References: <73hct7$1uu@canyon.sr.hp.com> <73hiqu$s75$1@engnews2.Eng.Sun.COM> NNTP-Posting-Host: alpha.maths.unsw.edu.au User-Agent: tin/pre-1.4-980618 (UNIX) (OSF1/V4.0 (alpha)) Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news.belnet.be!newsfeed.wirehub.nl!newsfeed.berkeley.edu!enews.sgi.com!harbinger.cc.monash.edu.au!news.uwa.edu.au!news1.optus.net.au!optus!news.usyd.edu.au!unsw.edu.au!not-for-mail Scott Davidson wrote: : In article 1uu@canyon.sr.hp.com, joewest@sr.hp.com (Joe West) writes: :> :>I recall playing a port of this game at the UC Berkeley campus, running on an :>IBM 1620 (?) in the basement of some building (physics?). There it was :>called "spacewar", had a vector display that had been hacked onto the 1620. : Spacewar had been around for a while before Bushnell did it. It was first : developed on the MIT PDP-1 (serial #2, #1 was at Harvard) long before my time. : I was never aware it had been ported to a 1620 though. Someone here mentioned : trying to restore one - I wonder if the game is still available? Somebody has apparently done some research into its history, see http://ars-www.uchicago.edu/~eric/lore/spacewar/spacewar.html Cheers, Kin Hoong ###### From: kisrael@allegro.cs.tufts.edu (Kirk Is) Newsgroups: alt.folklore.computers Subject: Re: Natural Selection and Game Systems, ( Date: 1 Dec 1998 15:52:00 GMT Organization: Tufts University Lines: 10 Message-ID: <7413b0$c22$2@news3.tufts.edu> References: <73hct7$1uu@canyon.sr.hp.com> <73hiqu$s75$1@engnews2.Eng.Sun.COM> <73vqjf$dup$1@mirv.unsw.edu.au> NNTP-Posting-Host: allegro.eecs.tufts.edu X-Trace: news3.tufts.edu 912527520 12354 (None) 192.138.177.97 X-Complaints-To: news@news.tufts.edu X-Newsreader: TIN [version 1.2 PL2] Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!newsfeed-zh.ip-plus.net!news-nyc.telia.net!newsfeed.cwix.com!4.1.16.34!cpk-news-hub1.bbnplanet.com!cam-news-feed5.bbnplanet.com!news.gtei.net!news.tufts.edu!allegro!kisrael Kin Hoong CHUNG (khchung@maths.unsw.edu.au) wrote: : Somebody has apparently done some research into its history, see : http://ars-www.uchicago.edu/~eric/lore/spacewar/spacewar.html Interesting. I didn't realize that that funky round screen was pixel, not vector based. -- Kirk Israel - kisrael@cs.tufts.edu - http://www.alienbill.com Morons and fools lie down beside me./This is stranger than i've ever known. Flights of fancy leave every hour./The hint was caught but never quite thrown. ###### From: jtkare@ibm.net (Jordin Kare) Newsgroups: alt.tv.simpsons,alt.folklore.computers Subject: Re: Natural Selection and Game Systems, (was Coleco) Date: Mon, 30 Nov 1998 20:11:29 -0800 Organization: Sirius Connections Lines: 57 Message-ID: References: <73br6u$q1q@bgtnsc02.worldnet.att.net> <73btfu$o4p$1@netnews.upenn.edu> <73buk9$8tn@bgtnsc02.worldnet.att.net> <73cdqk$j5b$1@mail.pl.unisys.com> <73ctbv$a60@bgtnsc02.worldnet.att.net> <73fcah$r2q$1@mail.pl.unisys.com> <36623832.137E@hiwaay.net> NNTP-Posting-Host: ppp-asok07--153.sirius.net Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!newsfeed-zh.ip-plus.net!news-nyc.telia.net!newsfeed.cwix.com!128.230.129.106!news.maxwell.syr.edu!news1.best.com!newshub.sirius.com!newsfiler.sirius.com!ppp-asok07--153.sirius.net!user In article <36623832.137E@hiwaay.net>, David K Cornutt wrote: > Tim McCaffrey wrote: > > F8 (Atari game console?) > > Nope. This was an 8-bit processor from Fairchild. It was > the first ever 8-bit single-chip CPU; Fairchild allegedly had > it up and running as early as 1970. ... > Fairchild never figured out what to do with the F8. In > addition to the Channel F, they used the processor in some > NASA and military projects, but as far as I know there was > never a microcomputer built around it, ... Oh, yes, there was... I was an electronics-hacking undergraduate at MIT 1974-78. The local-to-campus parts store was Eli Heffron's Sons ("Heffrons" or "Eli's"). They had a "junk" section full of all sorts of surplus hardware, mostly mainframe/minicomputer stuff, like the MITE airborne teletype that was the first printer I ever owned. They also had a "new/new surplus" section for parts like LED's, IC's (7400 series TTL was all the rage) and transistors. Sometimes they sold kits for things like digital clocks. Toward the end of my time there, everyone and their brother was trying to sell "single board computers" (SBC's) or "microprocessor demonstration kits" or what have you; typically a 4 x 6 inch board with a CPU, sockets for ROM and a little RAM, maybe a serial port or some LED displays, and an edge connector for some nonstandard or semi-standard bus. 6800's were popular, as were 6502's, RCA 1802's, and even National SC/MP's (8080's needed too much support circuitry). But Eli's just HAD to be different, and their SBC was based on the F8. It was the only F8-based computer I ever saw. Don't know if it was their own design or something offered by Fairchild or a second source, but it was their one and only microcomputer. I was in Eli's when an apparently-clueless microprocessor newbie (although we would have used different slang) started asking one of the Heffron brothers about buying a computer. They of course offered him their F8 card. He was obviously thinking seriously about buying it, but it was a non-trivial purchase for a poor college student (something like $149, as I recall, equivalent to $300 or more today, for something that was basically a toy) so he stepped away for a few minutes to look at other equipment. I very quietly sidled up to him and explained gently that the F8 was a virtual orphan, and that if he didn't have a specific need for it, he might do better getting something with a little more support and a larger user community. So what does he do? Walks straight back to the salesman (and part-owner of the store) he'd been talking to, points at me, and says loudly, "HE says I shouldn't buy your computer 'cause it's not a good one" or words to that effect. Earned me one of the dirtiest looks I've ever gotten.... Jordin (as F8 would have it) Kare ###### From: Richard Lamb Newsgroups: alt.tv.simpsons,alt.folklore.computers Subject: Re: Natural Selection and Game Systems, (was Coleco) Date: Mon, 30 Nov 1998 20:16:56 -0600 Organization: Tapestry Software Lines: 1 Message-ID: <36635198.B9199610@flash.net> References: <73br6u$q1q@bgtnsc02.worldnet.att.net> <73btfu$o4p$1@netnews.upenn.edu> <73buk9$8tn@bgtnsc02.worldnet.att.net> <73cdqk$j5b$1@mail.pl.unisys.com> <73ctbv$a60@bgtnsc02.worldnet.att.net> <73fcah$r2q$1@mail.pl.unisys.com> <36623832.137E@hiwaay.net> Reply-To: lamb01@flash.net NNTP-Posting-Host: p102.amax2.dialup.sat1.flash.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Sender: "Richard Lamb" (Unverified) X-Mailer: Mozilla 4.04 [en]C-FLASHNET (Win95; I) Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!newsfeed-zh.ip-plus.net!news-nyc.telia.net!newsfeed.berkeley.edu!nntp.flash.net!excalibur.flash.net!not-for-mail Most F8's are more commonly known as Baldwin Organs! ###### From: kisrael@allegro.cs.tufts.edu (Kirk Is) Newsgroups: alt.tv.simpsons,alt.folklore.computers Subject: Re: Natural Selection and Game Systems, (was Coleco) Followup-To: alt.tv.simpsons,alt.folklore.computers Date: 1 Dec 1998 15:47:11 GMT Organization: Tufts University Lines: 11 Message-ID: <74131v$c22$1@news3.tufts.edu> References: <73br6u$q1q@bgtnsc02.worldnet.att.net> <73btfu$o4p$1@netnews.upenn.edu> <73buk9$8tn@bgtnsc02.worldnet.att.net> <73cdqk$j5b$1@mail.pl.unisys.com> <73ctbv$a60@bgtnsc02.worldnet.att.net> <73fcah$r2q$1@mail.pl.unisys.com> <36623832.137E@hiwaay.net> NNTP-Posting-Host: allegro.eecs.tufts.edu X-Trace: news3.tufts.edu 912527231 12354 (None) 192.138.177.97 X-Complaints-To: news@news.tufts.edu X-Newsreader: TIN [version 1.2 PL2] Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news.belnet.be!isdnet!howland.erols.net!cpk-news-hub1.bbnplanet.com!cam-news-feed5.bbnplanet.com!news.gtei.net!news.tufts.edu!allegro!kisrael Jordin Kare (jtkare@ibm.net) wrote: : I was in Eli's when an apparently-clueless microprocessor newbie (although : we would have used different slang) In an alt.folklore vein, what slang *would* you have used? Or is it just on the unprintable side of today's slang? -- Kirk Israel - kisrael@cs.tufts.edu - http://www.alienbill.com Morons and fools lie down beside me./This is stranger than i've ever known. Flights of fancy leave every hour./The hint was caught but never quite thrown. ###### From: genew@vip.net (Gene Wirchenko) Newsgroups: alt.tv.simpsons,alt.folklore.computers Subject: Re: Natural Selection and Game Systems, (was Coleco) Date: Tue, 01 Dec 1998 17:33:00 GMT Organization: Posted via Supernews, http://www.supernews.com - Discussions start here! Lines: 14 Message-ID: <36636d56.38714842@news.vip.net> References: <73br6u$q1q@bgtnsc02.worldnet.att.net> <73btfu$o4p$1@netnews.upenn.edu> <73buk9$8tn@bgtnsc02.worldnet.att.net> <73cdqk$j5b$1@mail.pl.unisys.com> <73ctbv$a60@bgtnsc02.worldnet.att.net> <73fcah$r2q$1@mail.pl.unisys.com> <36623832.137E@hiwaay.net> <36635198.B9199610@flash.net> Reply-To: genew@vip.net NNTP-Posting-Host: 204.209.212.22 X-Trace: 912533436 A01OARAUVD416CCD1C usenet58.supernews.com X-Complaints-To: newsabuse@supernews.com X-Newsreader: Forte Free Agent 1.1/32.230 Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!newsfeed-zh.ip-plus.net!news-nyc.telia.net!newsfeed.direct.ca!Supernews73!supernews.com!Supernews69!not-for-mail Richard Lamb wrote: >Most F8's are more commonly known as Baldwin Organs! A little more detail would be nice... Sincerely, Gene Wirchenko Computerese Irregular Verb Conjugation: I have preferences. You have biases. He/She has prejudices. ###### From: jtkare@ibm.net (Jordin Kare) Newsgroups: alt.tv.simpsons,alt.folklore.computers Subject: Re: Natural Selection and Game Systems, (was Coleco) Date: Tue, 01 Dec 1998 17:03:37 -0800 Organization: Sirius Connections Lines: 14 Message-ID: References: <73br6u$q1q@bgtnsc02.worldnet.att.net> <73btfu$o4p$1@netnews.upenn.edu> <73buk9$8tn@bgtnsc02.worldnet.att.net> <73cdqk$j5b$1@mail.pl.unisys.com> <73ctbv$a60@bgtnsc02.worldnet.att.net> <73fcah$r2q$1@mail.pl.unisys.com> <36623832.137E@hiwaay.net> <74131v$c22$1@news3.tufts.edu> NNTP-Posting-Host: ppp-asok01--016.sirius.net Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news-ge.switch.ch!news.maxwell.syr.edu!news1.best.com!newshub.sirius.com!newsfiler.sirius.com!ppp-asok01--016.sirius.net!user In article <74131v$c22$1@news3.tufts.edu>, kisrael@allegro.cs.tufts.edu (Kirk Is) wrote: > Jordin Kare (jtkare@ibm.net) wrote: > : I was in Eli's when an apparently-clueless microprocessor newbie (although > : we would have used different slang) > > In an alt.folklore vein, what slang *would* you have used? > Or is it just on the unprintable side of today's slang? Probably something involving "gnurd" and (especially after his comment to the salesfolk) asbestos corks. Jordin Kare ###### From: Richard Lamb Newsgroups: alt.tv.simpsons,alt.folklore.computers Subject: Re: Natural Selection and Game Systems, (was Coleco) Date: Wed, 02 Dec 1998 03:37:44 -0600 Organization: Tapestry Software Lines: 43 Message-ID: <36650A68.F0600BC8@flash.net> References: <73br6u$q1q@bgtnsc02.worldnet.att.net> <73btfu$o4p$1@netnews.upenn.edu> <73buk9$8tn@bgtnsc02.worldnet.att.net> <73cdqk$j5b$1@mail.pl.unisys.com> <73ctbv$a60@bgtnsc02.worldnet.att.net> <73fcah$r2q$1@mail.pl.unisys.com> <36623832.137E@hiwaay.net> <36635198.B9199610@flash.net> <36636d56.38714842@news.vip.net> Reply-To: lamb01@flash.net NNTP-Posting-Host: p31.amax1.dialup.sat1.flash.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Sender: "Richard Lamb" (Unverified) X-Mailer: Mozilla 4.04 [en]C-FLASHNET (Win95; I) Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news-ge.switch.ch!isdnet!newsfeed.cwix.com!209.44.33.119!hub1.ispnews.com!nntp.flash.net!excalibur.flash.net!not-for-mail Like what details? Organ - a mucical instrument with a kinda piano like keyboard and lot's of voices. Baldwin - like manufactures the above musical instrument. (and other really cool stuff) Manufactures said organs in a factory. Factory is in Fayetteville, Arkansas. Pays Top-o-the-line techies a full $5/hour for trouble shooting new organ boards. And tha's FANTASTIC money in Fayetteville, Ark. BTW, this was years ago, but, as I recall, it used the entire F8 chipset. With all the audio stuff, the PC board is something like 3 FEET by 4 FEET in size! Biggest single chip 'puter I ever did see! Lambo Gene Wirchenko wrote: > > Richard Lamb wrote: > > >Most F8's are more commonly known as Baldwin Organs! > > A little more detail would be nice... > > Sincerely, > > Gene Wirchenko > > Computerese Irregular Verb Conjugation: > I have preferences. > You have biases. > He/She has prejudices. ###### From: tph@longhorn.uucp (Tom Harrington) Newsgroups: alt.tv.simpsons,alt.folklore.computers Subject: Re: Natural Selection and Game Systems, (was Coleco) Followup-To: alt.tv.simpsons,alt.folklore.computers Date: 3 Dec 1998 16:43:28 GMT Organization: Mechanist Industries Lines: 16 Message-ID: <746f3g$j721@eccws1.dearborn.ford.com> References: <73br6u$q1q@bgtnsc02.worldnet.att.net> <73btfu$o4p$1@netnews.upenn.edu> <3660168d.15966710@news.home.ibert.com> Reply-To: tph@rmi.net NNTP-Posting-Host: cs0053.eld.ford.com X-Newsreader: TIN [version 1.2 PL2] Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!newsfeed-zh.ip-plus.net!news-nyc.telia.net!newsfeed.nyu.edu!newsxfer3.itd.umich.edu!jobone!dailyplanet.srl.ford.com!eccws1.dearborn.ford.com!longhorn!tph Martin Ibert (martin@ibert.com) wrote: : On 23 Nov 1998 23:04:02 +0100, Neil Franklin : wrote: : >Most people did not want to program after all. They just wanted games. : Do you feel things have changed in this regard in the intervening : years? At all? These days they also want a web browser. -- Tom Harrington --------- tph@rmii.com -------- http://rainbow.rmii.com/~tph "There is no national 'ism'. There is no sole religion. These are ideas of the past, they don't work here anymore." -Poi Dog Pondering Cookie's Revenge: ftp://ftp.rmi.net/pub2/tph/cookie/cookies-revenge.sit.hqx ###### From: cpierce1@mail.ford.com (Clinton Pierce) Newsgroups: alt.tv.simpsons,alt.folklore.computers Subject: Re: Natural Selection and Game Systems, (was Coleco) Date: Thu, 03 Dec 1998 19:38:02 GMT Organization: Ford Motor Company Lines: 42 Message-ID: <3667e579.4756990@news.ford.com> References: <73br6u$q1q@bgtnsc02.worldnet.att.net> <73btfu$o4p$1@netnews.upenn.edu> <73buk9$8tn@bgtnsc02.worldnet.att.net> <73cdqk$j5b$1@mail.pl.unisys.com> <73ctbv$a60@bgtnsc02.worldnet.att.net> <73fcah$r2q$1@mail.pl.unisys.com> <36623832.137E@hiwaay.net> NNTP-Posting-Host: 19.88.81.157 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent 1.5/32.452 Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news.belnet.be!news-raspail.gip.net!news-peer.gip.net!news.gsl.net!gip.net!newsxfer3.itd.umich.edu!jobone!dailyplanet.srl.ford.com!eccws1.dearborn.ford.com!news [Courtesy CC sent to poster in E-Mail] On Mon, 30 Nov 1998 00:17:06 -0600, David K Cornutt wrote: >Nope. This was an 8-bit processor from Fairchild. It was >the first ever 8-bit single-chip CPU; Fairchild allegedly had >it up and running as early as 1970. It was the basis of a >game system that hasn't been mentioned in this thread yet, >the Fairchild Channel F (circa 1973), which was I think the >first color system on the market. Now this was really a stretch >because Fairchild was an aerospace contractor and was not even >remotely connected to the entertainment biz, and they didn't >have a clue what they were doing in the home market, but in those >days neither did anyone else. I still have a Channel F and although >it's been up in the attic a while now, it still worked the >last time I powered it up several years ago. It had these >wonderful 8-degree-of-freedom hand controllers (which unfortunately >had fragile wiring; I've got to re-cable mine someday). 8-degree? I thought it was more...effectively: N,S,E,W,NE,SE,NW,SW and then turn (twist) clockwise, counter-clockwise, pull up, push down. Almost any two of these could be done at once. (Twist clockwise while pushing down.) Later models had a pushbutton on the front of the controller to simulate "push down". Nintendo control pads are more robust, but not nearly as much fun. The wiring and contacts were brittle. My parents still have theirs, about 12 of those bright yellow carts and they still work. It's a project of mine, when I get time, to rewire those silly controllers. >Fairchild had about 20 game carts available and there were >also a few games built into the console. The built-ins on the earlier models were, Pong, Tank and Hockey (pong with barriers, and moveable paddles). My favorite games were blackjack, bowling, and a space shoot-em-up...star command (?). I also seem to remember a "doodle" program, but I'm not sure if that was built-in or on a cart. Nice display stuff, for a mid-70's home game machine. I wasted a LOT of time in front of those games in my youth. ###### From: fms@cs.umd.edu (Marat Fayzullin) Newsgroups: alt.tv.simpsons,alt.folklore.computers Subject: Re: Natural Selection and Game Systems, (was Coleco) Date: 4 Dec 1998 00:13:32 GMT Organization: U of Maryland, College Park, MD 20742 Lines: 14 Message-ID: <7479fc$4vh$1@cronkite.cs.umd.edu> References: <73br6u$q1q@bgtnsc02.worldnet.att.net> <73btfu$o4p$1@netnews.upenn.edu> <3660168d.15966710@news.home.ibert.com> <746f3g$j721@eccws1.dearborn.ford.com> NNTP-Posting-Host: nachos.cs.umd.edu X-Trace: cronkite.cs.umd.edu 912730412 5105 128.8.126.3 (4 Dec 1998 00:13:32 GMT) X-Complaints-To: abuse@cs.umd.edu NNTP-Posting-Date: 4 Dec 1998 00:13:32 GMT X-Newsreader: TIN [version 1.2 PL2] Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!newsfeed-zh.ip-plus.net!news-nyc.telia.net!nntp.abs.net!cs.umd.edu!not-for-mail Tom Harrington (tph@longhorn.uucp) wrote: : Martin Ibert (martin@ibert.com) wrote: : : On 23 Nov 1998 23:04:02 +0100, Neil Franklin : : wrote: : : >Most people did not want to program after all. They just wanted games. : : Do you feel things have changed in this regard in the intervening : : years? At all? : These days they also want a web browser. And an MS Word. *Not* a word processor, but specifically MS Word. Marat, who was once told by a computer support "specialist" that Word Perfect 5.1 is an operating system for IBM PC. ###### From: ftit@engin.umich.edu (Sergej Roytman) Newsgroups: alt.tv.simpsons,alt.folklore.computers Subject: Re: Natural Selection and Game Systems, (was Coleco) Date: 4 Dec 1998 22:04:16 GMT Organization: University of Michigan, College of Engineering Lines: 24 Message-ID: <749m90$fp@srvr1.engin.umich.edu> References: <73br6u$q1q@bgtnsc02.worldnet.att.net> <3660168d.15966710@news.home.ibert.com> <746f3g$j721@eccws1.dearborn.ford.com> <7479fc$4vh$1@cronkite.cs.umd.edu> NNTP-Posting-Host: az.engin.umich.edu Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news-ge.switch.ch!news.maxwell.syr.edu!netnews.com!howland.erols.net!newsxfer.itd.umich.edu!srvr1.engin.umich.edu!ftit In article <7479fc$4vh$1@cronkite.cs.umd.edu>, Marat Fayzullin wrote: >Tom Harrington (tph@longhorn.uucp) wrote: >: Martin Ibert (martin@ibert.com) wrote: >: : On 23 Nov 1998 23:04:02 +0100, Neil Franklin >: : wrote: >: : >Most people did not want to program after all. They just wanted games. >: : Do you feel things have changed in this regard in the intervening >: : years? At all? >: These days they also want a web browser. >And an MS Word. *Not* a word processor, but specifically MS Word. >Marat, who was once told by a computer support "specialist" that Word >Perfect 5.1 is an operating system for IBM PC. I thought it was standard practice for DOS programs to bring along their own operating systems (disk I/O, overlay management, etc.) if they wanted to get anything done. Hey, B.Y.O.S.! On a related note, an OS friend of mine (Ph.D. in real-time operating systems) once told me that he used to love MS-LOSS. It was so easy to blow the puppy away and leave his own program to run on the bare metal! -- Sergej Roytman ###### From: Richard Lamb Newsgroups: alt.tv.simpsons,alt.folklore.computers Subject: Re: Natural Selection and Game Systems, (was Coleco) Date: Fri, 04 Dec 1998 23:13:43 -0600 Organization: Earth Lines: 14 Message-ID: <3668C107.843A67AC@flash.net> References: <73br6u$q1q@bgtnsc02.worldnet.att.net> <3660168d.15966710@news.home.ibert.com> <746f3g$j721@eccws1.dearborn.ford.com> <7479fc$4vh$1@cronkite.cs.umd.edu> <749m90$fp@srvr1.engin.umich.edu> Reply-To: lamb01@flash.net NNTP-Posting-Host: p121.amax8.dialup.sat1.flash.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Sender: "Richard Lamb" (Unverified) X-Mailer: Mozilla 4.04 [en]C-FLASHNET (Win95; I) Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news.belnet.be!newsgate.cistron.nl!het.net!news.tele2.nl!newsfeed1.swip.net!swipnet!newsfeed.cwix.com!207.207.0.26!nntp.giganews.com!nntp.flash.net!excalibur.flash.net!not-for-mail > I thought it was standard practice for DOS programs to bring along > their own operating systems (disk I/O, overlay management, etc.) if > they wanted to get anything done. Hey, B.Y.O.S.! Pure windows hype. The only real problem with DOS was the serial port drivers, which couldn't run above 1200 baud. Now if you are writing GAME code, the first thing you do is blow off the OS to gain memory and performance. But you'd usually wind up stealing the BIOS code to do 'computer oriented' stuff - like reading the keyboard, or accessing disk files. ###### From: lisard@zetnet.co.uk Newsgroups: alt.tv.simpsons,alt.folklore.computers Subject: Re: Natural Selection and Game Systems, (was Coleco) Date: 5 Dec 1998 01:43:56 GMT Lines: 23 Message-ID: <74a34s$hrf$2@irk.zetnet.co.uk> References: <749m90$fp@srvr1.engin.umich.edu> NNTP-Posting-Host: man-059.dialup.zetnet.co.uk X-Trace: irk.zetnet.co.uk 912822236 18287 194.247.41.73 (5 Dec 1998 01:43:56 GMT) NNTP-Posting-Date: 5 Dec 1998 01:43:56 GMT X-Everything: Net-Tamer V 1.08X Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news.belnet.be!news-raspail.gip.net!news-lond.gip.net!news.gsl.net!gip.net!btnet-peer!btnet!demeter.clara.net!news.clara.net!peer.news.zetnet.net!zetnet.co.uk!not-for-mail On 1998-12-04 ftit@engin.umich.edu(SergejRoytman) said: :I thought it was standard practice for DOS programs to bring along :their own operating systems (disk I/O, overlay management, etc.) if :they wanted to get anything done. Hey, B.Y.O.S.! Well, the file system support isn't too bad in MS-DOS (even though there are actually at least 2 distinct methods of file access, and at least 2 subtly different formats, available - that surely needs rationalising). It's just *everything* else that's missing. The memory management is actually worse than you'd find in most C libraries, and processes? forget it. :On a related note, an OS friend of mine (Ph.D. in real-time :operating systems) once told me that he used to love MS-LOSS. It :was so easy to blow the puppy away and leave his own program to run :on the bare metal! Seconded. It's also so simple to understand that you really don't need to try so hard. -- Communa (lisard@zetnet.co.uk) -- you know soft spoken changes nothing ###### From: ftit@engin.umich.edu (Sergej Roytman) Newsgroups: alt.tv.simpsons,alt.folklore.computers Subject: Re: Natural Selection and Game Systems, (was Coleco) Date: 5 Dec 1998 06:40:28 GMT Organization: University of Michigan, College of Engineering Lines: 38 Message-ID: <74akgs$sge@srvr1.engin.umich.edu> References: <73br6u$q1q@bgtnsc02.worldnet.att.net> <7479fc$4vh$1@cronkite.cs.umd.edu> <749m90$fp@srvr1.engin.umich.edu> <3668C107.843A67AC@flash.net> NNTP-Posting-Host: az.engin.umich.edu Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news-ge.switch.ch!news.maxwell.syr.edu!newsfeed.berkeley.edu!msunews!srvr1.engin.umich.edu!ftit In article <3668C107.843A67AC@flash.net>, Richard Lamb wrote: >> I thought it was standard practice for DOS programs to bring along >> their own operating systems (disk I/O, overlay management, etc.) if >> they wanted to get anything done. Hey, B.Y.O.S.! >Pure windows hype. Are you accusing me of Windoze advocacy? Of believing that Windoze is anything other than a DOS program? A badly-written one? If any of these things is true, please accept my apologies for giving you the wrong impression. >The only real problem with DOS was the serial port drivers, >which couldn't run above 1200 baud. The only real problem with DOS is that it is a kludged-up program loader that grew out of control. I guess it's an inevitable feature of systems with long lifetimes that design decisions made at the start of their lives end up stcking around. The QWERTY keyboard that many of us use is an obvious example. If a system is designed well, it has the hooks and implicit expansion paths that will let it grow without the implementors painting themselves into corners. Features of Multics's design have lived for 30 years as Unix, and have not degenerated into a mess of uglier hacks built on hacks which are merely ugly. It is quite obvious that DOS has never been designed well. It's shown its origins as throwaway code from the beginning. I don't like it, or its derivatives, or not having any choice about using them. (Wow! re-reading that, I feel as if I should be wiping copious amounts of foam from the corners of my mouth! Well, anyway, I'm not a Windoze fan. 8-#~ (raving, mouth-foaming emoticon)) -- Sergej Roytman ###### From: fleetvis@ricochet.net (phil) Newsgroups: alt.tv.simpsons,alt.folklore.computers Subject: Re: Natural Selection and Game Systems, (was Coleco) Date: Sat, 05 Dec 1998 09:54:42 GMT Organization: Posted via Supernews, http://www.supernews.com - Discussions start here! Lines: 39 Message-ID: <3668ffa7.16031411@news.ricochet.net> References: <73br6u$q1q@bgtnsc02.worldnet.att.net> <7479fc$4vh$1@cronkite.cs.umd.edu> <749m90$fp@srvr1.engin.umich.edu> <3668C107.843A67AC@flash.net> <74akgs$sge@srvr1.engin.umich.edu> NNTP-Posting-Host: 204.179.136.23 X-Trace: 912851353 F7W8ZAFJM8817CCB3C usenet77.supernews.com X-Complaints-To: newsabuse@supernews.com X-Newsreader: Forte Free Agent 1.11/32.235 Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!newsfeed-zh.ip-plus.net!news-nyc.telia.net!howland.erols.net!europa.clark.net!206.132.26.41!newsfeed-east.supernews.com!SupernewsUK!supernews.com!SnNA!Supernews69!not-for-mail On 5 Dec 1998 06:40:28 GMT, ftit@engin.umich.edu (Sergej Roytman) wrote: i did snippage. Attribution fuck-up occurred prior to this. >In article <3668C107.843A67AC@flash.net>, >Richard Lamb wrote: >>> I thought it was standard practice for DOS programs to bring along >>> their own operating systems (disk I/O, overlay management, etc.) if >>> they wanted to get anything done. Hey, B.Y.O.S.! >>Pure windows hype. >>The only real problem with DOS was the serial port drivers, >>which couldn't run above 1200 baud. >The only real problem with DOS is that it is a kludged-up program >If a system is designed well, it has the hooks and implicit expansion >paths that will let it grow without the implementors painting >It is quite obvious that DOS has never been designed well. It's shown Yes, the only problem with DOS is the serial port drivers. They cannot run reliably above 1200 baud and they're in the BIOS anyway, You have to look at the history. DOS evolved effectively from CP/M. CP/M was developed on and for an 8-bit processor. DOS was first available on an 8-bit bus version of a 16-bit processor. This is not a bad thing. I wonder how many (or maybe how few) people really understand what it means to develop in such an environment. There were no debug tools unless you built them yourself. There was essentially nothing. Location 0. That was it. I find it extremely amusing to observe the pissy nature of Unix wannabees that would be completely lost in such a demanding environment. phil. ###### From: "Jeffrey S. Dutky" Newsgroups: alt.tv.simpsons,alt.folklore.computers Subject: Re: Natural Selection and Game Systems, (was Coleco) Date: Sat, 05 Dec 1998 18:52:23 -0500 Organization: Bell Atlantic Internet Solutions Lines: 55 Message-ID: <3669C731.2BF1@bellatlantic.net> References: <73br6u$q1q@bgtnsc02.worldnet.att.net> <7479fc$4vh$1@cronkite.cs.umd.edu> <749m90$fp@srvr1.engin.umich.edu> <3668C107.843A67AC@flash.net> <74akgs$sge@srvr1.engin.umich.edu> Reply-To: dutky@bellatlantic.net NNTP-Posting-Host: client-151-200-124-211.bellatlantic.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.04Gold (Macintosh; I; PPC) Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news-ge.switch.ch!news.maxwell.syr.edu!cyclone.news.idirect.com!island.idirect.com!news1.tor.metronet.ca!news1.cal.metronet.ca!news.uunet.ca!world2.bellatlantic.net!news Sergej Roytman wrote: > The only real problem with DOS is that it is a kludged-up program > loader that grew out of control. While I am not fan of Microsoft or MS-DOS, I think that DOS is often unfairly maligned. Version 3.3 was a fine program loader and boot monitor. Version 6.whatever was also reasonable -- though it had grown a bit too much (IMHO an OS distribution aught to fit on one removable media unit) -- in that it still did the job of booting the machine and loading programs quite well. The real problem comes when you add that graphical shell into the mix, yech! > I guess it's an inevitable feature of systems with long lifetimes > that design decisions made at the start of their lives end up > stcking around. The QWERTY keyboard that many of us use is an > obvious example. I have long said that MS should have dropped support for 8086 when the 386 came out. They could have made a clean break with most of thier mistakes at that point, like finally eliminating the FCB calls, dumping .COM files, killing the segmented memory space, adding long file names, and putting in real multitasking for .EXE files. They didn't do this and we have all suffered for their lack of vision. This mistake, of course, is not unique to Microsoft. > If a system is designed well, it has the hooks and implicit > expansion paths that will let it grow without the implementors > painting themselves into corners. Features of Multics's design > have lived for 30 years as Unix, and have not degenerated into > a mess of uglier hacks built on hacks which are merely ugly. Unix has its share of ugly hacks, like the primitive access control system, or the complete lack of real file locking primitives. Much about Unix is still good, but that may have more to do with the free market in which Unix was sold than with the initial design. Much lamentation has been voiced over the years that there was not One True Unix, but this has allowed Unix to grow and evolve over the years, and the bad designs were able to die, since no one company had control. > It is quite obvious that DOS has never been designed well. > It's shown its origins as throwaway code from the beginning. > I don't like it, or its derivatives, or not having any choice > about using them. While I agree with you in not liking DOS or its derivatives, I have, oddly, never felt too much compulsion to use them outside of the workplace, where DOS was often part of the requirements set down by the client, rather than by my employer. (we were willing to build any system a client would pay us for. The parts room was a testimony to the companies openness. When we finally cleaned out the parts room I went home with an 16" Apple monitor and an old HP unix box) - Jeff Dutky ###### From: "Jeffrey S. Dutky" Newsgroups: alt.tv.simpsons,alt.folklore.computers Subject: Re: Natural Selection and Game Systems, (was Coleco) Date: Sat, 05 Dec 1998 18:59:49 -0500 Organization: Bell Atlantic Internet Solutions Lines: 21 Message-ID: <3669C8EE.58C3@bellatlantic.net> References: <73br6u$q1q@bgtnsc02.worldnet.att.net> <3660168d.15966710@news.home.ibert.com> <746f3g$j721@eccws1.dearborn.ford.com> <7479fc$4vh$1@cronkite.cs.umd.edu> <749m90$fp@srvr1.engin.umich.edu> <3668C107.843A67AC@flash.net> Reply-To: dutky@bellatlantic.net NNTP-Posting-Host: client-151-200-124-211.bellatlantic.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.04Gold (Macintosh; I; PPC) Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news.belnet.be!news-raspail.gip.net!news.gsl.net!gip.net!newsfeed.tli.de!sunqbc.risq.qc.ca!feed2.nntp.acc.ca!feed.nntp.acc.ca!news.uunet.ca!world2.bellatlantic.net!news Richard Lamb wrote: > > The only real problem with DOS was the serial port drivers, > which couldn't run above 1200 baud. > What about the complete lack of device abstraction outside of mass storage (no printer abstraction, no display abstraction, etc.) What about the sorry bits of code that passed for video primitives on the assorted display adapters: anyone who wanted decent speed out of the display had to write their own driver! There were MANY problems with DOS if you were trying to use it as an operating system. If all you wanted to do was push text around and access disk files, then you were mostly Ok. Mostly. The minute you wanted to do something more complex, or access some other devices, you were thrust back into the dark ages of computing. (you know, when mainframes roamed the earth and all the cavemen spoke FORTRAN, or COBOL) - Jeff Dutky ###### From: ftit@engin.umich.edu (Sergej Roytman) Newsgroups: alt.tv.simpsons,alt.folklore.computers Subject: Re: Natural Selection and Game Systems, (was Coleco) Date: 6 Dec 1998 08:14:05 GMT Organization: University of Michigan, College of Engineering Lines: 63 Message-ID: <74decd$k7h@srvr1.engin.umich.edu> References: <73br6u$q1q@bgtnsc02.worldnet.att.net> <3668C107.843A67AC@flash.net> <74akgs$sge@srvr1.engin.umich.edu> <3669C731.2BF1@bellatlantic.net> NNTP-Posting-Host: az.engin.umich.edu Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news-ge.switch.ch!news.maxwell.syr.edu!news.eecs.umich.edu!srvr1.engin.umich.edu!ftit In article <3669C731.2BF1@bellatlantic.net>, Jeffrey S. Dutky wrote: >Sergej Roytman wrote: >> If a system is designed well, it has the hooks and implicit >> expansion paths that will let it grow without the implementors >> painting themselves into corners. Features of Multics's design >> have lived for 30 years as Unix, and have not degenerated into >> a mess of uglier hacks built on hacks which are merely ugly. >Unix has its share of ugly hacks, like the primitive access >control system, or the complete lack of real file locking >primitives. At least there was a reason for these things. And as time went on and Unices started living on machines that would have been mainframes a few years ago, they started adding mainframe-like features---xfs replaced efs in the filesystem department, f'rinstance. My point was, that although Unix has been hacked upon by several generations of programmers, and despite the fact that said programmers have had all sorts of goals in mind, the thing has not collapsed under its own weight yet. From my small knowledge of Multics and conversations with a multician friend of mine, I think that Unix owes this to its Multics roots. It must have been something to be on Project MAC. By the way, I believe that the latest version of IRIX has added acls. And of course afs has had them forever. > Much about Unix is still good, but that may have >more to do with the free market in which Unix was sold than >with the initial design. Much lamentation has been voiced >over the years that there was not One True Unix, but this has >allowed Unix to grow and evolve over the years, and the bad >designs were able to die, since no one company had control. Maybe this is what really sets Unix apart from mainframe operating systems. I get the feeling that everyone who contributed to a particular flavor of Unix left the stamp of his or her personality on some part of it. Sort of like in "Tron" (remember when that came out?) each program in the computer had the face of its programmer. In comparison, a completely consistent, uniform interface seems a little cold to me, and I imagine that mainframers have recoiled in horror from Unix's quirkinesses many times. >While I agree with you in not liking DOS or its derivatives, I >have, oddly, never felt too much compulsion to use them outside >of the workplace I guess my biggest beef with DOS et al. is that it is quite possible that I won't have any choice about it in the near future, and that there have been programs that were written so much better, so many years before it. Brought down in my prime by poor taste on the part of pointy-haired bossen. O cruel fate! By the way, I had another look at my rant last night and didn't recognize myself! Too much system-calling, C, Tcl, and this specialized artificial intelligence language used by my advisor and his buddies at several other universities. And of course, coffee. I'm normally not like that. Honest. Oh well, think I'll hack til dawn tonight, just to make up. Ah, the wild hedonism of graduate school! -- Sergej Roytman ###### Message-ID: <366A9888.D992C7DC@bellsouth.net> From: Max F Lang Reply-To: mflang@bellsouth.net Organization: Home Computing X-Mailer: Mozilla 4.05 [en] (X11; I; Linux 2.0.34 i586) MIME-Version: 1.0 Newsgroups: alt.folklore.computers Subject: Re: Natural Selection and Game Systems, (was Coleco) References: <73br6u$q1q@bgtnsc02.worldnet.att.net> <7479fc$4vh$1@cronkite.cs.umd.edu> <749m90$fp@srvr1.engin.umich.edu> <3668C107.843A67AC@flash.net> <74akgs$sge@srvr1.engin.umich.edu> <3669C731.2BF1@bellatlantic.net> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 19 Date: Sun, 06 Dec 1998 14:40:06 GMT NNTP-Posting-Host: 209.214.32.15 NNTP-Posting-Date: Sun, 06 Dec 1998 09:40:06 EDT Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!newsfeed-zh.ip-plus.net!news-nyc.telia.net!news.idt.net!newspeer.monmouth.com!newsfeed.atl!news3.mia.POSTED!not-for-mail > I have long said that MS should have dropped support for 8086 when > the 386 came out. They could have made a clean break with most of > thier mistakes at that point, like finally eliminating the FCB > calls, dumping .COM files, killing the segmented memory space, > adding long file names, and putting in real multitasking for .EXE > files. They didn't do this and we have all suffered for their lack > of vision. This mistake, of course, is not unique to Microsoft. > In other words, -> OS/2 <-. There it was, years before Win95/WinNT, and IBM fucked it up by insisting on the support of their brain-dead 286 based PS/2's. Sixteen bits, when we should have been on a clean break right into a 32 bitOS running on a 32 bit processor. And left 286s and 16 bit OS's die a quick death. Microsoft actually had the right idea at the right time, and my feeling is that they let themselves be bullied (which I know is an interesting idea considering today's tech headlines). Oh well, at least now we have Linus and the FreeBSD guys to thank for giving us something even better. MFLang, an old OS/2 hacker... ###### From: Richard Lamb Newsgroups: alt.tv.simpsons,alt.folklore.computers Subject: Re: Natural Selection and Game Systems, (was Coleco) Date: Sun, 06 Dec 1998 22:48:20 -0600 Organization: Earth Lines: 12 Message-ID: <366B5E14.9253FD0A@flash.net> References: <73br6u$q1q@bgtnsc02.worldnet.att.net> <3660168d.15966710@news.home.ibert.com> <746f3g$j721@eccws1.dearborn.ford.com> <7479fc$4vh$1@cronkite.cs.umd.edu> <749m90$fp@srvr1.engin.umich.edu> <3668C107.843A67AC@flash.net> <3669C8EE.58C3@bellatlantic.net> Reply-To: lamb01@flash.net NNTP-Posting-Host: p18.amax6.dialup.sat1.flash.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Sender: "Richard Lamb" (Unverified) X-Mailer: Mozilla 4.04 [en]C-FLASHNET (Win95; I) Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!newsfeed-zh.ip-plus.net!news-nyc.telia.net!howland.erols.net!nntp.flash.net!excalibur.flash.net!not-for-mail Jeez, I gotta remember where I am around here! Too many people who really DO know what they're doing... So let me try to say SOMETHING intelligent (please God!) Well, first, what we call DOS was really never intended for mass circulation. Tim Patterson, of Seattle Computer Something cobbled it up so they'd have some way to test the new 80x86 hardware they built. So I'm gonna take a stand that 'He Done Good'! Even as a port from CP/M that's no small job (or task or proceedure, depending on your compiler). Hi Sergej. No prob. (Wow - I like the new emoticon) ###### From: "Jeffrey S. Dutky" Newsgroups: alt.tv.simpsons,alt.folklore.computers Subject: Re: Natural Selection and Game Systems, (was Coleco) Date: Mon, 07 Dec 1998 02:08:54 -0500 Organization: Bell Atlantic Internet Solutions Lines: 29 Message-ID: <366B7EEA.3151@bellatlantic.net> References: <73br6u$q1q@bgtnsc02.worldnet.att.net> <3660168d.15966710@news.home.ibert.com> <746f3g$j721@eccws1.dearborn.ford.com> <7479fc$4vh$1@cronkite.cs.umd.edu> <749m90$fp@srvr1.engin.umich.edu> <3668C107.843A67AC@flash.net> <3669C8EE.58C3@bellatlantic.net> <366B5E14.9253FD0A@flash.net> Reply-To: dutky@bellatlantic.net NNTP-Posting-Host: client-151-200-124-217.bellatlantic.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.04Gold (Macintosh; I; PPC) Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!newsfeed-zh.ip-plus.net!news-nyc.telia.net!howland.erols.net!sunqbc.risq.qc.ca!news.uunet.ca!world2.bellatlantic.net!news Richard Lamb wrote: > Jeez, I gotta remember where I am around here! > Too many people who really DO know what they're doing... > So let me try to say SOMETHING intelligent (please God!) > > Well, first, what we call DOS was really never intended for > mass circulation. Tim Patterson, of Seattle Computer Something > cobbled it up so they'd have some way to test the new 80x86 > hardware they built. So I'm gonna take a stand that 'He Done > Good'! Even as a port from CP/M that's no small job (or task > or proceedure, depending on your compiler). I must admit that, in some twisted way, I actually *liked* MS-DOS 3.3. It was small, simple, and reasonably fast (within the bounds of its limited abilities) If you wanted to write a program that really banged on the hardware, DOS was your man! (I was able to make, using DOS, a 24 hour, failure resistant, process monitoring system without even using a UPS.I just put the whole thing on a bootable floppy, put the monitor program in the AUTOEXEC.BAT, added the I/O card and a watchdog timer and let the thing run. If anything hung, or power went out, it would just restart and boot off the disk when power came back, and off it would go. Not so good in a blackout, but otherwise quite nice. It would run for months without any problems. No hard drive to fail, no need for remote administration, just call in and DL the data. All on a lowly PC-XT) - Jeff Dutky ###### From: "Donald Tees" Newsgroups: alt.tv.simpsons,alt.folklore.computers Subject: Re: Natural Selection and Game Systems, (was Coleco) Date: Mon, 7 Dec 1998 05:21:34 -0500 Organization: IGS - Information Gateway Services Lines: 20 Message-ID: <74g9in$dus$1@news.igs.net> References: <73br6u$q1q@bgtnsc02.worldnet.att.net> <3660168d.15966710@news.home.ibert.com> <746f3g$j721@eccws1.dearborn.ford.com> <7479fc$4vh$1@cronkite.cs.umd.edu> <749m90$fp@srvr1.engin.umich.edu> <3668C107.843A67AC@flash.net> <3669C8EE.58C3@bellatlantic.net> <366B5E14.9253FD0A@flash.net> NNTP-Posting-Host: ttye0f.kw.igs.net X-Trace: news.igs.net 913025431 14300 206.248.37.143 (7 Dec 1998 10:10:31 GMT) X-Complaints-To: abuse@igs.net NNTP-Posting-Date: 7 Dec 1998 10:10:31 GMT X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!newsfeed-zh.ip-plus.net!news-nyc.telia.net!howland.erols.net!torn!nntp.igs.net!news.igs.net!not-for-mail Richard Lamb wrote in message <366B5E14.9253FD0A@flash.net>... >Jeez, I gotta remember where I am around here! >Too many people who really DO know what they're doing... >So let me try to say SOMETHING intelligent (please God!) > >Well, first, what we call DOS was really never intended for >mass circulation. Tim Patterson, of Seattle Computer Something >cobbled it up so they'd have some way to test the new 80x86 >hardware they built. So I'm gonna take a stand that 'He Done Good'! >Even as a port from CP/M that's no small job (or task or proceedure, >depending on your compiler). No small job? The calls changed from using AL as the calling register to using AH as the calling register. Aside from that, it is a direct copy, byte for byte. There is not a single call that changed. ###### From: jnickelsen@acm.org (Juergen Nickelsen) Newsgroups: alt.tv.simpsons,alt.folklore.computers Subject: Re: Natural Selection and Game Systems, (was Coleco) Followup-To: alt.folklore.computers Date: Mon, 7 Dec 1998 10:27:30 +0100 Organization: [Posted via] Interactive Networx Lines: 15 Message-ID: <1djleej.17xwzlxm5psx4N@n33-123.berlin.snafu.de> References: <73br6u$q1q@bgtnsc02.worldnet.att.net> <73btfu$o4p$1@netnews.upenn.edu> <3660168d.15966710@news.home.ibert.com> <746f3g$j721@eccws1.dearborn.ford.com> <7479fc$4vh$1@cronkite.cs.umd.edu> <749m90$fp@srvr1.engin.umich.edu> NNTP-Posting-Host: n33-123.berlin.snafu.de X-Newsreader: MacSOUP 2.3.3 Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news.belnet.be!newsgate.cistron.nl!het.net!newsfeed.wirehub.nl!newscore.ipf.de!unlisys!news.snafu.de!jnickelsen Sergej Roytman wrote: > On a related note, an OS friend of mine (Ph.D. in real-time operating > systems) once told me that he used to love MS-LOSS. It was so easy to > blow the puppy away and leave his own program to run on the bare metal! A PC hacker friend of mine once said that MS-DOS's biggest disadvantage was that it did not support anything. On the other hand, he said, its biggest advantage was that it did not prevent anything. [I think we can take this out of alt.tv.simpsons. Followup-To set accordingly.] -- Juergen Nickelsen ###### From: Richard Lamb Newsgroups: alt.tv.simpsons,alt.folklore.computers Subject: Re: Natural Selection and Game Systems, (was Coleco) Date: Tue, 08 Dec 1998 00:39:39 -0600 Organization: Earth Lines: 20 Message-ID: <366CC9AB.3EE5423A@flash.net> References: <73br6u$q1q@bgtnsc02.worldnet.att.net> <3660168d.15966710@news.home.ibert.com> <746f3g$j721@eccws1.dearborn.ford.com> <7479fc$4vh$1@cronkite.cs.umd.edu> <749m90$fp@srvr1.engin.umich.edu> <3668C107.843A67AC@flash.net> <3669C8EE.58C3@bellatlantic.net> <366B5E14.9253FD0A@flash.net> <74g9in$dus$1@news.igs.net> Reply-To: lamb01@flash.net NNTP-Posting-Host: p126.amax3.dialup.sat1.flash.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Sender: "Richard Lamb" (Unverified) X-Mailer: Mozilla 4.04 [en]C-FLASHNET (Win95; I) Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news-ge.switch.ch!news.maxwell.syr.edu!nntp.flash.net!excalibur.flash.net!not-for-mail Say WHAT? Donald Tees wrote: > > Richard Lamb wrote in message <366B5E14.9253FD0A@flash.net>... > >Jeez, I gotta remember where I am around here! > >Too many people who really DO know what they're doing... > >So let me try to say SOMETHING intelligent (please God!) > > > >Well, first, what we call DOS was really never intended for > >mass circulation. Tim Patterson, of Seattle Computer Something > >cobbled it up so they'd have some way to test the new 80x86 > >hardware they built. So I'm gonna take a stand that 'He Done Good'! > >Even as a port from CP/M that's no small job (or task or proceedure, > >depending on your compiler). > > No small job? The calls changed from using AL as the calling > register to using AH as the calling register. Aside from that, > it is a direct copy, byte for byte. There is not a single call that > changed. ###### From: martin@ibert.com (Martin Ibert) Newsgroups: alt.tv.simpsons,alt.folklore.computers Subject: Re: Natural Selection and Game Systems, (was Coleco) Date: Thu, 10 Dec 1998 19:06:28 GMT Organization: The Seventh Heaven, Berlin, Germany Lines: 22 Message-ID: <36711b17.8933413@news.home.ibert.com> References: <73br6u$q1q@bgtnsc02.worldnet.att.net> <7479fc$4vh$1@cronkite.cs.umd.edu> <749m90$fp@srvr1.engin.umich.edu> <3668C107.843A67AC@flash.net> <74akgs$sge@srvr1.engin.umich.edu> <3669C731.2BF1@bellatlantic.net> NNTP-Posting-Host: arezzo.home.ibert.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent 1.5/32.451 Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!news.belnet.be!newsfeed.wirehub.nl!newsfeed.tli.de!unlisys!news.snafu.de!home.ibert.com!news On Sat, 05 Dec 1998 18:52:23 -0500, "Jeffrey S. Dutky" wrote: >Unix has its share of ugly hacks, like the primitive access >control system, You mis-slept "elegant". I have been fighting ACL-based systems (like NT's) long enough to know that for 99,99999999999% of real-world applications, they suck rocks. Big ones. >or the complete lack of real file locking >primitives. Well, the way they added those later is one example of a really ugly hack. I have to admit that. >and the bad >designs were able to die, since no one company had control. Very interesting thought, that. ###### From: fleetvis@ricochet.net (phil) Newsgroups: alt.tv.simpsons,alt.folklore.computers Subject: Re: Natural Selection and Game Systems, (was Coleco) Date: Fri, 11 Dec 1998 08:08:30 GMT Organization: Posted via RemarQ, http://www.remarQ.com - Discussions start here! Lines: 15 Message-ID: <3670cff9.9740626@news.ricochet.net> References: <73br6u$q1q@bgtnsc02.worldnet.att.net> <7479fc$4vh$1@cronkite.cs.umd.edu> <749m90$fp@srvr1.engin.umich.edu> <3668C107.843A67AC@flash.net> <74akgs$sge@srvr1.engin.umich.edu> <3669C731.2BF1@bellatlantic.net> <36711b17.8933413@news.home.ibert.com> NNTP-Posting-Host: 204.179.131.120 X-Trace: 913363397 F7W8ZAFJM8378CCB3C usenet76.supernews.com X-Complaints-To: newsabuse@remarQ.com X-Newsreader: Forte Free Agent 1.11/32.235 Path: chonsp.franklin.ch!pfaff.ethz.ch!news-zh.switch.ch!newsfeed-zh.ip-plus.net!news-nyc.telia.net!newshub.northeast.verio.net!europa.clark.net!206.132.26.41!newsfeed-east.supernews.com!SupernewsUK!supernews.com!SnNA!Supernews69!not-for-mail On Thu, 10 Dec 1998 19:06:28 GMT, martin@ibert.com (Martin Ibert) wrote: > >>or the complete lack of real file locking >>primitives. > >Well, the way they added those later is one example of a really ugly >hack. I have to admit that. > Can you expand on the details? What makes file locking a hack in Unix? phil.